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shader: Implement BAR and fix memory barriers
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@ -128,6 +128,7 @@ public:
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[[nodiscard]] Value Select(const U1& condition, const Value& true_value,
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const Value& false_value);
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[[nodiscard]] void Barrier();
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[[nodiscard]] void MemoryBarrier(MemoryScope scope);
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template <typename Dest, typename Source>
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