yuzu-qt: Load Vulkan device info at startup

Loading it when the configuration opens now incurs a noticeable delay.
We also don't need to rediscover the same data repeatedly each time the
configuration opens.

Moves vulkan device info discovery to yuzu's startup as opposed to the
configure_graphics constructor.
This commit is contained in:
lat9nq
2023-05-28 21:46:02 +00:00
parent 069d7e6be4
commit fc0c4db20d
11 changed files with 123 additions and 49 deletions

View File

@ -5,11 +5,13 @@
#include <memory>
#include <string>
#include <vector>
#include <QDialog>
#include <QList>
#include "core/file_sys/vfs_types.h"
#include "vk_device_info.h"
#include "yuzu/configuration/config.h"
namespace Core {
@ -45,6 +47,7 @@ class ConfigurePerGame : public QDialog {
public:
// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_);
~ConfigurePerGame() override;