yuzu qt: Remove global system instances from config, WaitTree, main

This commit is contained in:
lat9nq
2021-09-02 21:40:55 -04:00
committed by Morph
parent f84328934f
commit fb66a455c4
69 changed files with 687 additions and 635 deletions

View File

@ -19,8 +19,8 @@
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics.h"
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) {
ConfigureGraphics::ConfigureGraphics(Core::System& system_, QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics), system{system_} {
vulkan_device = Settings::values.vulkan_device.GetValue();
RetrieveVulkanDevices();
@ -83,7 +83,7 @@ void ConfigureGraphics::UpdateShaderBackendSelection(int backend) {
ConfigureGraphics::~ConfigureGraphics() = default;
void ConfigureGraphics::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
const bool runtime_lock = !system.IsPoweredOn();
ui->api_widget->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);