2c2e019a44
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-28 16:25:18 -05:00
76a4356e55
spirv: fix multisampled image fetch
2023-01-23 12:03:19 -05:00
b2a6dde438
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
99ceb03a1c
general: Convert source file copyright comments over to SPDX
...
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
7105204a7e
emit_spirv: Reduce emit_spirv.h include overhead
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emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-12-05 18:11:19 -05:00
68e038404c
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +01:00
e66d5b88a6
shader: Properly scale image reads and add GL SPIR-V support
...
Thanks for everything!
2021-11-16 22:11:29 +01:00
656adee630
spirv: Implement rescaling patching
2021-11-16 22:11:28 +01:00
c15332c44f
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
06894b0711
emit_spirv_image: Fix depth image implicit lod sample in compute
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Ensures all drivers behave the same way in this case.
2021-10-17 17:09:11 -04:00
49946cf780
shader_recompiler, video_core: Resolve clang errors
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Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
2021-07-22 21:51:40 -04:00
61cd7dd301
shader: Add logging
2021-07-22 21:51:35 -04:00
d738ad4d0b
spirv: Fix image and image buffer descriptor index usage
2021-07-22 21:51:34 -04:00
ec6fc5fe78
glasm: Implement TEX and TEXS instructions
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Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
bed090807a
Move SPIR-V emission functions to their own header
2021-07-22 21:51:30 -04:00
bafe9e35a9
spirv: Only add image operands mask when needed
2021-07-22 21:51:29 -04:00
d2e811db2e
spirv: Workaround image unsigned offset bug
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Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
d10cf55353
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
5b8afed871
spirv: Replace Constant/ConstantComposite with Const helper
2021-07-22 21:51:28 -04:00
c9e4609d87
spirv: Fix implicit lod type
2021-07-22 21:51:28 -04:00
7cfa403683
spirv: Use explicit lods outside of fragment shaders
2021-07-22 21:51:28 -04:00
dbbd4b5496
spirv: Use ConstOffset instead of Offset when possible
2021-07-22 21:51:28 -04:00
416e1b7441
spirv: Implement image buffers
2021-07-22 21:51:27 -04:00
ab543f1821
spirv: Guard against typeless image reads on unsupported devices
2021-07-22 21:51:27 -04:00
7cb2ab3585
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
5bfcafa0a2
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
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Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc >
2021-07-22 21:51:26 -04:00
ef88552224
shader: Fix TextureGrad
2021-07-22 21:51:26 -04:00
1f3eb601ac
shader: Implement texture buffers
2021-07-22 21:51:26 -04:00
fd496d0401
shader: Stub TLD4's PTP when it isn't constant
2021-07-22 21:51:25 -04:00
67afdaf566
shader: Fix TXD
2021-07-22 21:51:25 -04:00
4d0d29fc20
shader: Address feedback
2021-07-22 21:51:25 -04:00
d5bfc63088
shader: Implement ImageGradient
2021-07-22 21:51:25 -04:00
be3e94ae55
shader: Implement TMML partially
2021-07-22 21:51:25 -04:00
613b48c4a2
shader,spirv: Implement ImageQueryLod.
2021-07-22 21:51:25 -04:00
dc1a9a3bed
shader: Implement TLD
2021-07-22 21:51:25 -04:00
17063d16a3
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
d9c5bd9509
shader: Refactor PTP and other minor changes
2021-07-22 21:51:24 -04:00
b5db38f50e
shader: Add IR opcode for ImageFetch
2021-07-22 21:51:24 -04:00
742d11c2ad
shader: Implement TLD4.PTP
2021-07-22 21:51:24 -04:00
c7c518e280
shader: Implement TLD4 and TLD4_B
2021-07-22 21:51:24 -04:00
17a82b56d7
shader: Implement TEXS
2021-07-22 21:51:23 -04:00
ab46371247
shader: Initial support for textures and TEX
2021-07-22 21:51:23 -04:00