shader_recompiler: Fix spelling of "derivate" (#12067)

This commit is contained in:
Ameer J
2023-11-18 07:39:47 -05:00
committed by GitHub
parent 71f53b4218
commit feb60de5c3
10 changed files with 61 additions and 60 deletions

View File

@ -559,12 +559,12 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& offset, const IR::Value& lod_clamp) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
ScopedRegister dpdx, dpdy, coords;
const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp};
const bool multi_component{info.num_derivatives > 1 || info.has_lod_clamp};
if (multi_component) {
// Allocate this early to avoid aliasing other registers
dpdx = ScopedRegister{ctx.reg_alloc};
dpdy = ScopedRegister{ctx.reg_alloc};
if (info.num_derivates >= 3) {
if (info.num_derivatives >= 3) {
coords = ScopedRegister{ctx.reg_alloc};
}
}
@ -584,7 +584,7 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
dpdx.reg, derivatives_vec, dpdx.reg, derivatives_vec, dpdy.reg, derivatives_vec,
dpdy.reg, derivatives_vec);
Register final_coord;
if (info.num_derivates >= 3) {
if (info.num_derivatives >= 3) {
ctx.Add("MOV.F {}.z,{}.x;"
"MOV.F {}.z,{}.y;",
dpdx.reg, coord_vec, dpdy.reg, coord_vec);