Commit Graph

2999 Commits

Author SHA1 Message Date
d852c4ecc7 Merge pull request #1002 from bunnei/shader-jit
Vertex Shader JIT for X86-64
2015-08-15 18:26:12 -04:00
db97090cad Shader: Use a POD struct for registers. 2015-08-15 18:03:27 -04:00
b39c053785 Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. 2015-08-15 18:03:27 -04:00
0ee00861f6 Common: Cleanup CPU capability detection code. 2015-08-15 18:03:26 -04:00
a1942238f5 Common: Move cpu_detect to x64 directory. 2015-08-15 18:03:26 -04:00
bd7e691f78 x64: Refactor to remove fake interfaces and general cleanups. 2015-08-15 18:03:25 -04:00
cfb354f11f JIT: Support negative address offsets. 2015-08-15 18:01:22 -04:00
094ae6fadb Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
d67e2f78b7 Common: Added MurmurHash3 hash function for general-purpose use. 2015-08-15 17:33:46 -04:00
ddbeebb887 Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP. 2015-08-15 17:33:45 -04:00
4d51792285 Common: Ported over Dolphin's code for x86 CPU capability detection. 2015-08-15 17:33:44 -04:00
3f69c2039d Shader: Define a common interface for running vertex shader programs. 2015-08-15 17:33:44 -04:00
18527b9e21 Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
642b9b5030 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
c0a87bc89f Properly indicate that CIA support is not implemented yet
Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call
it on a CIA file.
2015-08-15 16:05:38 -04:00
cd8be1846b Give CIA file type a name
Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable
Archive) files.
2015-08-15 15:45:27 -04:00
7cd5a653ff Handle invalid Log::Class
Add a case of `Log::Class::Count` to the switch statement that
dispatches on `Log::Class`.  The case simply calls the `UNREACHABLE`
macro.
2015-08-15 15:39:45 -04:00
cebf245504 Merge pull request #1027 from lioncash/debugger
debugger: Add the ability to view VFP register contents
2015-08-13 18:13:25 -04:00
6ba619f225 Merge pull request #1030 from archshift/force-inline
Stop defining GCC always_inline attributes as __forceinline
2015-08-12 00:17:05 -04:00
d1ae413ffd Stop defining GCC always_inline attributes as __forceinline
__forceinline is a MSVC extension, which may confuse some people working on the codebase.
Furthermore, the C++ standard dictates that all names which contain adjacent underscores are reserved.
2015-08-11 19:45:15 -07:00
35f3360663 Merge pull request #893 from linkmauve/remove-uint._t-int._t
Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types
2015-08-11 17:55:24 -04:00
5115d0177e ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types. 2015-08-11 22:38:44 +01:00
93f607f549 Merge pull request #1023 from yuriks/gl-state-bugs
OpenGL: Fix state tracking in situations with reused object handles
2015-08-11 17:19:45 -04:00
df25b047f8 Merge pull request #1028 from aroulin/arm-disas-media-instr
arm_disasm: ARMv6 media instructions
2015-08-11 13:28:23 -04:00
66eabd326f Add menu and logic to save and load recently loaded files.
This menu is only for ROM and will not save symbols recently loaded.
When the menu is empty, the menu is disabled (greyed out)
2015-08-11 18:45:44 +02:00
38c87733d9 arm_disasm: ARMv6 mul/div and abs media instructions
SMLAD, SMUAD, SMLSD, SMUSD, SMLALD, SMLSLD,
SMMLA, SMMUL, SMMLS
USAD8, USADA8
2015-08-11 12:48:28 +02:00
4a1db13072 arm_disasm: ARMv6 parallel add/sub media instructions
{S, U, Q, UQ, SH, UH}{ADD16, ASX, SAX, SUB16, ADD8, SUB8}
2015-08-11 12:48:23 +02:00
0be8e1bfb6 arm_disasm: ARMv6 reversal media instructions
REV, REV16, REVSH
Only their ARM encoding, Thumb encoding is still missing.
2015-08-09 13:52:51 +02:00
e4ff244288 arm_disasm: ARMv6 saturation media instructions
SSAT, SSAT16, USAT, USAT16
2015-08-09 01:31:10 +02:00
47657a1817 arm_disasm: ARMv6 packing and sign-extend media instructions
PKH, SEL
SXTAB, SXTAB16, SXTB, SXTB16, SXTH, SXTAH
UXTAB, UXTAB16, UXTB, UXTB16, UXTH, UXTAH
2015-08-09 01:31:03 +02:00
f48a89af8b Merge pull request #1026 from lioncash/disasm
arm_disasm: Remove unnecessary code
2015-08-07 07:29:27 -04:00
132961b14f registers: Support viewing VFP registers 2015-08-07 02:11:07 -04:00
3b457a5876 arm_interface: Implement interface for retrieving VFP registers 2015-08-06 21:24:25 -04:00
5855cf087d registers: Fix a typo with CPSR's name 2015-08-06 21:11:25 -04:00
59d5358068 arm_disasm: Remove unnecessary code
This part of disassembly only determines the opcode, there's no need for offset calculation here.
2015-08-06 19:55:41 -04:00
4821652241 Merge pull request #1022 from aroulin/disas-missing-v6k-instructions
Disassembler: ARMv6K instructions
2015-08-06 18:09:52 -04:00
3425cfe54a Disassembler: ARMv6K REX instructions 2015-08-06 15:50:54 +02:00
5d81a2fd48 Disassembler: ARMv6K hint instructions 2015-08-06 15:25:08 +02:00
254582aa35 OpenGL: Fix state tracking in situations with reused object handles
If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.

This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games.
2015-08-06 00:59:37 -03:00
ff68db61bc OpenGL: Remove redundant texture.enable_2d field from OpenGLState
All uses of this field where it's false can just set the texture id to 0
instead.
2015-08-05 22:55:22 -03:00
b6c241d667 Merge pull request #1018 from bbarenblat/master
Handle invalid `Log::Level::Count`
2015-08-05 11:59:06 -04:00
bd6131bdc0 Merge pull request #1015 from yuriks/vertex-caching
Videocore: Implement simple vertex caching
2015-08-04 22:45:47 -04:00
a96502edd3 Videocore: Implement simple vertex caching
This gives a ~2/3 reduction in the amount of vertices that need to be
processed through the vertex loaders and the vertex shader, yielding a
good speedup.
2015-08-04 23:41:47 -03:00
4d086a4db4 Merge pull request #1019 from yuriks/msvc2015-workaround
Common: Work around bug in MSVC2015 standard library
2015-08-03 23:23:26 -04:00
0298b7bedd Use UNREACHABLE macro for impossible cases in previous commit
Use the UNREACHABLE macro instead of `ASSERT(false, ...);`.
2015-08-02 18:30:24 -04:00
48393d452c Common: Work around bug in MSVC2015 standard library
The char16_t/char32_t implementations aren't present in the library and
cause linker errors. This is a known issue that wasn't fixed in VS2015
RTM.
2015-08-02 19:03:55 -03:00
9ff23da255 Handle invalid Log::Level::Count
Add a case of `Log::Level::Count` to all switch statements that
dispatch on `Log::Level`.  The case simply asserts `false` and notes
the invalid log level.
2015-08-02 12:55:31 -04:00
1af1c5c37b Merge pull request #999 from LittleWhite-tb/qt-save-location
Save the path leading where the last file have been loaded
2015-07-31 16:00:09 -07:00
cb405ad1b4 Save the path leading where the last file have been loaded
I use two variables to save the path for the ROMs and the symbols.
Use of QSettings to avoid new member variable to the class.
Global settings of QSettings is done in main.
2015-07-31 17:51:01 +02:00
ce65925bc3 Merge pull request #1008 from lioncash/pc
dyncom: Handle the case where PC is the source register for STR/VSTM/VLDM
2015-07-30 10:44:50 -04:00