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shader: Add physical attributes commentaries
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@ -95,7 +95,7 @@ Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffe
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}
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Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer) {
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use_physical_attributes = true;
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uses_physical_attributes = true;
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return StoreNode(AbufNode(GetRegister(physical_address), buffer));
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}
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