32e279c0ca
Merge pull request #1074 from lioncash/bool
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dyncom: Minor changes to CondPassed
2015-08-26 18:44:52 -04:00
de6a2bed32
Merge pull request #1078 from archshift/arm-build-fix
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Shader JIT: ifdef out reference to ifdef'd out shader_map
2015-08-26 18:39:43 -04:00
dd0e1061ef
Shader JIT: ifdef out reference to ifdef'd out shader_map
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shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
2015-08-26 22:28:19 +00:00
dc1b024b80
dyncom: Simplify some comparisons in CondPassed
2015-08-26 00:10:23 -04:00
01dd833ffa
dyncom: Change return type of CondPassed to bool
2015-08-25 23:59:01 -04:00
4ad86a6f78
Merge pull request #1073 from lioncash/guard
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citra-qt: Add a missing header guard to util.h
2015-08-25 20:12:59 -07:00
e7ebb9d36c
citra-qt: Add a missing header guard to util.h
2015-08-25 23:07:33 -04:00
ac0104b8b0
Merge pull request #1048 from yuriks/microprofile
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Integrate the MicroProfile profiling library
2015-08-24 18:30:11 -07:00
0fcabd2b11
Integrate the MicroProfile profiling library
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This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
c7745408f7
citra-qt: Add helper function to get a monospace QFont
2015-08-24 22:16:28 -03:00
afd45d1d7f
Merge pull request #1063 from Subv/hw_renderer_debug_fb
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HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
2015-08-24 13:02:44 -04:00
583d777b1a
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
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Reported here https://communities.intel.com/message/324464
2015-08-24 11:28:28 -05:00
d6a5a00c24
Merge pull request #1064 from lioncash/matr
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shader_jit: Replace two MDisp usages with MatR
2015-08-23 22:43:57 -07:00
eff10959de
fixup! Shaders: Fix multiplications between 0.0 and inf
2015-08-24 02:10:11 -03:00
d8ef20c856
Shader JIT: Tiny micro-optimization in DPH
2015-08-24 01:48:37 -03:00
630a850d4d
Shaders: Fix multiplications between 0.0 and inf
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The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
2015-08-24 01:48:15 -03:00
082b74fa24
Shaders: Explicitly conform to PICA semantics in MAX/MIN
2015-08-24 01:46:58 -03:00
76247170df
Shader JIT: Add name to second scratch register (XMM4)
2015-08-24 01:46:10 -03:00
fa5076eb9b
shader_jit: Replace two MDisp usages with MatR
2015-08-24 00:39:50 -04:00
455147ee95
Shader JIT: Fix CMP NaN behavior to match hardware
2015-08-24 01:29:40 -03:00
83c214f6d8
Merge pull request #1062 from aroulin/shader-rcp-rsq
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Shader: RCP and RSQ computes only the 1st component
2015-08-23 17:56:35 -04:00
387bd3a1e4
Merge pull request #1057 from aroulin/shader-dph-dphi
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Shader: Implement DPH and DPHI in interpreter/JIT
2015-08-23 17:47:09 -04:00
d1b9383d86
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
2015-08-23 15:26:17 -05:00
03c5cfead4
Shader: Use std::sqrt for float instead of sqrt
2015-08-23 22:03:07 +02:00
fa552f11ef
Shader: RCP and RSQ computes only the 1st component
2015-08-23 22:01:17 +02:00
16f39aa452
x64-emitter: add RCPSS SSE instruction
2015-08-23 15:42:58 +02:00
250d474280
Merge pull request #1058 from lioncash/ptr
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emitter: Remove pointer casts
2015-08-22 18:42:47 -04:00
78735e2ada
Fix broken boot introduced by last-minute change in #1025
2015-08-22 18:12:23 -03:00
3efb205a68
Merge pull request #1025 from yuriks/heap-management
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Kernel: Correct(er) handling of Heap and Linear Heap allocations
2015-08-22 14:01:57 -07:00
2f1514b904
Shader: implement DPH/DPHI in JIT
2015-08-22 11:09:53 +02:00
2e7cf2f6cf
Shader: implement DPH/DPHI in interpreter
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Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
2015-08-22 11:09:53 +02:00
78e7c77ff5
emitter: Remove pointer casts
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This should also technically silence quite a few ubsan warnings.
2015-08-21 17:09:33 -04:00
0c7da9b815
HWRasterizer: Implemented stencil ops 6 and 7.
2015-08-21 11:05:56 -05:00
7c1f84a92b
SWRasterizer: Implemented stencil ops 6 and 7.
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IncrementWrap and DecrementWrap, verified with hwtests.
2015-08-21 11:01:42 -05:00
e43eb130d4
HWRasterizer: Implemented stencil op 1 (GL_ZERO)
2015-08-21 10:59:49 -05:00
fef1462371
SWRasterizer: Implemented stencil action 1 (GL_ZERO).
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Verified with hwtests.
2015-08-21 10:35:25 -05:00
b3e530d005
SWRasterizer: Removed a todo. Verified with hwtests.
2015-08-21 10:09:15 -05:00
8e6336d96b
SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.
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The HW renderer already did this.
2015-08-21 09:48:43 -05:00
e74825e3d0
Rasterizer: Abstract duplicated stencil code into a lambda.
2015-08-21 09:45:36 -05:00
d8908aef63
Merge pull request #1056 from lioncash/emitter
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emitter: Minor cleanup
2015-08-20 18:48:09 -04:00
46f660a789
GLRasterizer: Implemented stencil testing in the hw renderer.
2015-08-20 10:11:09 -05:00
186873420f
GPU/Rasterizer: Corrected the stencil implementation.
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Verified the behavior with hardware tests.
2015-08-20 10:10:35 -05:00
e85c5dbb54
emitter: Remove unnecessary defines
2015-08-20 04:45:32 -04:00
a796149c42
emitter: Remove unnecessary else keywords
2015-08-20 04:45:31 -04:00
e88dc7fc6d
emitter: Remove unused code
2015-08-20 04:45:30 -04:00
8738963bce
emitter: Remove unimplemented JMP prototype
2015-08-20 04:45:29 -04:00
55461125ba
emitter: Pass OpArg by reference where possible
2015-08-20 04:45:28 -04:00
0609b89f74
emitter: Remove unnecessary inline specifiers
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Functions implemented in a class definition are already implicitly inline.
2015-08-20 04:45:22 -04:00
21ba05e5f1
Merge pull request #1035 from darkf/mingw-fix
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Fix building under MinGW
2015-08-19 20:40:31 -04:00
a575399fbc
Merge pull request #1055 from aroulin/shader-sge-sgei-slt
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Shader: Implement SGE, SGEI and SLT in interpreter/JIT
2015-08-19 19:58:49 -04:00