c3a480160e
Services/Loader: Use more sensible log formats for certain functions
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along with more info being logged.
2015-04-27 23:07:08 -07:00
08aaa33500
Loader: Clean up the NCCH AppLoader.
2015-01-15 22:23:08 +01:00
82ec17db7d
Loader: Guess filetype from the magic, or fallback to the extension.
2015-01-15 22:23:08 +01:00
04622a859c
Loader: Don’t assume the file hasn’t been read before.
2015-01-15 22:23:07 +01:00
b5237e885d
Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times.
2015-01-15 21:21:26 +00:00
2d63df90a9
Loader: Initialize the default NCCH values in the class declaration, not in the constructor.
2015-01-15 21:21:26 +00:00
85030c6e6b
Loader: Never forget to change is_loaded.
2015-01-15 21:21:26 +00:00
43e699d849
Loader: Don’t duplicate the docstring into the cpp file.
2015-01-15 21:21:26 +00:00
bc2212106f
Loader: Fix indentation, whitespace, and a few other such cosmetic stuff.
2015-01-15 21:21:25 +00:00
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
0600e2d8b5
Convert old logging calls to new logging macros
2014-12-13 02:08:02 -02:00
f5d38649c7
Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated
2014-11-19 09:03:07 +00:00
72846c418e
core: Mark some hle functions as static
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These functions are not referred to by their linkage name outside of the translation unit, so they can be marked as static.
2014-11-17 22:41:49 -05:00
6b7b36a874
Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions.
2014-09-17 14:35:45 +00:00
26cd696843
ncch: inline declare some variables in LZSS_Decompress
2014-09-06 13:36:49 -04:00
b70c4fb48e
NCCH: Updated ExeFS memory allocation to be safer.
2014-07-04 20:37:51 -04:00
2c62d92551
Loader: Updated read methods to be const
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- Required "file" handle to be made local and explicitly opened/closed as needed
2014-07-04 20:37:49 -04:00
d8da707bb9
Loader: Refactored interface such that data is no longer stored by loader.
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NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’.
2014-06-27 17:49:01 -04:00
a7f1c54490
Loader: Refactored loading functions to only read data from binary if called.
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NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
2014-06-24 19:30:08 -04:00
62b444cd17
Loader: Refactored use of const.
2014-06-24 19:30:06 -04:00
a8c4648520
NCCH: Added RomFS loading.
2014-06-24 19:30:06 -04:00
3da2bc6830
NCCH: Fixes reduce unnecessary logging and load logo/banner/etc. sections correctly.
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Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used.
2014-06-24 19:30:05 -04:00
7889cafc76
Loader: Implemented AppLoader interface for abstracting application loading.
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- Various cleanups/refactorings to Loader, ELF, and NCCH modules.
- Added AppLoader interface to ELF and NCCH.
- Updated Qt/GLFW frontends to check AppLoader ResultStatus.
NCCH: Removed extra qualification typos.
Loader: Removed unnecessary #include's.
NCCH: Improved readability of memcmp statements.
NCCH: Added missing space.
Elf: Removed unnecessary usage of unique_ptr.
Loader: Removed unnecessary usage of unique_ptr.
2014-06-24 19:29:58 -04:00
79a48082e2
NCCH: Changed decompression to load .code directly into memory rather than an intermediate buffer.
2014-06-17 06:30:14 -04:00
3577dd027d
Loader: Added support for booting NCCH executables.
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NCCH: Fixed typo in printing NCCH filename.
2014-06-16 23:43:29 -04:00