bbc0ed118d
gl_rasterizer: Implement DrawTransformFeedback macro
2023-12-19 19:54:57 -05:00
57401589c2
Macro HLE: Add DrawIndirectByteCount
2023-09-23 23:05:29 +02:00
f1a2e36711
Query Cachge: Fully rework Vulkan's query cache
2023-09-23 23:05:29 +02:00
d7a0b8c373
Mark decompiled macros as decompiled on dump, dump shaders after translation
2023-08-25 21:47:47 -04:00
49f6deecb8
video_core/macro: Make use of Common::HashValue
2023-03-25 23:52:26 -04:00
f6245dc40a
MacroHLE: eliminate 2 rushed macros.
2023-01-05 20:53:31 -05:00
3ecc03ec1b
yuzu-ui: Add setting for disabling macro HLE
2023-01-04 14:56:52 -05:00
a0c697124c
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
4814d87385
video_core: fix build
2023-01-01 16:43:58 -05:00
d09aa0182f
MacroHLE: Final cleanup and fixes.
2023-01-01 16:43:58 -05:00
cb1497d0d7
DMAPusher: Improve collection of non executing methods
2023-01-01 16:43:57 -05:00
ce448ce770
Revert Buffer cache changes and setup additional macros.
2023-01-01 16:43:57 -05:00
aad0cbf024
MacroHLE: Add HLE replacement for base vertex and base instance.
2023-01-01 16:43:57 -05:00
93ac5a6a6d
MacroHLE: Add Index Buffer size estimation.
2023-01-01 16:43:57 -05:00
c541559767
MacroHLE: Refactor MacroHLE system.
2023-01-01 16:43:57 -05:00
0f89828073
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
2023-01-01 16:43:57 -05:00
a5a94f52ff
MacroHLE: Add MultidrawIndirect HLE Macro.
2023-01-01 16:43:57 -05:00
bf0b957c05
video_core: Implement maxwell3d draw manager and split draw logic
2022-12-08 10:12:19 +08:00
4975f60162
Merge pull request #9252 from liamwhite/radv-superiority
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maxwell3d: HLE multi-layer clear macro
2022-11-19 01:46:48 -08:00
4c42655a2d
maxwell3d: full HLE for multi-layer clears
2022-11-17 08:31:43 -05:00
ece0c1095d
maxwell3d: HLE multi-layer clear macro
2022-11-16 22:28:58 -05:00
6fa3faec65
Add break for default cases
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Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
cbaf642ffe
Initial ARM64 support
2022-11-09 16:58:49 -05:00
1f54cd4ac7
video_coare: Reimplementing the maxwell drawing trigger mechanism
2022-10-21 17:09:22 +08:00
752659aef3
Update 3D regs
2022-10-07 14:13:45 +01:00
8bb604b3be
VideoCore: Add option to dump the macros.
2022-10-06 21:00:53 +02:00
fc0ace6048
Merge pull request #9005 from liamwhite/micro-fit
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macro_jit_x64: cancel exit for taken branch
2022-10-04 20:08:02 -07:00
92c0ad23eb
Merge pull request #9010 from liamwhite/buttwise
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macro_jit_x64: fix miscompilation of bit extraction operations
2022-10-04 15:52:39 -07:00
a60b669ef4
MacroHLE: Add MultidrawIndirect HLE Macro.
2022-10-01 20:57:00 -04:00
1225627515
macro_jit_x64: fix miscompilation of bit extraction operations
2022-10-01 20:31:21 -04:00
b80f7faebe
macro_jit_x64: cancel exit for taken branch
2022-10-01 01:32:24 -04:00
ebecdd3a74
general: fix compilation on MinGW GCC 12
2022-06-13 20:09:32 -04:00
084d7d6b01
common: Change semantics of UNREACHABLE to unconditionally crash
2022-06-13 20:09:00 -04:00
e158951695
video_core/macro: clear code on upload address assignment
2022-05-10 17:07:21 -04:00
5562ae9cc5
VideoCore: Add option to dump the macros.
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Co-Authored-By: liamwhite <liamwhite@users.noreply.github.com >
2022-05-08 21:37:34 -04:00
7fe5004f90
video_core/macro_jit_x64: warn on invalid parameter access
2022-05-08 02:48:03 -04:00
99ceb03a1c
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
f6a049337e
common/xbyak_api: Make BuildRegSet() constexpr
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This allows us to eliminate any static constructors that would have been
emitted due to the function not being constexpr.
2022-01-26 16:29:15 -05:00
a8a4f37628
video_core/macro: Add missing <cstring> header
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Necessary since memcpy is used.
2022-01-25 14:10:02 -05:00
81d1a1133d
video_core/macro_interpreter: Move impl class to the cpp file
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Keeps the implementation hidden from the intended API and lessens the
header dependencies on the interpreter's header.
2022-01-25 14:03:48 -05:00
cfd9f7d25b
video_core/macro_hle: Return unique_ptr directly from GetHLEProgram()
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Same behavior, but less code and header dependencies.
2022-01-25 13:50:14 -05:00
a05d9405b9
video_core/macro: Remove unused parameter from Execute()
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Simplifies the function interface.
2022-01-25 13:41:38 -05:00
74f80299b0
video_core/macro_jit_x64: Remove unused impl class member
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Reduces the size of the impl class a tiny bit.
2022-01-25 13:33:09 -05:00
f11eefed56
video_core/macro_jit_x64: Decouple PersistentCallerSavedRegs() from impl
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This doesn't depend on class state and can just be a regular function.
2022-01-25 13:31:54 -05:00
6b873b72ae
video_core/macro_jit_x64: Move impl class into cpp file
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Keeps the implementation internalized and also reduces API-facing header
dependencies.
Notably, this fully internalizes all of the xbyak externals.
2022-01-25 13:31:46 -05:00
a3c81745b1
video_core/macro_hle: Move impl class into cpp file
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Given it's intended to be an internal implementation class, we can move
it into the cpp file to ensure that.
This also lets us move some header dependencies into the cpp file as
well.
2022-01-25 13:15:48 -05:00
1770503185
xbyak: Update include path
2021-08-15 19:26:38 +01:00
a4c6712a4b
common: Move settings to common from core.
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- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
4c5f5c9bf3
video_core: Remove unnecessary enum class casting in logging messages
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fmt now automatically prints the numeric value of an enum class member
by default, so we don't need to use casts any more.
Reduces the line noise a bit.
2020-12-07 00:41:50 -05:00
677a8b208d
video_core: Resolve more variable shadowing scenarios
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Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00