50ad745585
video_core/expr: Supply operator!= along with operator==
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Provides logical symmetry to the interface.
2019-10-05 09:14:26 -04:00
8eb1398f8d
video_core/{ast, expr}: Use std::move where applicable
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Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
8e0c80f269
video_core/ast: Supply const accessors for data where applicable
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Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
3728bbc22a
Merge pull request #2888 from FernandoS27/decompiler2
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Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
fe7f20e659
maxwell_3d: Add dirty flags for depth bounds values
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This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
538f5880ff
GL_Renderer: Remove lefting snippet.
2019-10-04 19:59:55 -04:00
9f2719d1a4
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
2019-10-04 19:59:53 -04:00
3f104464de
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
ffc2ce89a0
Nvdrv: Do framelimiting only in the CPU Thread
2019-10-04 19:59:50 -04:00
5b5e60ffec
GPU_Async: Correct fences, display events and more.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
ab47a660c8
Texture_Cache: Blit Deduction corrections and simplifications.
2019-10-04 18:53:47 -04:00
2036504a82
TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 18:53:46 -04:00
e6eae4b815
Shader_ir: Address feedback
2019-10-04 18:52:57 -04:00
3c09d9abe6
Shader_Ir: Address Feedback and clang format.
2019-10-04 18:52:57 -04:00
507a9c6a40
vk_shader_decompiler: Correct Branches inside conditionals.
2019-10-04 18:52:56 -04:00
000ad558dd
vk_shader_decompiler: Clean code and be const correct.
2019-10-04 18:52:55 -04:00
7c756baa77
Shader_IR: clean up AST handling and add documentation.
2019-10-04 18:52:55 -04:00
5ea740beb5
Shader_IR: Correct OutwardMoves for Ifs
2019-10-04 18:52:54 -04:00
100a4bd988
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
2019-10-04 18:52:54 -04:00
189a50bc2a
gl_shader_decompiler: Refactor and address feedback.
2019-10-04 18:52:53 -04:00
b3c46d6948
Shader_IR: corrections and clang-format
2019-10-04 18:52:53 -04:00
466cd52ad4
vk_shader_compiler: Correct SPIR-V AST Decompiling
2019-10-04 18:52:52 -04:00
2e9a810423
Shader_IR: allow else derivation to be optional.
2019-10-04 18:52:52 -04:00
ca9901867e
vk_shader_compiler: Implement the decompiler in SPIR-V
2019-10-04 18:52:51 -04:00
0366c18d87
Shader_IR: mark labels as unused for partial decompile.
2019-10-04 18:52:51 -04:00
47e4f6a52c
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
2019-10-04 18:52:50 -04:00
38fc995f6c
gl_shader_decompiler: Implement AST decompiling
2019-10-04 18:52:50 -04:00
6fdd501113
shader_ir: Declare Manager and pass it to appropiate programs.
2019-10-04 18:52:49 -04:00
8be6e1c522
shader_ir: Corrections to outward movements and misc stuffs
2019-10-04 18:52:48 -04:00
4fde66e609
shader_ir: Add basic goto elimination
2019-10-04 18:52:48 -04:00
c17953978b
shader_ir: Initial Decompile Setup
2019-10-04 18:52:47 -04:00
69c806feb6
gl_rasterizer: Fix polygon offset units
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For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
2019-10-01 02:00:23 -03:00
f926230ab1
gl_shader_decompiler: Add tailing return for HUnpack2
2019-09-24 01:03:59 -03:00
25bfaffdff
gl_shader_decompiler: Fix clang build issues
2019-09-24 01:03:27 -03:00
376f1a4432
Merge pull request #2869 from ReinUsesLisp/suld
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shader/image: Implement SULD and fix SUATOM
2019-09-23 21:47:03 -04:00
9d69206cd0
Merge pull request #2870 from FernandoS27/multi-draw
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Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
822ca65d69
Merge pull request #2891 from FearlessTobi/rod-tex
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video_core: Implement RGBX16F and lower Surface Copy log severity
2019-09-22 09:11:28 -04:00
3bfba23362
Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean
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gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-22 23:10:07 +10:00
68f5aff64f
Maxwell3D: Corrections and refactors to MME instance refactor
2019-09-22 07:23:13 -04:00
01fc969a5f
Fix clang-format
2019-09-22 02:21:56 +02:00
366e900376
fermi_2d: Lower surface copy log severity to DEBUG
2019-09-22 02:18:57 +02:00
55d272efe6
video_core: Implement RGBX16F PixelFormat
2019-09-22 02:16:44 +02:00
9286976948
Merge pull request #2878 from FernandoS27/icmp
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shader_ir: Implement ICMP
2019-09-21 18:06:07 -03:00
44000971e2
gl_shader_decompiler: Use uint for images and fix SUATOM
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In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
2019-09-21 17:33:52 -03:00
675f23aedc
shader/image: Implement SULD and remove irrelevant code
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* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
2019-09-21 17:32:48 -03:00
4de0f1e1c8
shader_bytecode: Add SULD encoding
2019-09-21 17:31:46 -03:00
527b841c15
Shader_IR: ICMP corrections and fixes
2019-09-21 14:28:03 -04:00
9ad42fb0cf
Merge pull request #2868 from ReinUsesLisp/fix-mipmaps
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maxwell_to_gl: Fix mipmap filtering
2019-09-21 19:57:09 +10:00
01a4afee42
Mark DrawArrays as LOG_TRACE
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There's no reason to clog logs with DrawArray.
2019-09-21 15:43:58 +10:00
bbe82d62b0
Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
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gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-20 17:11:20 -04:00