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Kernel: Remove Thread::wait_objects_index and use wait_objects to hold all the objects that a thread is waiting on.
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@ -135,13 +135,14 @@ public:
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/**
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* Retrieves the index that this particular object occupies in the list of objects
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* that the thread passed to WaitSynchronizationN.
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* that the thread passed to WaitSynchronizationN, starting the search from the last element.
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* It is used to set the output value of WaitSynchronizationN when the thread is awakened.
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* When a thread wakes up due to an object signal, the kernel will use the index of the last
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* matching object in the wait objects list in case of having multiple instances of the same
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* object in the list.
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* @param object Object to query the index of.
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*/
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s32 GetWaitObjectIndex(const WaitObject* object) const {
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return wait_objects_index.at(object->GetObjectId());
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}
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s32 GetWaitObjectIndex(WaitObject* object) const;
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/**
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* Stops a thread, invalidating it from further use
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@ -190,13 +191,10 @@ public:
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SharedPtr<Process> owner_process; ///< Process that owns this thread
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/// Objects that the thread is waiting on.
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/// This is only populated when the thread should wait for all the objects to become ready.
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/// Objects that the thread is waiting on, in the same order as they were
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// passed to WaitSynchronization1/N.
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std::vector<SharedPtr<WaitObject>> wait_objects;
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/// Mapping of Object ids to their position in the last waitlist that this object waited on.
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boost::container::flat_map<int, s32> wait_objects_index;
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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/// True if the WaitSynchronizationN output parameter should be set on thread wakeup.
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