6c81c8f5b7
gl_shader_decompiler: Allow 1D textures to be texture buffers
2019-06-20 21:36:12 -03:00
4e81fc8296
shader: Implement texture buffers
2019-06-20 21:36:12 -03:00
d267948a73
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
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Also corrects some asserts.
2019-06-20 21:36:12 -03:00
6162cb922e
texture_cache: Document the most important methods.
2019-06-20 21:36:12 -03:00
4530511ee4
texture_cache: Try to Reconstruct Surface on bigger than overlap.
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This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
2019-06-20 21:36:12 -03:00
a79831d9d0
texture_cache: Implement Guard mechanism
2019-06-20 21:36:12 -03:00
7731a0e2d1
texture_cache: General Fixes
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Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
c2ed348bdd
surface_params: Ensure pitch is always written to avoid surface leaks
2019-06-20 21:36:12 -03:00
9098905dd1
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
2019-06-20 21:36:12 -03:00
d65a4af895
texture_cache return invalid buffer on deactivated color_mask
2019-06-20 21:36:12 -03:00
6bd034eae9
engine_upload: Addapt to new Texture Cache
2019-06-20 21:36:12 -03:00
2131f71573
surface_params: Optimize CreateForTexture
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Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
2019-06-20 21:36:12 -03:00
41b4674458
gl_texture_cache: Make main views be proxy textures instead of a full view.
2019-06-20 21:36:12 -03:00
07cc7e0c12
texture_cache: Add ASync Protections
2019-06-20 21:36:12 -03:00
1bbc9debfb
Remove Framebuffer reconfiguration and restrict rendertarget protection
2019-06-20 21:36:12 -03:00
5192521dc3
texture_cache: Implement GPU Dirty Flags
2019-06-20 21:36:12 -03:00
94f2be5473
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
2019-06-20 21:36:12 -03:00
a4a58be2d4
texture_cache: Implement L1_Inner_cache
2019-06-20 21:36:12 -03:00
345e73f2fe
video_core: Use un-shifted block sizes to avoid integer divisions
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Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
28d7c2f5a5
texture_cache: Change internal cache from lists to vectors
2019-06-20 21:36:12 -03:00
b347543e83
Reduce amount of size calculations.
2019-06-20 21:36:12 -03:00
4e2071b6d9
texture_cache: Correct premature texceptions
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Due to our current infrastructure, it is possible for a mipmap to be set
on as a render target before a texception of that mipmap's superset be
set afterwards. This is problematic as we rely on texture views to set
up texceptions and protecting render targets targets for 3D texture
rendering.
One simple solution is to configure framebuffers after texture setup but
this brings other problems. This solution, forces a reconfiguration of
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
ba677ccb5a
texture_cache: Implement guest flushing
2019-06-20 21:36:12 -03:00
de0b1cb2b2
Fixes to mipmap's process and reconstruct process
2019-06-20 21:36:12 -03:00
e0002599ac
surface_base: Add parenthesis to EmplaceOverview's predicate
2019-06-20 21:36:12 -03:00
324e470879
Texture Cache: Implement Blitting and Fermi Copies
2019-06-20 21:36:12 -03:00
549fd18ac4
surface_view: Add constructor for ViewParams
2019-06-20 21:36:12 -03:00
16e8625a30
surface_base: Split BreakDown into layered and non-layered variants
2019-06-20 21:36:12 -03:00
2b30000a1e
surface_base: Silence truncation warnings and minor renames and reordering
2019-06-20 21:36:12 -03:00
03d10ea3b4
copy_params: Use constructor instead of C-like initialization
2019-06-20 21:36:12 -03:00
1af4414861
Correct Mipmaps View method in Texture Cache
2019-06-20 21:36:12 -03:00
d86f9cd709
Change texture_cache chaching from GPUAddr to CacheAddr
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This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
b711cdce78
Corrections to Structural Matching
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The texture will now be reconstructed if the width only matches on GoB
alignment.
2019-06-20 21:36:12 -03:00
bc930754cc
Implement Texture Cache V2
2019-06-20 21:36:12 -03:00
3d471e732d
Correct Surface Base and Views for new Texture Cache
2019-06-20 21:36:12 -03:00
3b26206dbd
Add OGLTextureView
2019-06-20 21:36:12 -03:00
6b0695b3cd
Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr
2019-06-20 21:36:11 -03:00
6c410104f4
texture_cache: Remove execution context copies from the texture cache
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This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
2019-06-20 21:36:11 -03:00
fa59a7b4d8
gl_texture_cache: Implement fermi copies
2019-06-20 21:36:11 -03:00
1b4503c571
texture_cache: Split texture cache into different files
2019-06-20 21:36:11 -03:00
5f3aacdc37
texture_cache: Move staging buffer into a generic implementation
2019-06-20 21:36:11 -03:00
2787a0c287
texture_cache: Flush 3D textures in the order they are drawn
2019-06-20 21:36:11 -03:00
4b396f375c
gl_texture_cache: Minor changes
2019-06-20 21:36:11 -03:00
0cefb7bcb4
gl_texture_cache: Add copy from multiple overlaps into a single surface
2019-06-20 21:36:11 -03:00
84139586c9
gl_texture_cache: Attach surface textures instead of views
2019-06-20 21:36:11 -03:00
fb94871791
gl_texture_cache: Add fast copy path
2019-06-20 21:36:11 -03:00
bab21e8cb3
gl_texture_cache: Initial implementation
2019-06-20 21:36:11 -03:00
4111971cbd
freezer: Update documentation
2019-06-20 19:22:53 -04:00
ed82fa3a91
core: Move Freezer class to tools namespace
2019-06-20 19:22:53 -04:00
c9983ad9a7
freezer: Add documentation for methods
2019-06-20 19:22:04 -04:00