Commit Graph

84 Commits

Author SHA1 Message Date
1e6f8aba04 Core: Set all hardware emulation constants in a single file. 2020-02-11 20:19:11 -04:00
319c4d2108 Merge pull request #3272 from bunnei/vi-close-layer
service: vi: Implement CloseLayer.
2020-01-07 12:45:34 -05:00
64c5631579 service: vi: Implement CloseLayer.
- Needed for Undertale.
2020-01-04 00:45:06 -05:00
cb9dd01ffd video_core: Block in WaitFence.
This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.

This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-30 13:04:53 +01:00
ec0ce96c56 core_timing: Use better reference tracking for EventType. (#3159)
* core_timing: Use better reference tracking for EventType.

- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
2019-11-26 21:48:56 -05:00
9046d4a548 kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.

- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
b0ab803ce8 kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.

# Conflicts:
#	src/core/hle/service/am/applets/applets.cpp
#	src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
ef9b31783d Merge pull request #2912 from FernandoS27/async-fixes
General fixes to Async GPU
2019-10-16 10:34:48 -04:00
574440d59f nvflinger/buffer_queue: Remove use of a global system accessor 2019-10-12 09:17:56 -04:00
75395605d6 NvFlinger: Remove leftover from corrections and clang format. 2019-10-04 19:59:54 -04:00
782b7a0ca4 NVFlinger: Reverse the change that only signaled events on buffer acquire.
This has been hardware tested and it seems that NVFlinger will still 
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
976d9ef43c NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu. 2019-10-04 19:59:49 -04:00
5b5e60ffec GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake 
fence we had.
It also corrects to keep signaling display events while loading the game 
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
4e9f975935 Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs 2019-10-04 19:59:47 -04:00
bd1c4ec9a0 Rebase 2019-09-22 16:41:34 +10:00
4d220964df Deglobalize System: Vi 2019-09-22 16:38:03 +10:00
d6e830d877 Deglobalize System: NvFlinger 2019-09-22 16:35:51 +10:00
f3a39e0c9c NVServices: Address Feedback 2019-07-05 15:49:33 -04:00
d20ede40b1 NVServices: Styling, define constructors as explicit and corrections 2019-07-05 15:49:32 -04:00
b391e5f638 NVFlinger: Correct GCC compile error 2019-07-05 15:49:31 -04:00
61697864c3 nvflinger: Make the force 30 fps still force 30 fps 2019-07-05 15:49:25 -04:00
ea97589624 nvflinger: Acquire buffers in the same order as they were queued. 2019-07-05 15:49:23 -04:00
737e978f5b nv_services: Correct buffer queue fencing and GPFifo fencing 2019-07-05 15:49:10 -04:00
ceb5f5079c nvflinger: Implement swap intervals 2019-07-05 15:49:08 -04:00
a47aaa7f1b core/kernel/object: Rename ResetType enum members
Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.

The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
2019-05-18 15:52:51 -04:00
be6466d5c0 added a toggle to force 30fps mode 2019-04-09 02:14:03 +03:00
c5d41fd812 core/core_timing: Make callback parameters consistent
In some cases, our callbacks were using s64 as a parameter, and in other
cases, they were using an int, which is inconsistent.

To make all callbacks consistent, we can just use an s64 as the type for
late cycles, given it gets rid of the need to cast internally.

While we're at it, also resolve some signed/unsigned conversions that
were occurring related to the callback registration.
2019-03-24 18:12:17 -04:00
ac51d048a9 gpu: Refactor command and swap buffers interface for asynch. 2019-03-06 21:09:09 -05:00
b9238edd0d common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
90528f1326 service/nvflinger: Store BufferQueue instances as regular data members
The NVFlinger service is already passed into services that need to
guarantee its lifetime, so the BufferQueue instances will already live
as long as they're needed. Making them std::shared_ptr instances in this
case is unnecessary.
2019-02-21 22:09:46 -05:00
fd15730767 service/vi/vi_layer: Convert Layer struct into a class
Like the previous changes made to the Display struct, this prepares the
Layer struct for changes to its interface. Given Layer will be given
more invariants in the future, we convert it into a class to better
signify that.
2019-02-21 12:13:09 -05:00
fa4dc2cf42 service/nvflinger: Move display specifics over to vi_display
With the display and layer structures relocated to the vi service, we
can begin giving these a proper interface before beginning to properly
support the display types.

This converts the display struct into a class and provides it with the
necessary functions to preserve behavior within the NVFlinger class.
2019-02-21 12:13:04 -05:00
8d5d369b54 service/nvflinger: Relocate definitions of Layer and Display to the vi service
These are more closely related to the vi service as opposed to the
intermediary nvflinger.

This also places them in their relevant subfolder, as future changes to
these will likely result in subclassing to represent various displays
and services, as they're done within the service itself on hardware.

The reasoning for prefixing the display and layer source files is to
avoid potential clashing if two files with the same name are compiled
(e.g. if 'display.cpp/.h' or 'layer.cpp/.h' is added to another service
at any point), which MSVC will actually warn against. This prevents that
case from occurring.

This also presently coverts the std::array introduced within
f45c25aaba back to a std::vector to allow
the forward declaration of the Display type. Forward declaring a type
within a std::vector is allowed since the introduction of N4510
(http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4510.html) by
Zhihao Yuan.
2019-02-19 18:27:16 -05:00
bd983414f6 core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
48d9d66dc5 core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
ef073ff117 service/nvflinger,service/vi: Handle failure cases with exposed API
Converts many of the Find* functions to return a std::optional<T> as
opposed to returning the raw return values directly. This allows
removing a few assertions and handles error cases like the service
itself does.
2019-02-05 18:03:28 -05:00
7320c667df service/nvflinger: Mark FindVsyncEvent() as a const member function
This member function doesn't actually modify instance state, so it can
be marked as a const member function.
2019-02-05 15:57:29 -05:00
3c02cdcc57 service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
This was missed within #2075. Renames the member function to make it
consistent with the rest of the Find* functions.
2019-02-05 15:55:18 -05:00
ba14fb42e4 service/nvflinger: Make FindBufferQueueId() a const member function
This member function doesn't actually modify instance state, so it can
be const-qualified.
2019-01-30 11:14:08 -05:00
1d11def9c4 service/nvflinger: Rename Get prefix on function to Find
This more accurately describes what the function is actually attempting
to do (it's not a simple trivial getter).
2019-01-30 11:11:32 -05:00
7e92497402 nvflinger: Add the Null display
In addition to the default, external, EDID, and internal displays,
there's also a null display provided as well, which as the name
suggests, does nothing but discard all commands given to it. This is
provided for completeness.
2019-01-29 21:13:33 -05:00
679e63550a nvflinger: Change log message in OpenDisplay to be a debug log instead of a warning
Opening a display isn't really a thing to warn about. It's an expected
thing, so this can be a debug log. This also alters the string to
indicate the display name better.

Opening "Default" display reads a little nicer compared to Opening
display Default.
2019-01-29 21:13:33 -05:00
3d81a8efd5 nvflinger: Remove unnecessary header inclusions 2019-01-29 21:13:33 -05:00
d9f9bb7552 nvflinger: Mark locals const where applicable
Makes non-mutable state more explicit.
2019-01-29 21:13:33 -05:00
f45c25aaba nvflinger: Use a std::array for the available displays instead of std::vector
The built-in set of displays is fixed, so we can utilize an array
instead of a vector here.
2019-01-29 21:13:33 -05:00
5af0340066 Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
2019-01-03 20:32:47 +11:00
a342bcc9b1 kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00
ff610103b5 core: Port all current usages of Event to Readable/WritableEvent 2018-11-29 08:45:41 -05:00
a2cc3b10bb Changed logging to be "Log before execution", Added more error logging, all services should now log on some level 2018-11-26 17:06:13 +11:00
1c4365d928 Fix typo in BufferTransformFlags 2018-11-04 16:56:10 +01:00