17290a4416
gl_shader_decompiler: Implement VMAD
2018-10-11 04:15:10 -03:00
ee4d538850
gl_shader_decompiler: Implement geometry shaders
2018-10-07 17:36:00 -03:00
a8f5fd787f
shader_bytecode: Lay out the Ipa-related enums better
...
This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
272517cf7e
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
...
These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
0284cbe7ec
Merge pull request #1279 from FernandoS27/csetp
...
shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
e4bb759c4b
Implemented I2I.CC on the NEU control code, used by SMO
2018-09-17 17:42:46 -04:00
e2ac8fb36d
Implemented CSETP
2018-09-17 17:42:44 -04:00
aac77bbd18
Implemented Control Codes
2018-09-17 17:42:43 -04:00
55a4756766
Added texture misc modes to texture instructions
2018-09-17 12:51:05 -04:00
076add4ccd
Merge pull request #1326 from FearlessTobi/port-4182
...
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
c878a819d7
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
...
This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
63c2e32e20
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00
cc50857460
Merge pull request #1263 from FernandoS27/tex-mode
...
shader_decompiler: Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
a99d9db32f
Implemented Texture Processing Modes
2018-09-12 12:28:22 -04:00
3f0922715a
Implemented encodings for LEA and PSET
2018-09-11 12:50:25 -04:00
00131e752d
Implemented TMML
2018-09-09 20:46:31 -04:00
073a21ac0b
Implemented TXQ dimension query type, used by SMO.
2018-09-09 11:59:01 -04:00
82a313a14c
Change name of TEXQ to TXQ, in order to match NVIDIA's naming
2018-09-08 18:08:57 -04:00
e63b229f4a
Implemented IPA Properly
2018-09-05 20:15:47 -04:00
89be49d2f3
Merge pull request #1215 from ogniK5377/texs-nodep-assert
...
Added assert for TEXS nodep
2018-09-02 10:48:27 -04:00
177c45e97d
Merge pull request #1214 from ogniK5377/ipa-assert
...
Added better asserts to IPA, Renamed IPA modes to match mesa
2018-09-02 10:44:43 -04:00
9c206fe94d
Merge pull request #1216 from ogniK5377/ffma-assert
...
Added FFMA asserts and missing fields
2018-09-02 10:44:13 -04:00
60754b4728
Removed saturate assert
...
Unneeded as we already implement it
2018-09-01 19:33:32 +10:00
2edab4e840
Removed saturate assert
...
Saturate already implemented
2018-09-01 19:29:20 +10:00
6f8ed9508d
Added FMUL asserts
2018-09-01 19:05:10 +10:00
b89fc407d7
Added FFMA asserts
2018-09-01 18:45:14 +10:00
948bc87a59
Added assert for TEXS nodep
2018-09-01 17:00:01 +10:00
ad3dca7e62
Added better asserts to IPA, Renamed IPA modes to match mesa
...
IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate
Renamed modes based on
d27c791891/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp (L2530)
2018-09-01 16:34:27 +10:00
d626bc8c62
Added predicate comparison GreaterEqualWithNan
2018-08-31 10:40:18 +03:00
915ab81ec2
gl_shader_decompiler: Implement POPC ( #1203 )
...
* Implement POPC
* implement invert
2018-08-30 21:32:58 -04:00
d6accf96ff
Merge pull request #1200 from bunnei/improve-ipa
...
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-30 10:31:26 -04:00
a6dd577d02
Shaders: Implemented IADD3
2018-08-29 13:44:41 -04:00
b1ccd88434
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-29 00:37:29 -04:00
36093a3e4d
fix SEL_IMM bitstring
2018-08-24 07:18:12 +03:00
ba2972bc64
Shaders: Added decodings for IADD3 instructions
2018-08-23 15:46:59 -04:00
8e8326595f
implement lop3
2018-08-22 10:09:44 +03:00
a0e2bd85a5
shader_bytecode: Parenthesize conditional expression within GetTextureType()
...
Resolves a -Wlogical-op-parentheses warning.
2018-08-21 15:08:35 -04:00
2ae88feea7
shader_bytecode: Replace some UNIMPLEMENTED logs.
2018-08-20 21:53:49 -04:00
b20ed93884
Merge pull request #1112 from Subv/sampler_types
...
Shaders: Use the correct shader type when sampling textures.
2018-08-20 14:30:45 -04:00
51ddb130c5
Merge pull request #1089 from Subv/neg_bits
...
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
2018-08-19 17:01:48 -04:00
f7edbcd7a3
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
...
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 14:00:12 -05:00
73b937b190
Shader: Added bitfields for the texture type of the various sampling instructions.
2018-08-19 12:57:51 -05:00
656758fd81
Shaders: Added decodings for TLD4 and TLD4S
2018-08-19 12:57:08 -05:00
29d4f8c2dd
Merge pull request #1109 from Subv/ldg_decode
...
Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 13:31:19 -04:00
9baf5de90c
Merge pull request #1108 from Subv/front_facing
...
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 13:21:14 -04:00
1b92ae136f
Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 00:46:34 -05:00
731701a2d2
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 00:14:34 -05:00
8335b2f115
Shader: Implemented the predicate and mode arguments of LOP.
...
The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey.
2018-08-18 14:36:37 -05:00
2e95ba2e9c
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
...
We should definitely audit our shader generator for more errors like this.
2018-08-18 10:22:42 -05:00
63dff47e22
Added predcondition GreaterThanWithNan
2018-08-18 17:49:59 +10:00