Commit Graph

117 Commits

Author SHA1 Message Date
000e78144c VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
97e06b0a0d Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
a1c9ac7845 VideoCore: Move LookupTexture out of debug_utils.h 2017-02-04 12:31:40 -08:00
dcdffabfe6 VideoCore: Extract swrast-specific data from OutputVertex 2017-01-29 21:31:38 -08:00
e3e4f27447 ClangFormat: Fixed the clang-format errors 2016-11-30 09:37:37 -05:00
aea9a91100 Build: Fixed a few warnings. 2016-11-29 16:51:53 -05:00
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
f0b9bc14b6 PICA: Scissor fixes and cleanups 2016-06-27 21:14:39 -07:00
f9be06b15f PICA: Implement scissor test 2016-06-27 21:14:13 -07:00
ebee2513a9 Rasterizer: Implement fog 2016-06-07 00:06:28 +02:00
4311297eb1 Rasterizer: Implement texture type 3 2016-05-11 08:07:36 +02:00
4c98113b57 Pica: Implement W-Buffer in SW rasterizer 2016-05-10 08:58:52 +02:00
691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
e3a8292495 Common: Remove section measurement from profiler (#1731)
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
e2b63a2dd7 Rasterizer: Allow all blend factors for alpha blend-func 2016-04-17 22:44:24 +02:00
fa24df7340 Rasterizer: Respect buffer-write allow registers 2016-04-08 22:35:22 +02:00
c58bc25d5b Pica: Write depth value even when depth test is disabled
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-05 20:16:20 -08:00
6b775034dd Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
e9c209ccc8 PICA: Properly emulate 1-stage delay in the combiner buffer
This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.

Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140.
2015-11-30 22:45:18 -08:00
14af5919ba CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
bafb7afba2 fix some xcode 7.0 warnings 2015-09-29 23:11:09 +02:00
751fbfdcc3 general: Silence some warnings when using clang 2015-09-16 08:51:53 -04:00
aec28ed91e video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
58e9f78844 Merge pull request #1049 from Subv/stencil
Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
0fcabd2b11 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
7c1f84a92b SWRasterizer: Implemented stencil ops 6 and 7.
IncrementWrap and DecrementWrap, verified with hwtests.
2015-08-21 11:01:42 -05:00
fef1462371 SWRasterizer: Implemented stencil action 1 (GL_ZERO).
Verified with hwtests.
2015-08-21 10:35:25 -05:00
b3e530d005 SWRasterizer: Removed a todo. Verified with hwtests. 2015-08-21 10:09:15 -05:00
8e6336d96b SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.
The HW renderer already did this.
2015-08-21 09:48:43 -05:00
e74825e3d0 Rasterizer: Abstract duplicated stencil code into a lambda. 2015-08-21 09:45:36 -05:00
186873420f GPU/Rasterizer: Corrected the stencil implementation.
Verified the behavior with hardware tests.
2015-08-20 10:10:35 -05:00
18527b9e21 Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
642b9b5030 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
13347997ba VideoCore: #ifdef out some debugging routines
Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup.
2015-07-26 06:55:47 -03:00
009e34f08a GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. 2015-07-21 16:26:09 -05:00
d08e9b29e2 VideoCore: Implement the DOT3_RGB combiner 2015-07-14 02:16:10 -03:00
5e79706db2 Pica: Implement stencil testing. 2015-07-13 23:54:39 +02:00
58d1c6398e Added GL_CLAMP_TO_BORDER support 2015-07-09 22:23:26 +02:00
0414ad20cb Merge pull request #811 from archshift/commonify
Commonify video_core utility headers
2015-05-31 09:55:29 -07:00
33b9abb91e Pica: Use zero for the SecondaryFragmentColor source.
- This is a workaround until we support fragment lighting.
2015-05-31 01:52:42 -04:00
dcbc653b90 rasterizer: Remove unnecessary 'using' for BlendEquation. 2015-05-31 01:52:42 -04:00
e6ace38815 Pica: Implement LogicOp function. 2015-05-31 01:52:41 -04:00
3b5ff61201 rasterizer: Implement AddSigned combiner function for alpha channel. 2015-05-31 01:52:40 -04:00
76690392bf Move video_core/color.h to common/color.h 2015-05-30 11:17:37 -07:00
b1503b2020 Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
1b42d55a9d Pica: Create 'State' structure and move state memory there. 2015-05-22 22:59:42 -04:00
05dc633a8c OpenGL renderer 2015-05-22 15:51:18 -07:00