06f22c3d28
service: bsd: Implement Read
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- Used by Diablo II: Resurrected
2021-09-24 16:46:52 -04:00
9a53173e4d
Merge pull request #7084 from ameerj/clang-12
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general: Update style to clang-format-12
2021-09-24 16:44:25 -04:00
9266bad229
CMakeLists: Update to clang format version 12
2021-09-24 16:36:43 -04:00
73666fb262
general: Update style to clang-format-12
2021-09-24 15:52:05 -04:00
31c0f6ca33
ci: Update clang format version
2021-09-24 15:52:05 -04:00
c8512839d7
Merge pull request #7069 from lioncash/uuid
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common/uuid: Add validity checking functions to interface
2021-09-24 08:02:11 -04:00
4baef7905e
Merge pull request #7043 from astrelsky/cmake
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Fix "Unknown C standard control flag" warning
2021-09-23 19:07:09 -07:00
ab63a193d7
video_core: Fix jthread related hangs when stopping emulation
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jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
2021-09-23 20:34:02 -04:00
1e1ecca691
vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
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Fixes rainbow textures on BOTW.
2021-09-23 19:40:53 -04:00
326a449ef0
Merge pull request #7068 from behunin/patch-3
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Debug Config Ui: Clean-up and nits
2021-09-23 15:19:22 -07:00
3e07655b1b
Use subdirectory of main data directory for QtWebEngine storage
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Previously, an unrelated directory was used for this. Keep everything together for consistency.
2021-09-24 00:49:39 +03:00
17bf40f405
Merge pull request #7045 from behunin/patch-1
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Tas configure ui nits
2021-09-23 09:29:55 -07:00
091e141142
core/profile_select: Avoid uninitialized read in SelectProfile()
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The default constructor of UUID doesn't initialize its data members, so
we need to directly initialize it to be invalid.
2021-09-22 18:10:39 -04:00
40314cc586
common/uuid: Add validity checking functions to interface
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Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
2021-09-22 17:59:00 -04:00
2b3c9c61db
Clean-up and nits
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Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-22 00:56:03 -06:00
77e327dd1a
Clean-up
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Numerize names, remove unneeded properties and spacer.
2021-09-20 20:02:54 -06:00
7b22d61fb1
Merge pull request #7003 from ameerj/unlocked-present-mode
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vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
2021-09-20 14:34:21 -07:00
cd973d6037
Merge pull request #7017 from FernandoS27/i-am-barbie-girl
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Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-19 23:56:08 -04:00
24049591f6
maxwell_dma: Minor refactoring
2021-09-19 20:36:41 -04:00
1ea8073783
buffer_cache: Minor fixes
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Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
2021-09-19 20:35:07 -04:00
a9c3619d26
Merge pull request #7019 from ameerj/videocore-jthread
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videocore: Use std::jthread for worker threads
2021-09-18 20:37:40 -07:00
ad85689417
Tas configure ui nits
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Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
2021-09-18 19:41:59 -06:00
6e376c27a3
Merge pull request #6485 from MonsterDruide1/tas
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input_common: TAS with script playback & recording
2021-09-18 16:30:06 -07:00
75d8ec1e9f
UI: Relocate tas menu and add brief description
2021-09-18 23:23:03 +02:00
5401cf6eb5
input_common/tas: new update method
2021-09-18 23:22:57 +02:00
33a1d790e8
input_common/tas: Document the main class
2021-09-18 23:22:48 +02:00
e6c4bf52f0
input_common/tas: Add swap controller
2021-09-18 23:22:42 +02:00
9bb6580d89
input_common/tas: overwrite file dialog
2021-09-18 23:22:42 +02:00
f078b15565
input_common/tas: Fallback to simple update
2021-09-18 23:22:30 +02:00
c01a872c8e
config: Move TAS options to it's own menu
2021-09-18 23:22:30 +02:00
4297d2fea2
core: Hacky TAS syncing & load pausing
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To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.
First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.
Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18 23:22:20 +02:00
3a7b37238b
main: TAS Playback state label
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During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18 23:22:12 +02:00
f25d6ebc45
settings: File selector & other settings
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First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.
Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18 23:22:11 +02:00
b42c3ce21d
input_common/tas: Base playback & recording system
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The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.
The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.
Co-authored-by: Naii-the-Baf <sfabian200@gmail.com >
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com >
2021-09-18 23:22:00 +02:00
35f46fc079
Merge pull request #7020 from Moonlacer/remove_audio_stretching
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Remove audio stretching
2021-09-18 11:18:24 -07:00
25cd0342c4
Fix "Unknown C standard control flag" warning
2021-09-18 08:37:34 -04:00
738cd1896b
If not on Windows, disable raw input
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This way, if someone copies their Windows config to other OS, they won't be stuck without web applet for no apparent reason.
2021-09-18 15:10:00 +03:00
b54bf126f7
Hide XInput bypass on non-Windows OSes
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Follow-up to #6950 . This option is a no-op on other OSes and only serves to spread confusion there.
2021-09-18 14:41:51 +03:00
6d7801deb7
Merge pull request #6950 from german77/multiplay
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input_common: Add advanced setting for 8 player support
2021-09-17 17:25:51 -07:00
d4ee94165f
Merge pull request #7015 from german77/NotGoodForTerra
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ngct: Stub Match
2021-09-17 10:58:55 -07:00
ff54d9615f
Merge pull request #7011 from ameerj/vk-validation-0x0
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vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
2021-09-16 17:17:04 -07:00
22162f906b
host_shaders: Remove opengl_copy_bgra.comp
2021-09-16 19:49:13 -04:00
ab808fe7cf
gl_texture_cache: Migrate BGRCopyPass from util_shaders
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The BGR copies no longer use shaders.
2021-09-16 19:49:12 -04:00
a606b1448b
Merge pull request #7027 from ameerj/sorry-amd
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vulkan_device: Reorder Float16Int8 declaration
2021-09-16 07:05:58 +02:00
e3c153efa4
vulkan_device: Reorder Float16Int8 declaration
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This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
2021-09-16 00:54:24 -04:00
5601e1cb00
Revert "Merge pull request #7006 from FernandoS27/a-motherfucking-driver"
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This reverts commit 62e88d0e74
, reversing
changes made to edf3da346f
.
2021-09-16 00:51:22 -04:00
f6d5444293
Merge pull request #7010 from Morph1984/fs-timestamp
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vfs: Partially implement GetFileTimeStampRaw
2021-09-15 20:13:26 -07:00
371feaa635
fix_clang_error
2021-09-15 20:20:45 -05:00
7f737b022a
util_shaders: Unify BGRA copy passes
2021-09-15 21:10:52 -04:00
09ab819040
fix_accidental_deletion
2021-09-15 19:59:10 -05:00