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yuzu-qt: Load Vulkan device info at startup
Loading it when the configuration opens now incurs a noticeable delay. We also don't need to rediscover the same data repeatedly each time the configuration opens. Moves vulkan device info discovery to yuzu's startup as opposed to the configure_graphics constructor.
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@ -5,11 +5,13 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include <QDialog>
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#include <QList>
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#include "core/file_sys/vfs_types.h"
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#include "vk_device_info.h"
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#include "yuzu/configuration/config.h"
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namespace Core {
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@ -45,6 +47,7 @@ class ConfigurePerGame : public QDialog {
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public:
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// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
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explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
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std::vector<VkDeviceInfo::Record>& vk_device_records,
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Core::System& system_);
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~ConfigurePerGame() override;
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