Commit Graph

16430 Commits

Author SHA1 Message Date
e8d2de1f99 Merge pull request #6307 from Morph1984/fix-response-push-size
nifm, ssl: Fix incorrect response sizes
2021-05-16 01:32:04 -07:00
a170aa16b6 main: Prevent installing base titles into NAND
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
049769a0c9 hle_ipc: unsigned -> u32
This is more concise and consistent with the rest of the codebase.
2021-05-16 04:11:00 -04:00
81a5ecdb18 hle_ipc: Add a getter for PID 2021-05-16 04:10:42 -04:00
9a07ed53eb core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
06c410ee88 Merge pull request #6316 from ameerj/title-fix
main: Add running title's version to window name on EA/mainline
2021-05-15 22:40:35 -07:00
ab2677f0a1 configuration: Add CPU tab to game properties
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
2021-05-16 01:31:42 -04:00
5a2b15bf75 Merge pull request #6299 from bunnei/ipc-improvements
Various improvements to IPC and session management
2021-05-15 22:30:21 -07:00
a1138028a8 Merge pull request #6289 from ameerj/oob-blit
texture_cache: Handle out of bound texture blits
2021-05-15 21:32:37 -07:00
faaea00069 nifm, ssl: Fix incorrect response sizes 2021-05-16 00:20:48 -04:00
4aac1ae4b1 configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.

This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00
59236b7d0f configuration_shared: Add some comments
Monke brain can't remember what all of these does a year later.
2021-05-15 22:07:20 -04:00
e169fdad4f general: Make CPU accuracy and related a Settings::Setting
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
5bef54618a perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
a3e68dce56 main: Add title's version to window name on EA/mainline
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
f20f4587e6 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00
edd498f6e0 input_common: Fix crash when controller disconnects 2021-05-15 08:27:19 -05:00
85eeae7aad input_common: Rewrite sdl analog mapping 2021-05-14 21:17:08 -05:00
fd7c273fab input_common: Sanitize motion data 2021-05-13 13:41:32 -05:00
e12ee020e7 Merge pull request #6301 from Morph1984/ssl-ImportClientPki
ssl: Stub Import(Client/Server)Pki
2021-05-12 22:11:19 -07:00
c8707628f6 Merge pull request #6298 from Kewlan/toggled-show-add-on-refresh
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12 21:06:04 -04:00
271f2e2d78 ssl: Stub Import(Client/Server)Pki
- Used in JUMP FORCE Deluxe Edition
2021-05-12 21:04:13 -04:00
5a042bdaa1 Merge pull request #6267 from german77/gestureRewrite
hid: Improve hardware accuracy of gestures
2021-05-12 09:17:23 -04:00
eee302b9b9 common: tree: Avoid a nullptr dereference. 2021-05-11 15:40:20 -07:00
12d569e483 hle: kernel: hle_ipc: Fix outgoing IPC response size calculation. 2021-05-11 12:27:43 -07:00
fc086f93b2 WORKAROUND: temp. disable session resource limits while we work out issues 2021-05-11 10:51:39 -07:00
f2c26443f8 WORKAROUND: Do not use slab heap while we track down issues with resource management. 2021-05-11 10:27:18 -07:00
b9f543b29f audren 2021-05-11 10:24:53 -07:00
343d92a092 core: hle: ipc_helpers: Fix cast on raw_data_size calculation. 2021-05-10 20:34:38 -07:00
2c1e119c4a hle: service: sm: Add TIPC support.
- Fixes our error checking of names as well.
2021-05-10 20:34:38 -07:00
913971417e hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.
- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
2021-05-10 20:34:38 -07:00
49c4c329f6 hle: service: sm: GetService: Reserve session resource when we create a KSession. 2021-05-10 20:34:38 -07:00
21671d05a3 hle: service: Add support for dispatching TIPC requests. 2021-05-10 20:34:38 -07:00
da25a59866 hle: service: Implement IPC::CommandType::Close.
- This was not actually closing sessions before.
2021-05-10 20:34:38 -07:00
41928dfdda hle: service: sm: Use RegisterNamedService to register the service. 2021-05-10 20:34:38 -07:00
934b2d8842 hle: service: sm: Improve Initialize implementation. 2021-05-10 20:34:38 -07:00
f54ea749a4 hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface. 2021-05-10 20:34:38 -07:00
c6de9657be hle: kernel: Implement named service ports using service interface factory.
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-10 20:34:38 -07:00
44c763f9c6 hle: kernel: KSession: Improve implementation of CloneCurrentObject. 2021-05-10 20:33:53 -07:00
cfed6936f3 hle: service: sm: Increase point buffer size. 2021-05-10 15:43:42 -07:00
9f44a44f2f hle: ipc_helpers: Reserve session resource when we create a KSession. 2021-05-10 15:42:46 -07:00
75f23ad494 hle: kernel: KClientPort: Cleanup comment format. 2021-05-10 15:41:46 -07:00
7a06037c5f hle: ipc: Add declarations for TIPC. 2021-05-10 15:05:10 -07:00
ed25191ee6 hle: kernel: Further cleanup and add TIPC helpers. 2021-05-10 15:05:10 -07:00
d08bd3e062 hle: ipc_helpers: Update IPC response generation for TIPC. 2021-05-10 15:05:10 -07:00
1b4331397b configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column" 2021-05-10 18:49:30 +02:00
0aff3ba2ff parent_of_member: Make sign conversion explicit in OffsetOfImpl()
Previously these conversions were implicit and causing quite a few
warnings on clang.
2021-05-10 08:07:33 -04:00
ec50a9b5b9 Merge pull request #6291 from lioncash/kern-shadow
kernel: Eliminate variable shadowing
2021-05-09 20:15:00 -07:00
0c1bb46f0a kernel: Delete unused files 2021-05-09 11:15:31 -05:00
2f62bae9e3 kernel: Eliminate variable shadowing
Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
2021-05-08 12:33:26 -04:00