09b1d762d7
vk_rasterizer: Address feedback
2020-01-17 21:40:01 -03:00
f34e519da3
gl_shader_decompiler: Fix decompilation of condition codes
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Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
2020-01-17 21:23:01 -03:00
530a761e7a
Merge pull request #3316 from TotalCaesar659/linux-headbar-icon
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Add headbar icon on Linux
2020-01-17 19:04:10 -05:00
dd74fd014b
Add headbar icon on Linux
2020-01-18 02:46:07 +03:00
48863afb65
Merge pull request #3306 from ReinUsesLisp/gl-texture
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gl_texture_cache: Minor fixes and style changes
2020-01-17 15:44:02 -05:00
657b3a366e
Merge pull request #3311 from ReinUsesLisp/z32fx24s8
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format_lookup_table: Fix ZF32_X24S8 component types
2020-01-17 08:22:32 -05:00
fe5356d223
vk_rasterizer: Implement Vulkan's rasterizer
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This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
2020-01-16 23:05:15 -03:00
38e789c761
renderer_vulkan: Add header as placeholder
2020-01-16 22:54:15 -03:00
e041f33569
Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
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vk_texture_cache: Implement generic texture cache on Vulkan
2020-01-16 19:19:26 -05:00
f09cd52980
vk_texture_cache: Address feedback
2020-01-16 18:23:10 -03:00
63ba41a26d
shader/memory: Implement ATOMS.ADD.U32
2020-01-16 17:30:55 -03:00
0caab54b5d
format_lookup_table: Fix ZF32_X24S8 component types
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Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
2020-01-16 17:29:13 -03:00
82e1285c1e
vk_texture_cache: Fix typo in commentary
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Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com >
2020-01-16 16:59:46 -03:00
30faf6a964
Merge pull request #3308 from lioncash/private
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maxwell_3d: Make dirty_pointers private
2020-01-16 13:26:35 -05:00
d23869811d
Merge pull request #3304 from lioncash/fwd-decl
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renderer_opengl/utils: Forward declare private structs
2020-01-16 11:21:18 -05:00
a43ac8c79e
Merge pull request #3307 from jroweboy/fix-git
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Fix git version in scm_rev.cpp
2020-01-16 10:00:43 -05:00
9e874898f5
maxwell_3d: Make dirty_pointers private
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This isn't used outside of the class itself, so we can make it private
for the time being.
2020-01-16 04:07:15 -05:00
b429095b61
Fix git version in scm_rev.cpp
2020-01-16 00:12:50 -07:00
c375d735e6
gl_state: Implement PROGRAM_POINT_SIZE
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For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
7af56dfa76
renderer_opengl/utils: Remove unused header inclusions
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Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
06d30fbcca
renderer_opengl/utils: Forward declare private structs
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Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
635deb70d4
Moved analog direction logic to sdl_impl
2020-01-15 11:25:15 +01:00
231d9c10f3
Corrected directional states sensitivity
2020-01-14 21:51:58 +01:00
66a1c777c9
gl_texture_cache: Use local variables to simplify DownloadTexture
2020-01-14 17:39:48 -03:00
cdb00546f0
gl_texture_cache: Fix format for RGBX16F
2020-01-14 17:38:33 -03:00
2d09467f6f
gl_texture_cache: Use Snorm internal format for RG8S
2020-01-14 17:37:58 -03:00
02624c35ec
gl_texture_cache: Use Snorm internal format for ABGR8S
2020-01-14 17:37:23 -03:00
64cd46579b
Merge pull request #3303 from lioncash/reorder
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control_flow: Silence -Wreorder warning for CFGRebuildState
2020-01-14 16:15:18 -03:00
81e9e229fa
Merge pull request #3302 from lioncash/unused-var
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gl_shader_cache: Remove unused variables
2020-01-14 16:14:47 -03:00
a1eee1749e
control_flow: Silence -Wreorder warning for CFGRebuildState
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Organizes the initializer list in the same order that the variables
would actually be initialized in.
2020-01-14 13:28:48 -05:00
a83e28b237
Merge pull request #3296 from Simek/hotkeys_resize
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GUI/configure: resize hotkeys action column to fit content
2020-01-14 13:17:16 -05:00
f10ea944e0
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
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Given this isn't used, this can be removed entirely.
2020-01-14 13:16:52 -05:00
4cd5ad90f3
gl_shader_cache: std::move entries in CachedShader constructor
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Avoids several reallocations of std::vector instances where applicable.
2020-01-14 13:14:16 -05:00
15a6840e7a
gl_shader_cache: Remove unused entries variable in BuildShader()
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Eliminates a few unnecessary constructions of std::vectors.
2020-01-14 13:11:49 -05:00
55f95e7f26
Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
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shader_ir/memory: Implement u16 and u8 for STG and LDG
2020-01-14 09:57:08 -05:00
15788ffcde
Merge pull request #3288 from ReinUsesLisp/uncurse-aoffi
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shader_ir/texture: Simplify AOFFI code
2020-01-13 23:52:12 -05:00
6985eea519
Merge pull request #3290 from ReinUsesLisp/gl-clamp
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maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
2020-01-13 19:16:06 -05:00
e749f17257
Merge pull request #3292 from degasus/heap_space_fix
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core/kernel: Fix GetTotalPhysicalMemoryUsed.
2020-01-13 19:15:43 -05:00
09e17fbb0f
vk_texture_cache: Implement generic texture cache on Vulkan
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It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
2020-01-13 20:37:50 -03:00
2b2712fa95
texture_cache/surface_params: Make GetNumLayers public
2020-01-13 20:35:43 -03:00
da3049aa74
GUI: add few missing hotkeys to main menu
2020-01-13 00:49:44 +01:00
83be9fc96d
Merge remote-tracking branch 'upstream/master'
2020-01-12 23:21:30 +01:00
6726e8b784
GUI/configure: resize hotkeys column to content
2020-01-12 22:46:28 +01:00
43fc793439
Merge pull request #3283 from ReinUsesLisp/vk-compute-pass
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vk_compute_pass: Add compute passes to emulate missing Vulkan features
2020-01-12 11:14:59 -04:00
c76ffa5019
core/kernel: Fix GetTotalPhysicalMemoryUsed.
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module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.
This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.
This fixes a regression of c0a01f3adc
2020-01-11 14:04:44 +01:00
b1138e5ea1
vk_compute_pass: Address feedback
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Comment hardcoded SPIR-V modules.
2020-01-10 22:46:34 -03:00
3d46709b7f
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
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Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan
doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's
driver using the internal driver defaults.
2020-01-10 17:12:50 -03:00
13021b534c
shader_ir/texture: Simplify AOFFI code
2020-01-09 03:50:37 -03:00
e2a2a556b9
shader_ir/memory: Implement u16 and u8 for STG and LDG
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Using the same technique we used for u8 on LDG, implement u16.
In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value.
2020-01-09 02:12:29 -03:00
ae7fd01e38
hid: Fix analog sticks directional states
2020-01-09 02:40:55 +01:00