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Implement 3D Textures
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@ -448,7 +448,10 @@ public:
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BitField<8, 3, u32> block_depth;
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BitField<12, 1, InvMemoryLayout> type;
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} memory_layout;
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u32 array_mode;
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union {
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BitField<0, 16, u32> array_mode;
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BitField<16, 1, u32> volume;
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};
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u32 layer_stride;
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u32 base_layer;
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INSERT_PADDING_WORDS(7);
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