8492ec1669
core: Remove always true conditionals in Load()
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These conditions are always true, since the outer conditional already
checks for these conditions.
2018-08-24 02:48:30 -04:00
c74b7ee204
file_util: Correct return value in early exit of ReadFileToString()
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While still essentially being zero, we should be returning a numeric
value here, not a boolean typed value.
2018-08-24 02:20:02 -04:00
36093a3e4d
fix SEL_IMM bitstring
2018-08-24 07:18:12 +03:00
ec59e4a6c5
hid: Move core include to cpp file
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This isn't required to be in the header. Instead, directly include what
this header needs and move it to the cpp file where it belongs.
2018-08-23 23:20:35 -04:00
8fd9eb71b4
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
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Previously the assert would always be hit, since it was the equivalent
of: array == nullptr, which is never true.
2018-08-23 23:00:54 -04:00
018c25e123
Merge pull request #1164 from tech4me/decode_iadd3
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Shaders: Added decodings for IADD3 instructions
2018-08-23 22:59:34 -04:00
f6f5c2e4d8
filesystem: Fix typo in log message
2018-08-23 22:12:31 -04:00
165c23c848
Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" ( #1142 )
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* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup"
* Fix compilation
2018-08-23 19:52:06 -04:00
d1a6dd61d1
xci: Ignore NCA files with updates in secure
2018-08-23 18:53:37 -04:00
4f18c17df7
content_archive: Add update title detection
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This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
2018-08-23 18:53:13 -04:00
5049ca5d8c
Added GetBootMode ( #1107 )
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* Added GetBootMode
Used by homebrew
* Added enum for GetBootMode
2018-08-23 18:31:45 -04:00
ba2972bc64
Shaders: Added decodings for IADD3 instructions
2018-08-23 15:46:59 -04:00
06487c2c8d
hex_util: Replace logic_errors with LOG_CRITICAL
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Makes it so malformed hex strings do not crash the entire program.
2018-08-23 14:44:51 -04:00
67fa51ea2f
qt: Add filename and title id to window title while running
2018-08-23 14:12:56 -04:00
78b109d195
Addressed plu TTF changes
2018-08-24 02:18:04 +10:00
0dce6d7008
Merge pull request #1160 from bunnei/surface-reserve
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gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 -04:00
3ed0115e36
Merge pull request #1153 from bunnei/stencil-clear
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gl_rasterizer: Implement partial color clear, stencil clear, and stencil test.
2018-08-23 12:04:08 -04:00
ccfd176382
key_manager: Eliminate indexed for loop
2018-08-23 11:53:30 -04:00
119ab308b5
key_manager: Create keys dir if it dosen't exist
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On call to WriteKeyToFile, so that the autogenerated file can be written.
2018-08-23 11:53:30 -04:00
a7e8d10969
file_sys: Cut down on includes and copies
2018-08-23 11:53:30 -04:00
42dc856ce1
crypto: Eliminate magic constants
2018-08-23 11:53:30 -04:00
61a5b56abd
key_manager: Add support for autogenerated keys
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Stored in a separate file than manual keys.
2018-08-23 11:53:30 -04:00
f26fc64cb4
key_manager: Add support for KEK and SD seed derivation
2018-08-23 11:53:30 -04:00
cde665c565
key_manager: Switch to boost flat_map for keys
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Should make key gets marginally faster.
2018-08-23 11:53:30 -04:00
60b7a3b904
game_list: Add SD registration loading to game list
2018-08-23 11:53:30 -04:00
ab44192ab0
file_sys: Implement NAX containers
2018-08-23 11:53:30 -04:00
8b52d6682a
registration: Add GetEntryUnparsed methods
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Returns the file before calling parser on it.
2018-08-23 11:53:30 -04:00
13524578b6
sdmc_factory: Add SDMC RegisteredCache getter
2018-08-23 11:53:30 -04:00
4112dd6b4e
qt: Make default row data title name and title id
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Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23 11:53:30 -04:00
bf33f80fae
vfs: Add GetOrCreateDirectoryRelative method
2018-08-23 11:52:44 -04:00
ef3768f323
filesystem: Add CreateFactories methods to fs
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Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00
410062031b
filesystem: Add logging to registration getters
2018-08-23 11:52:44 -04:00
b247e0cab0
loader: Add new NAX-specific errors and messages
2018-08-23 11:52:44 -04:00
2164702cf7
nax: Add AppLoader_NAX and update loader to support it
2018-08-23 11:52:44 -04:00
c4845df3d4
xts_encryption_layer: Implement XTSEncryptionLayer
2018-08-23 11:52:44 -04:00
10e5356e9a
aes_util: Make XTSTranscode stricter about sizes
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XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23 11:52:44 -04:00
6dd369ab88
ctr_encryption_layer: Fix bug when transcoding small data
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Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23 11:52:44 -04:00
a9dc5a3c10
xci: Fix error masking issue
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Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23 11:52:44 -04:00
d65f079cc1
gl_rasterizer_cache: Blit when possible on RecreateSurface.
2018-08-23 11:27:01 -04:00
fee8bdd90c
gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
2018-08-23 11:27:01 -04:00
fde2017a3f
gl_rasterizer_cache: Remove assert for RecreateSurface type.
2018-08-23 11:27:00 -04:00
ebf5768340
gl_rasterizer_cache: Implement compressed texture copies.
2018-08-23 11:27:00 -04:00
a4ac3bed6c
gl_rasterizer: Implement stencil test.
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- Used by Splatoon 2.
2018-08-23 11:08:49 -04:00
da3da6be90
gl_rasterizer: Implement partial color clear and stencil clear.
2018-08-23 11:08:48 -04:00
2a472ff54d
maxwell_3d: Update to include additional stencil registers.
2018-08-23 11:08:47 -04:00
c4ed0b16b1
gl_state: Update to handle stencil front/back face separately.
2018-08-23 11:08:46 -04:00
c7f2fb2151
Merge pull request #1157 from lioncash/vec
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gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 -04:00
232b0d9d2a
Merge pull request #1156 from Lakumakkara/lop3
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gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 -04:00
eccc77a8c8
Added SharedFonts loading via TTF
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By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
2018-08-23 14:42:06 +10:00
74e08b4800
Swap "Plus" with "Minus" on the controller GUI ( #1150 )
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* Swap "Plus" with "Minus" on the controller GUI
Major fix /s
2018-08-22 18:47:07 -06:00