1226a5706e
Merge pull request #1547 from FernandoS27/fix-fset
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Fixed FSETP and FSET
2018-10-22 12:53:47 -04:00
5c5b4e8e7d
Fixed FSETP and FSET
2018-10-22 11:31:17 -04:00
e2416bbd1f
Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT
2018-10-22 09:27:00 -04:00
c1e5525fc6
engines/maxwell_*: Use nested namespace specifiers where applicable
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These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
2018-10-20 15:58:09 -04:00
d53c73adaa
maxwell_dma: Make variables const where applicable within HandleCopy()
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These are never modified, so we can make that assumption explicit.
2018-10-20 15:56:01 -04:00
dd1ee39426
maxwell_dma: Make FlushAndInvalidate's size parameter a u64
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This prevents truncation warnings at the lambda's usage sites.
2018-10-20 15:54:45 -04:00
08e574eec4
maxwell_dma: Remove unused variables in HandleCopy()
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These pointer variables are never used, so we can get rid of them.
2018-10-20 15:53:24 -04:00
8a86c8d48b
gl_shader_decompiler: Allow std::move to function in SetPredicate
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If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00
381baf783d
gl_shader_decompiler: Get rid of variable shadowing warnings
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A variable with the same name was previously declared in an outer scope.
2018-10-20 14:22:37 -04:00
61ef8af1e2
gl_shader_decompiler: Fix a few comment typos
2018-10-20 14:19:28 -04:00
3ec795d95e
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
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The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00
b1f8bff7db
Merge pull request #1501 from ReinUsesLisp/half-float
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gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
7e665c2721
GPU: Improved implementation of maxwell DMA (Subv).
2018-10-18 22:41:53 -04:00
bcde71d4d9
decoders: Introduce functions for un/swizzling subrects.
2018-10-18 22:41:43 -04:00
a5d853a9f8
GPU: Invalidate destination address of kepler_memory writes.
2018-10-18 22:41:13 -04:00
6b333d862b
fermi_2d: Add support for more accurate surface copies.
2018-10-18 22:41:12 -04:00
6acd8d166a
Merge pull request #1505 from FernandoS27/tex-3d
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Implemented 3D Textures
2018-10-18 11:50:42 -04:00
41fb25349a
gl_shader_decompiler: Implement PBK and BRK
2018-10-17 21:30:45 -03:00
77e2d68df7
Merge pull request #1489 from FernandoS27/fix-tlds
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shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
caaa9914fd
Clang format and other fixes
2018-10-17 18:52:11 -04:00
cb9fdc7a26
Implement Reinterpret Surface, to accurately blit 3D textures
2018-10-17 18:52:10 -04:00
dbc34db6ce
Implement GetInRange in the Rasterizer Cache
2018-10-17 18:52:10 -04:00
fd9e2d0073
Implement 3D Textures
2018-10-17 18:52:08 -04:00
f912a82a8e
Merge pull request #1497 from bunnei/flush-framebuffers
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Implement flushing in the rasterizer cache
2018-10-17 18:40:34 -04:00
86dcf2942b
Merge pull request #1496 from FernandoS27/tex-array
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Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
648b55c6b9
gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.
2018-10-17 18:20:15 -04:00
2a035a1f6f
gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.
2018-10-17 18:19:35 -04:00
43b9494a0f
gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.
2018-10-16 17:20:49 -04:00
ee7c2dbf5a
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
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- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
91602de7f2
rasterizer_cache: Refactor to support in-order flushing.
2018-10-16 16:51:53 -04:00
0e59291310
gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.
2018-10-16 11:31:02 -04:00
949d7832fa
gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
2018-10-16 11:31:02 -04:00
5f79ba04bd
gl_rasterizer_cache: Separate guest and host surface size managment.
2018-10-16 11:31:01 -04:00
58be4dff79
gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
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- This does not really have anything to do with OpenGL.
2018-10-16 11:31:01 -04:00
cf7b46c101
gl_rasterizer_cache: Remove unused FlushSurface method.
2018-10-16 11:31:01 -04:00
3afdfd7bfa
gl_rasterizer: Implement flushing.
2018-10-16 11:31:01 -04:00
b4e29ccb81
gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
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- These cannot be used within the cache, as they change cache state.
2018-10-16 11:31:00 -04:00
4e9683e9d5
gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.
2018-10-16 11:31:00 -04:00
37575eae65
memory_manager: Add a method for querying the end of a mapped GPU region.
2018-10-16 11:31:00 -04:00
0be7e82289
rasterizer_cache: Reintroduce method for flushing.
2018-10-16 11:31:00 -04:00
9b929e934b
gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.
2018-10-16 11:30:59 -04:00
936c36a514
shader_bytecode: Add Control Code enum 0xf
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Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
b461342a84
gl_shader_decompiler: Fixup style inconsistencies
2018-10-15 15:35:26 -03:00
27916764b1
gl_rasterizer: Silence implicit cast warning in glBindBufferRange
2018-10-15 15:26:50 -03:00
6312eec5ef
gl_shader_decompiler: Implement HSET2_R
2018-10-15 02:55:51 -03:00
4fc8ad67bf
gl_shader_decompiler: Implement HSETP2_R
2018-10-15 02:55:51 -03:00
3d65aa4caf
gl_shader_decompiler: Implement HFMA2 instructions
2018-10-15 02:55:51 -03:00
d93cdc2750
gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
2018-10-15 02:07:16 -03:00
d46e2a6e7a
gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
2018-10-15 02:04:31 -03:00
08d751d882
gl_shader_decompiler: Setup base for half float unpacking and setting
2018-10-15 01:58:30 -03:00