yuzu qt: Remove global system instances from config, WaitTree, main

This commit is contained in:
lat9nq
2021-09-02 21:40:55 -04:00
committed by Morph
parent f84328934f
commit fb66a455c4
69 changed files with 687 additions and 635 deletions

View File

@ -26,8 +26,8 @@
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
ConfigurePerGameAddons::ConfigurePerGameAddons(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigurePerGameAddons) {
ConfigurePerGameAddons::ConfigurePerGameAddons(Core::System& system_, QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigurePerGameAddons), system{system_} {
ui->setupUi(this);
layout = new QVBoxLayout;
@ -58,7 +58,7 @@ ConfigurePerGameAddons::ConfigurePerGameAddons(QWidget* parent)
ui->scrollArea->setLayout(layout);
ui->scrollArea->setEnabled(!Core::System::GetInstance().IsPoweredOn());
ui->scrollArea->setEnabled(!system.IsPoweredOn());
connect(item_model, &QStandardItemModel::itemChanged,
[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
@ -112,7 +112,6 @@ void ConfigurePerGameAddons::LoadConfiguration() {
return;
}
auto& system = Core::System::GetInstance();
const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
system.GetContentProvider()};
const auto loader = Loader::GetLoader(system, file);