Commit Graph

102 Commits

Author SHA1 Message Date
2e95ba2e9c Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
We should definitely audit our shader generator for more errors like this.
2018-08-18 10:22:42 -05:00
534abf9d97 gl_shader_decompiler: Implement XMAD instruction. 2018-08-12 18:30:24 -04:00
403dfd68fc Merge pull request #1010 from bunnei/unk-vert-attrib-shader
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00
0b668d5ff3 gl_shader_decompiler: Improve handling of unknown input/output attributes. 2018-08-11 19:26:45 -04:00
670a2c1f80 Merge pull request #1018 from Subv/ssy_sync
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 -04:00
c1ad973881 GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY). 2018-08-11 16:00:14 -05:00
b8c43b6080 video_core: Use variable template variants of type_traits interfaces where applicable 2018-08-09 20:45:48 -04:00
25ba4d1b68 Merge pull request #982 from bunnei/stub-unk-63
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 22:28:18 -04:00
7f0d0a93f7 gl_shader_decompiler: Stub input attribute Unknown_63. 2018-08-08 02:35:59 -04:00
e542356d0c gl_shader_decompiler: Let OpenGL interpret floats.
- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
2018-08-08 01:45:23 -04:00
148a5bef7e shader_bytecode: Implement other TEXS masks. 2018-07-22 03:23:15 -04:00
c43eaa94f3 gl_shader_decompiler: Implement SEL instruction. 2018-07-22 00:37:12 -04:00
bb960c8cb4 video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
64b5e5d5d9 Merge pull request #655 from bunnei/pred-lt-nan
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 18:59:15 -07:00
49c0c081c4 gl_shader_decompiler: Implement PredCondition::LessThanWithNan. 2018-07-12 20:04:35 -04:00
4757ffdcce gl_shader_decompiler: Use FlowCondition field in EXIT instruction. 2018-07-12 20:00:37 -04:00
274d1fb0fc Merge pull request #652 from Subv/fadd32i
GPU: Implement the FADD32I shader instruction.
2018-07-12 17:36:51 -05:00
3ff21345b4 Merge pull request #651 from Subv/ffma_decode
GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 12:42:58 -07:00
c1ae841f47 GPU: Implement the FADD32I shader instruction. 2018-07-12 12:00:31 -05:00
0cad310e12 GPU: Corrected the decoding of FFMA for immediate operands. 2018-07-12 10:15:48 -05:00
639346bcfb Merge pull request #625 from Subv/imnmx
GPU: Implemented the IMNMX shader instruction.
2018-07-07 19:33:50 -07:00
762bf6a522 Merge pull request #626 from Subv/shader_sync
GPU: Stub the shader SYNC and DEPBAR instructions.
2018-07-05 12:54:19 -04:00
8b815877a6 Merge pull request #622 from Subv/unused_tex
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05 11:29:17 -04:00
b0c92b80b1 GPU: Implemented the IMNMX shader instruction.
It's similar to the FMNMX instruction but it works on integers.
2018-07-04 15:44:37 -05:00
77cfe4f027 GPU: Stub the shader SYNC and DEPBAR instructions.
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04 15:29:51 -05:00
c42b818cf9 GPU: Corrected the decoding for the TEX shader instruction. 2018-07-04 15:19:20 -05:00
53a55bd751 GPU: Implemented the PSETP shader instruction.
It's similar to the isetp and fsetp instructions but it works on predicates instead.
2018-07-04 15:15:03 -05:00
6e4e0b2b41 GPU: Implemented MUFU suboperation 8, sqrt. 2018-07-02 19:48:15 -05:00
066d6184d4 Merge pull request #602 from Subv/mufu_subop
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-07-01 11:06:04 -04:00
f33e406ff2 GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. 2018-06-30 14:48:25 -05:00
c96da97630 gl_shader_decompiler: Implement predicate NotEqualWithNan. 2018-06-30 03:01:25 -04:00
a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
eab7457c00 GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00
afdd657d30 gl_shader_decompiler: Implement LOP instructions. 2018-06-17 15:27:48 -04:00
5673ce39c7 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 2018-06-17 13:31:39 -04:00
d383043e07 gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 2018-06-15 22:42:02 -04:00
2015a1b180 Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
db0497b808 GPU: Implemented the iadd32i shader instruction. 2018-06-12 11:46:45 -05:00
5f3d6c85db gl_shader_decompiler: Implement saturate for float instructions. 2018-06-11 21:46:34 -04:00
b366b885a1 GPU: Implement the iset family of shader instructions. 2018-06-09 16:19:13 -05:00
3cb753eeb1 GPU: Added decodings for the ISET family of instructions. 2018-06-09 15:56:50 -05:00
d81aaa3ed3 Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 -04:00
e2176dc7ce Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 -04:00
5440b9c634 gl_shader_decompiler: Implement SHR instruction. 2018-06-09 00:01:17 -04:00
abec5f82e2 GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08 22:46:10 -05:00
bbc4f369ed gl_shader_decompiler: Implement IADD instruction. 2018-06-08 23:25:22 -04:00
79e9c2e237 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 2018-06-08 23:24:10 -04:00
92209f905f gl_shader_decompiler: Implement BFE_IMM instruction. 2018-06-07 00:58:12 -04:00
128aeba0f3 gl_shader_decompiler: F2F: Implement rounding modes. 2018-06-06 22:21:29 -04:00
4b114e1b8a shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. 2018-06-06 19:47:34 -04:00