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shader: Remove unused 'state' argument from 'Setup' function.
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@ -339,9 +339,8 @@ struct UnitState {
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/**
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* Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
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* vertex, which would happen within the `Run` function).
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* @param state Shader unit state, must be setup per shader and per shader unit
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*/
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void Setup(UnitState<false>& state);
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void Setup();
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/// Performs any cleanup when the emulator is shutdown
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void Shutdown();
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