Commit Graph

91 Commits

Author SHA1 Message Date
05ebbb9d13 Merge yuzu-emu#12461 2024-03-01 00:57:23 +00:00
f740d8b9be MemoryManager: Reduce the page table size based on last big page address. 2024-02-01 13:00:36 +01:00
23430e6772 Core: Eliminate core/memory dependancies. 2024-01-18 21:12:30 -05:00
590d9b7e1d Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
303cd31162 SMMU: Add Android compatibility 2024-01-18 21:12:30 -05:00
96fd1348ae GPU SMMU: Expand to 34 bits 2024-01-18 21:12:30 -05:00
0a2536a0df SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
6f7cb69c94 Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
9a7c172f76 MemoryManager: Fix race conditions. 2023-04-28 23:53:02 +02:00
e446f368d7 Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
683019878f remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
dc7ab4c5d6 Revert "MemoryManager: use fastmem directly."
This reverts commit af5ecb0b15.
2023-01-25 10:12:04 +00:00
b56ad93bbc BufferBase: Don't ignore GPU pages. 2023-01-05 14:00:10 -05:00
af5ecb0b15 MemoryManager: use fastmem directly. 2023-01-05 06:06:33 -05:00
6c7eb81f7d video_core: Cache GPU internal writes. 2023-01-05 05:23:39 -05:00
3630bfaef3 RasterizerMemory: Add filtering for flushing/invalidation operations. 2023-01-01 16:43:58 -05:00
18637766ef MacroHLE: Reduce massive calculations on sizing estimation. 2023-01-01 16:43:57 -05:00
aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
93ac5a6a6d MacroHLE: Add Index Buffer size estimation. 2023-01-01 16:43:57 -05:00
99507d0188 video_core: Implement memory manager page kind 2022-10-17 15:33:29 +08:00
ca3db0d7c9 General: address feedback 2022-10-06 21:00:54 +02:00
770e19f51a Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible. 2022-10-06 21:00:53 +02:00
f5fd6b5c86 DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
359f22b808 MemoryManager: Finish up the initial implementation. 2022-10-06 21:00:52 +02:00
4d60410dd9 MemoryManager: initial multi paging system implementation. 2022-10-06 21:00:52 +02:00
e462191482 Refactor VideoCore to use AS sepparate from Channel. 2022-10-06 21:00:52 +02:00
feb49c822d NVDRV: Remake ASGPU 2022-10-06 21:00:52 +02:00
cbaf3fb433 VideoCore: Update MemoryManager 2022-10-06 21:00:51 +02:00
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
f54280dafd Inline2Memory: Flush before writting buffer. 2022-01-29 17:42:28 +01:00
2428214c4b video_core/memory_manager: Deduplicate Read/WriteBlock 2021-12-31 02:08:22 -05:00
8f9f142956 Texture Cache: Address feedback. 2021-07-04 22:32:35 +02:00
fd98fcf7f0 Texture Cache: Improve accuracy of sparse texture detection. 2021-07-04 22:32:35 +02:00
93a69b6cc8 Merge branch 'bytes-to-map-end' into new-bufcache-wip 2021-02-13 02:18:35 -03:00
75ccd9959c gpu: Report renderer errors with exceptions
Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00
5861bacafd Merge pull request #5795 from ReinUsesLisp/bytes-to-map-end
video_core/memory_manager: Add BytesToMapEnd
2021-01-29 22:56:29 -08:00
bda177ef40 video_core/memory_manager: Add BytesToMapEnd
Track map address sizes in a flat ordered map and add a method to query
the number of bytes until the end of a map in a given address.
2021-01-22 18:31:12 -03:00
b7febb5625 video_core/memory_manager: Remove unused CopyBlockUnsafe
This function was not being used.
2021-01-21 19:16:06 -03:00
dd790abab0 video_core/memory_manager: Add GPU address based flush method
Allow flushing rasterizer contents based on a GPU address.
2021-01-21 19:16:05 -03:00
677a8b208d video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00
eb67a45ca8 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
7b50c48df7 memory_manager: Make use of [[nodiscard]] in the interface 2020-08-26 20:15:03 -04:00
d12d59f62a memory_manager: Make operator+ const qualified
This doesn't modify member state, so it can be marked as const.
2020-08-26 20:11:58 -04:00
902bf6d37d Merge pull request #4574 from lioncash/const-fn
memory_manager: Mark IsGranularRange() as a const member function
2020-08-25 11:24:13 -04:00
5bce81c3d6 memory_manager: Mark IsGranularRange() as a const member function
This doesn't modify internal member state, so it can be marked as const.
2020-08-24 00:37:57 -04:00
da53bcee60 video_core: Initialize renderer with a GPU
Add an extra step in GPU initialization to be able to initialize render
backends with a valid GPU instance.
2020-08-22 01:51:45 -03:00
05def61398 hle: nvdrv: Rewrite of GPU memory management. 2020-07-26 00:49:43 -04:00
479605b3e5 memory_manager: Eliminate variable shadowing
Renames some variables to prevent ones in inner scopes from shadowing
outer-scoped variables.

The Copy* functions have no shadowing, but we rename them anyways to
remain consistent with the other functions.
2020-06-19 22:02:58 -04:00