Commit Graph

409 Commits

Author SHA1 Message Date
7e353082ac main: (Windows) Set the current timer resolution to the maximum
Increases the precision of thread sleeps on Windows.
2023-03-05 02:36:31 -05:00
b5bcd8c71b configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
17207939e5 input_common: Split mouse input into individual devices 2023-02-16 14:22:13 -06:00
ceda2d280e general: rename CurrentProcess to ApplicationProcess 2023-02-13 19:03:12 -05:00
acba9a6b76 input_common: Reintroduce custom pro controller support 2023-02-09 20:08:54 -06:00
69eaad18a5 Update yuzu_cmd's default_ini.h
Rename FSR, add missing resolution multipliers, and SMAA
2023-02-06 06:01:51 -03:00
f5ed51bdf3 Merge pull request #9730 from german77/cmd_arg
yuzu_cmd: Order arguments alphabetically and port arguments from Qt
2023-02-04 15:01:17 -05:00
3cd0b816cc yuzu_cmd: Order arguments alphabetically and port arguments from Qt 2023-02-04 11:33:29 -06:00
ebca59b8e9 yuzu_cmd: Fix mismatching controller input 2023-02-04 11:05:57 -06:00
424643f9af yuzu_cmd: Fix touch input 2023-02-04 10:31:12 -06:00
4cdf69c378 default_ini: Split and concatenate the config string literal
We are dangerously close to MSVC's 16384 character limit for string literals. Breaking this string up and concatenating will allow for more settings to be added in the future.
2023-01-25 14:06:06 -05:00
020dbcdbc7 Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
67d4f190f7 yuzu-cmd: Removed use_vulkan_driver_pipeline_cache from default_ini.h
The addition of the use_vulkan_driver_pipeline_cache option into the default ini string literal caused the 16,384-byte limit of the MSVC compiler to be exceeded.
2023-01-05 21:03:01 +01:00
16809c1fa7 video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
a4269c285a common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
b78328f19a Merge pull request #9501 from FernandoS27/yfc-rel-2
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
2023-01-04 21:20:00 -05:00
3ecc03ec1b yuzu-ui: Add setting for disabling macro HLE 2023-01-04 14:56:52 -05:00
eceee8c3d9 cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00
201733d1b5 Disable automatically opening the console on windows yuzu-cmd builds (#9485)
* don't automatically open the console on windows build of yuzu-cmd

* fix formatting
2022-12-23 21:39:59 -05:00
09e3029c11 gl_device: Use a more robust way to use strict context mode
Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
5754456292 emu_window_sdl2: Respect hidpi
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which
will return the true size our swapchain needs to be in even
for hidpi displays.
2022-12-13 13:23:35 -05:00
e1f5f4bdea Merge pull request #9370 from liamwhite/break-unmapped
core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
e6ae720c33 cmake: use sdl2 imported target 2022-12-06 01:26:30 +01:00
3b19f741bd Merge pull request #6833 from abouvier/unbundle
cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
8e17b5469f cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
0cbfdf7ecb yuzu-cmd: link SDL2 correctly 2022-12-04 10:59:58 -05:00
02b10a6e4d Merge pull request #9374 from liamwhite/externals
externals: update dynarmic, SDL2
2022-12-04 10:44:12 -05:00
6d2c597371 externals: update dynarmic, SDL2 2022-12-04 10:12:26 -05:00
f77cc6c412 Merge pull request #9344 from liamwhite/null
video_core: add null backend
2022-12-03 11:23:25 -08:00
75e16547f8 Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
c043ba8467 Merge pull request #9303 from liamwhite/new-vulkan-init
Vulkan: update initialization
2022-12-02 18:32:54 -03:00
6072b22a0b core: add option to break on unmapped access 2022-12-02 08:25:45 -05:00
5b5612c1cc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
37bc5118ea CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
89dd7dc180 video_core: add null backend 2022-11-28 19:49:09 -05:00
6291eec700 Merge pull request #9325 from german77/default_by_default
yuzu-cmd: Fix default config value
2022-11-28 08:14:32 -05:00
aaada241dc yuzu-cmd: Fix default config value 2022-11-27 20:43:34 -06:00
a2fde04da9 Merge pull request #9317 from german77/input-crash
yuzu-cmd: Fix input callback crash on close
2022-11-27 15:39:24 -05:00
2956a33463 Vulkan: update initialization
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
71f2b4ba8f Merge pull request #9323 from german77/intructions
yuzu-cmd: Update configuration file description
2022-11-27 12:54:01 -05:00
a67e776af9 yuzu-cmd: Fix input callback crash on close 2022-11-27 10:53:22 -06:00
4a46da6fb5 yuzu-cmd: Update configuration file description 2022-11-26 19:48:22 -06:00
f209e976f4 FSR Sharpening Slider part 1 - only a global slider 2022-11-24 04:22:13 -05:00
6fa3faec65 Add break for default cases
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.

I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw

R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
a4d11f4427 core: Partially persist emulation state across game boots. 2022-10-18 19:13:35 -07:00
db3eb168cd video_core: add option for pessimistic flushing 2022-08-25 12:32:14 -04:00
f80c7c4cd5 core, network: Add ability to proxy socket packets 2022-08-15 20:25:42 +02:00
cdb240f3d4 chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
6b5667dfa5 yuzu_cmd: Fix compilation 2022-07-25 21:59:31 +02:00
705f7db84d yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00