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GPU: Implemented the flip_data (bit 0) bit in display transfers.
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@ -191,7 +191,7 @@ struct Regs {
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union {
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u32 flags;
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BitField< 0, 1, u32> flip_data; // flips input data horizontally (TODO) if true
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BitField< 0, 1, u32> flip_vertically; // flips input data vertically
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BitField< 1, 1, u32> output_tiled; // Converts from linear to tiled format
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BitField< 3, 1, u32> raw_copy; // Copies the data without performing any processing
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BitField< 8, 3, PixelFormat> input_format;
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