Commit Graph

18024 Commits

Author SHA1 Message Date
05d98d9bbf gl_texture_cache: Fix multi layered texture Scale 2021-11-16 22:11:29 +01:00
b6060873ce gl_compute_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:29 +01:00
9bc7b04ca5 gl_rasterizer: Fix rescale dirty state checking 2021-11-16 22:11:29 +01:00
f086c82e1f gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
2182d25750 texture_cache: Fix blacklists on compute 2021-11-16 22:11:28 +01:00
56ccda1d99 texture_cache: Simplify image view queries and blacklisting 2021-11-16 22:11:28 +01:00
48d81506a3 Vulkan: Fix downscaling Blit. 2021-11-16 22:11:28 +01:00
07c564f38b Texture Cache: Implement Rating System. 2021-11-16 22:11:28 +01:00
cee7eba64e OpenGL: set linear mag filter when blitting a downscaled image. 2021-11-16 22:11:28 +01:00
117f8ee7a4 Vulkan: Fix AA when rescaling. 2021-11-16 22:11:28 +01:00
0e8cf38f39 Texture Cache: Implement Blacklisting. 2021-11-16 22:11:28 +01:00
138d9d7eff main: Add resolution scale label in the status bar
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16 22:11:28 +01:00
d2388dd0d0 vulkan: Implement rescaling shader patching 2021-11-16 22:11:28 +01:00
dc72d4d4f5 vk_texture_cache: Properly scale blit source images 2021-11-16 22:11:28 +01:00
baf0993d5c vk_graphics_pipeline: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
6f3a41abe2 opengl: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
656adee630 spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
01379c5e3c shader/rescaling_pass: Patch more instructions 2021-11-16 22:11:28 +01:00
c15332c44f shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
74efa57c1b texture_cache: Add image getters 2021-11-16 22:11:28 +01:00
c892359d1b shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00
95761cc6a7 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
43aa695a04 common/settings: Remove unused scaling options 2021-11-16 22:11:28 +01:00
e580299467 shader: Fix rescaling pass 2021-11-16 22:11:28 +01:00
fad2c92a39 gl_texture_cache: Simplify rescaling 2021-11-16 22:11:28 +01:00
d5143c83a9 texture_cache: Fix typo in aliased image rescaling 2021-11-16 22:11:28 +01:00
0fb4b84383 vk_texture_cache: Simplify and optimize scaling blits 2021-11-16 22:11:28 +01:00
520c4a44f6 vk_texture_cache: Fix scaling blit validation errors 2021-11-16 22:11:28 +01:00
1672e9ba09 shader: Fix resolution scaling pass 2021-11-16 22:11:27 +01:00
fb924ea85c shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
fddf372c68 gl_texture_cache: Implement ScaleDown 2021-11-16 22:11:27 +01:00
0a6c895af7 gl_texture_cache: Rescale fixes for multi-layered textures 2021-11-16 22:11:27 +01:00
dfc65cd0a3 Texture Cache: Implement Rescaling on Aliases and Blits. 2021-11-16 22:11:27 +01:00
d464b122d5 Fix blits with mips 2021-11-16 22:11:27 +01:00
973f8f1d08 Fix blits 2021-11-16 22:11:27 +01:00
de66a69ed4 renderer_gl: Resolution scaling fixes 2021-11-16 22:11:27 +01:00
8704c93913 TextureCache: Fix rescaling of ImageCopies 2021-11-16 22:11:27 +01:00
778700ff9d TextureCache: Modify Viewports/Scissors according to Rescale. 2021-11-16 22:11:27 +01:00
71ca84d829 Settings: eliminate rescaling_factor. 2021-11-16 22:11:27 +01:00
84f2aea896 Texture Cache: More rescaling fixes. 2021-11-16 22:11:27 +01:00
10e5065a5c gl_texture_cache: WIP texture rescale 2021-11-16 22:11:27 +01:00
ba18047e8d Texture Cache: Implement Vulkan UpScaling & DownScaling 2021-11-16 22:11:27 +01:00
360e897ccd ShaderDecompiler: Add initial support for rescaling. 2021-11-16 22:11:27 +01:00
37ef9c9130 Settings: Add resolution scaling to settings. 2021-11-16 22:11:27 +01:00
22f4b290b6 VideoCore: Initial Setup for the Resolution Scaler. 2021-11-16 22:11:27 +01:00
ffb79afd29 Replace keys error pop up
Fight me.
2021-11-16 03:53:28 -03:00
720970c4c1 Merge pull request #7326 from ameerj/vp8
codecs: Implement VP8 video decoding support
2021-11-14 23:03:56 +01:00
2e5866147e Replace "Light" theme by "Default"
This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.

In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.

I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
2021-11-14 08:52:55 -05:00
30442d8a89 Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
0eacc362dd Merge pull request #7272 from behunin/the-courteous-logger
Logging: Impl refactor
2021-11-13 00:03:54 -08:00