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shader: Remove unused 'state' argument from 'Setup' function.
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@ -32,7 +32,7 @@ static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map;
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static const JitCompiler* jit_shader;
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#endif // ARCHITECTURE_x86_64
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void Setup(UnitState<false>& state) {
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void Setup() {
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled) {
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u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
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