fe25f42403
shader: Remove identity removal pass for better build times
2021-07-22 21:51:29 -04:00
0c7230a606
shader: Add more strict validation the pass
2021-07-22 21:51:29 -04:00
25949b864c
shader: Fix forward referencing identity instructions when inserting phi
2021-07-22 21:51:29 -04:00
92a01984e6
shader: Remove invalidated blocks in dead code elimination pass
2021-07-22 21:51:29 -04:00
aece958c2b
shader: Add missing UndoUse case for GetSparseFromOp
2021-07-22 21:51:29 -04:00
21e3382830
shader: Simplify code in opcodes.h to fix Intellisense
...
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
d10cf55353
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
7a9dc78398
shader: Refactor atomic_operations_global_memory
2021-07-22 21:51:28 -04:00
427951d6fe
shader: add missing include guard in half_floating_point_helper.h
2021-07-22 21:51:28 -04:00
c8f9772d65
shader: Fix gcc warnings
2021-07-22 21:51:28 -04:00
75dee55486
shader: Inline common Value getters
2021-07-22 21:51:28 -04:00
23182fa59c
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
eed6da55b8
cmake: Link to common in shader_recompiler
2021-07-22 21:51:28 -04:00
cc0fcd1b8d
shader: Improve goto removal algorithm complexity
...
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
f66851e376
shader: Use memset to reset instruction arguments
2021-07-22 21:51:28 -04:00
c84bbd9e44
shader: Inline common Value functions into the header
2021-07-22 21:51:28 -04:00
050e81500c
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
e4d1122082
shader: Move siblings check to a separate function and comment them out
2021-07-22 21:51:28 -04:00
4209828646
shader: Intrusively store register values in block for SSA pass
2021-07-22 21:51:28 -04:00
6944cabb89
shader: Inline common Opcode and Inst functions
2021-07-22 21:51:28 -04:00
4bbe530337
shader: Inline common IR::Block methods
2021-07-22 21:51:28 -04:00
24cc298660
shader: Use a small_vector for phi blocks
2021-07-22 21:51:28 -04:00
79c2e43fcd
shader: Calculate number of arguments in an opcode at compile time
2021-07-22 21:51:28 -04:00
dd860b684c
shader: Implement D3D samplers
2021-07-22 21:51:28 -04:00
a8d46a5eae
shader: Add constant propagation for arithmetic right shifts
2021-07-22 21:51:28 -04:00
469f8bb857
shader: Simplify code for local memory
2021-07-22 21:51:28 -04:00
7018e524f5
shader: Add NVN storage buffer fallbacks
...
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
6325601947
spirv: Fix ViewportMask
2021-07-22 21:51:28 -04:00
5b8afed871
spirv: Replace Constant/ConstantComposite with Const helper
2021-07-22 21:51:28 -04:00
2999028976
shader: Address feedback
2021-07-22 21:51:28 -04:00
881b33da3b
shader: Implement F2F (Imm)
2021-07-22 21:51:28 -04:00
21a878237b
shader: Implement IADD3.CC/.X
2021-07-22 21:51:28 -04:00
f69d0b91ff
shader: Address feedback
2021-07-22 21:51:28 -04:00
080857b60e
shader: Add coarse derivatives
2021-07-22 21:51:28 -04:00
04c459fc8d
shader: Implement fine derivates constant propagation
2021-07-22 21:51:28 -04:00
f18a6dd1bd
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
50f8007172
shader: Fix Phi node types
2021-07-22 21:51:28 -04:00
0a0818c025
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
c9e4609d87
spirv: Fix implicit lod type
2021-07-22 21:51:28 -04:00
7cfa403683
spirv: Use explicit lods outside of fragment shaders
2021-07-22 21:51:28 -04:00
dbbd4b5496
spirv: Use ConstOffset instead of Offset when possible
2021-07-22 21:51:28 -04:00
be431f5ed0
shader: Implement BFE and BFI CC
...
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
80940b1706
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
95815a3883
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
f3473c5143
spirv: Bitcast non-F32 output attributes to their type before store
2021-07-22 21:51:28 -04:00
e3514bcd6b
spirv: Implement ViewportMask with NV_viewport_array2
2021-07-22 21:51:28 -04:00
4657cf78fd
spirv: Bitcast non-F32 attributes to F32
2021-07-22 21:51:27 -04:00
b0f1255c8c
shader: Implement PrimitiveId
2021-07-22 21:51:27 -04:00
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
34519d3fc6
shader: Mark atomic instructions as writes
2021-07-22 21:51:27 -04:00