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Texture Cache: Improve accuracy of sparse texture detection.
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@ -76,6 +76,8 @@ public:
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[[nodiscard]] std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr) const;
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[[nodiscard]] std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr, std::size_t size) const;
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template <typename T>
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[[nodiscard]] T Read(GPUVAddr addr) const;
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@ -116,6 +118,24 @@ public:
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*/
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[[nodiscard]] bool IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const;
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/**
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* IsContinousRange checks if a gpu region is mapped by a single range of cpu addresses.
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*/
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[[nodiscard]] bool IsContinousRange(GPUVAddr gpu_addr, std::size_t size) const;
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/**
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* IsFullyMappedRange checks if a gpu region is mapped entirely.
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*/
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[[nodiscard]] bool IsFullyMappedRange(GPUVAddr gpu_addr, std::size_t size) const;
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/**
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* GetSubmappedRange returns a vector with all the subranges of cpu addresses mapped beneath.
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* if the region is continous, a single pair will be returned. If it's unmapped, an empty vector
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* will be returned;
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*/
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std::vector<std::pair<GPUVAddr, std::size_t>> GetSubmappedRange(GPUVAddr gpu_addr,
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std::size_t size) const;
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[[nodiscard]] GPUVAddr Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size);
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[[nodiscard]] GPUVAddr MapAllocate(VAddr cpu_addr, std::size_t size, std::size_t align);
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[[nodiscard]] GPUVAddr MapAllocate32(VAddr cpu_addr, std::size_t size);
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