1d11fe00a3
Merge branch 'master' into ssbo-align
2023-11-26 21:08:53 -05:00
f21340f7aa
Merge pull request #11535 from GPUCode/upload_cmdbuf
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renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-26 18:33:05 +01:00
c67644f1da
gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode
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GL_SEPARATE_ATTRIBS only applies when multiple buffers are being used, else GL_INTERLEAVED_ATTRIBS handles the cases for a single buffer with potentially more than one attribute
2023-11-18 00:44:05 -05:00
efc50485b8
renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-12 20:27:39 +01:00
f1806d237f
Memory: Fix invalidation handling from the CPU/Services
2023-11-12 14:10:40 +01:00
75c5be55af
shader_recompiler: Align SSBO offsets in GlobalMemory functions
2023-10-31 20:14:18 -04:00
7d34800531
shader_recompiler: Align SSBO offsets to meet host requirements
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Co-Authored-By: Billy Laws <blaws05@gmail.com >
2023-10-31 20:10:54 -04:00
7b2ac196d2
Merge pull request #11751 from Kelebek1/transition_msaa_image
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Transition MSAA images to general layout without uploading data
2023-10-12 11:17:20 -04:00
6f4a080b98
Transition MSAA images to general layout without uploading data
2023-10-11 23:27:23 +01:00
8c769b71a1
Do not set rescaled flag when rescaling is disabled
2023-10-11 10:29:19 +01:00
ad1a9f3d3a
Implement X8_D24 format
2023-10-06 00:58:30 +01:00
282ae8fa51
Query Cache: address issues
2023-09-23 23:05:30 +02:00
f1a2e36711
Query Cachge: Fully rework Vulkan's query cache
2023-09-23 23:05:29 +02:00
115792158d
VideoCore: Implement DispatchIndirect
2023-08-27 04:26:22 +02:00
18c08cee43
Merge pull request #11149 from ameerj/astc-perf-prod
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host_shaders: ASTC compute shader optimizations
2023-08-21 16:08:51 -04:00
ae1421265a
Merge pull request #11278 from Kelebek1/dma_sync
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Mark accelerated DMA destination buffers and images as GPU-modified
2023-08-18 09:12:27 -04:00
58a4c86797
Merge pull request #11282 from ameerj/glasm-xfb
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gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
2023-08-14 09:19:20 -04:00
35a77c3bb2
Merge pull request #11283 from ameerj/glasm-pipeline-detection
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gl_graphics_pipeline: Fix GLASM storage buffer detection
2023-08-14 09:19:10 -04:00
f9ef721ca6
gl_graphics_pipeline: Fix GLASM storage buffer detection
2023-08-13 17:06:45 -04:00
c34ed4bbd8
gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
2023-08-13 16:50:01 -04:00
5a37b8f2c1
Mark accelerted DMA destination buffers and images as GPU-modified
2023-08-13 02:22:39 +01:00
85e3575496
Merge pull request #11216 from lat9nq/no-mesa-astc
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gl_device: Detect Mesa to disable their ASTC
2023-08-07 11:34:22 -04:00
9058486b9b
Revert "HACK: Avoid swizzling and reuploading ASTC image every frame"
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This reverts commit b18c1fb1bb
.
2023-08-06 14:55:05 -04:00
b18c1fb1bb
HACK: Avoid swizzling and reuploading ASTC image every frame
2023-08-06 14:54:58 -04:00
3494fce864
gl
2023-08-06 14:54:57 -04:00
cb0b8442f0
gl_device: Filter more specifically for slow ASTC
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Adds a check to find if the renderer is Intel DG (i.e. DG2).
gl_device: Detect Mesa to disable their ASTC
In our testing, our own ASTC decoder has shown itself to perform faster
than the included one from the driver. Disable theirs when Mesa is
detected.
Mesa detection depends on the vendor string. Some drivers never appear
outside of *nix contexts, so only check those in the *nix context.
gl_device: Internalize Intel DG detection
2023-08-05 15:19:16 -04:00
dfb7fc8293
Fix shader dumps with nvdisasm
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skip fragment shaders when rasterizer is disabled
initialize env_ptrs
2023-08-03 15:30:27 +01:00
8366736b67
settings,opengl,yuzu-qt: Fix AA, Filter maximums
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The new enum macros don't support setting values directly.
For LastAA and LastFilter, this means we need a simpler approach to loop
around the toggle in the frontend...
2023-07-21 10:56:55 -04:00
d146dd9d12
settings,general: Rename non-confirming enums
2023-07-21 10:56:54 -04:00
5cffa34288
settings,video_core: Consolidate ASTC decoding options
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Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
71b3b2a2f0
general: Silence -Wshadow{,-uncaptured-local} warnings
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These occur in the latest commits in LLVM Clang.
2023-07-18 19:31:35 -04:00
da440da9f5
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
4f160633d3
OpenGL: Limit lmem warmup to NVIDIA
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🐸
2023-06-25 19:06:51 -04:00
405eae3734
shaders: Track local memory usage
2023-06-25 18:59:33 -04:00
82107b33a2
OpenGL: Add Local Memory warmup shader
2023-06-25 18:43:23 -04:00
5da70f7197
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
27a36cd51b
Merge pull request #10744 from Wollnashorn/af-for-all
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video_core: Improved anisotropic filtering heuristics
2023-06-18 00:02:05 +02:00
2dc0ff79ec
video_core: Use sampler IDs instead pointers in the pipeline config
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The previous approach of storing pointers returned by `GetGraphicsSampler`/`GetComputeSampler` caused UB, as these functions can cause reallocation of the sampler slot vector and therefore invalidate the pointers
2023-06-16 13:45:14 +02:00
a3b7b5b22a
video_core: Fallback to default anisotropy instead to 1x anisotropy
2023-06-15 23:16:26 +02:00
3e8cd91d54
video_core: Fixed compilation errors because of name shadowing
2023-06-15 18:46:40 +02:00
42c944b250
video_core: Add per-image anisotropy heuristics (format & mip count)
2023-06-15 18:19:32 +02:00
2c01669046
video_core: preallocate fewer IR blocks
2023-06-14 21:37:57 -04:00
925586f97b
buffer_cache_base: Specify buffer type in HostBindings
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Avoid reinterpret-casting from void pointer since the type is already known at compile time.
2023-06-13 00:59:42 -04:00
42b2bc204f
Merge pull request #10699 from liamwhite/conditional-barrier
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shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12 16:50:59 -03:00
ad8f122ab1
Merge pull request #10693 from liamwhite/f64-to-f32
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shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-12 12:46:54 -07:00
2f1e87dd83
shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-10 12:38:49 -04:00
2bb7ea436d
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-10 12:30:39 -04:00
ace6c2318b
Combine vertex/transform feedback buffer binding into a single call
2023-06-08 12:13:27 +01:00
cfb76d8f3e
Merge pull request #10476 from ameerj/gl-memory-maps
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OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-07 14:03:57 -04:00
ae099d583c
core: frontend: Refactor GraphicsContext to its own module.
2023-06-03 00:05:31 -07:00