Commit Graph

4518 Commits

Author SHA1 Message Date
c310cef615 gl_rasterizer: Synchronize stencil testing on clears 2020-03-26 00:51:47 -03:00
23c7dda710 Merge pull request #3544 from makigumo/myfork/patch-2
xmad: fix clang build error
2020-03-25 19:29:16 -04:00
e6aff11057 Merge pull request #3520 from ReinUsesLisp/legacy-varyings
gl_shader_decompiler: Implement legacy varyings
2020-03-25 19:27:51 -04:00
282adfc70b Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).

This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.

Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc

Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
497f593525 Merge pull request #3543 from ReinUsesLisp/gl-depth-range
gl_rasterizer: Use transformed viewport for depth ranges
2020-03-23 12:00:21 -04:00
5a5c6d4ed8 xmad: fix clang build error 2020-03-23 00:09:31 +01:00
fc37672f26 apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs) 2020-03-22 22:25:44 +07:00
f66743cd0c maxwell_3d: change declaration order 2020-03-22 13:41:16 +07:00
d4e93cf38c maxwell_3d: init shadow_state 2020-03-22 13:35:11 +07:00
bdcedc8506 gl_rasterizer: Use transformed viewport for depth ranges
Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this.
2020-03-22 03:26:07 -03:00
22f4268c2f maxwell_3d: this seem more correct. 2020-03-22 12:02:54 +07:00
7051dc1902 maxwell_3d: update comments for shadow ram usage 2020-03-22 11:35:26 +07:00
01af036c1f marco_interpreter: write hw value when shadow ram requested 2020-03-22 10:53:41 +07:00
63c2635e6f maxwell_3d: track shadow ram ctrl and hw reg value 2020-03-22 10:53:41 +07:00
dbfbe352e0 maxwell_3d: implement MME shadow RAM 2020-03-22 10:53:35 +07:00
bdddbe2daa Merge pull request #3505 from namkazt/patch-8
shader_decode: implement XMAD mode CSfu
2020-03-19 17:41:01 -04:00
38c1e77f01 vk_texture_cache: Silence misc warnings 2020-03-18 20:03:19 -03:00
b6b2e31e5e vk_staging_buffer_pool: Silence unused constant warning 2020-03-18 20:03:19 -03:00
fc51ece7bf vk_rasterizer: Remove unused variable 2020-03-18 20:03:19 -03:00
98d85cdc20 vk_pipeline_cache: Remove unused variable 2020-03-18 20:03:19 -03:00
dab450ec46 maxwell_to_vk: Sielence -Wswitch warning 2020-03-18 20:03:19 -03:00
351816ac38 gl_shader_decompiler: Remove deprecated function and its usages 2020-03-18 20:03:19 -03:00
acf328a71f gl_rasterizer: Silence misc warnings 2020-03-18 20:03:19 -03:00
9f46066bda kepler_compute: Remove unused variables 2020-03-18 20:03:19 -03:00
664fa4ea06 astc: Fix clang build issues 2020-03-18 04:30:25 -03:00
f5658a9fda gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID 2020-03-18 01:28:41 -03:00
edb9cccb36 Merge pull request #3510 from FernandoS27/dirty-write
DirtyFlags: relax need to set render_targets as dirty
2020-03-17 17:29:22 -04:00
f54d2d3114 Merge pull request #3509 from ReinUsesLisp/astc-opts
astc: General changes and optimizations
2020-03-17 17:28:49 -04:00
d787856621 Merge pull request #3518 from ReinUsesLisp/scissor-clears
vk_rasterizer: Implement scissor clears and layered clears
2020-03-17 17:27:15 -04:00
9fdfd58f9f Merge pull request #3519 from ReinUsesLisp/int-formats
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-17 17:26:16 -04:00
1c45c8086e Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
gl_shader_decompiler: Add layer component to texelFetch
2020-03-17 10:53:38 -04:00
53d673a7d3 renderer_opengl: Move some logic to an anonymous namespace 2020-03-16 04:03:34 -03:00
311d2fc768 renderer_opengl: Detect Nvidia Nsight as a debugging tool
Use getenv to detect Nsight.
2020-03-16 03:59:08 -03:00
b16c8e0e8d Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
vk_rasterizer: Fix vertex range assert
2020-03-15 21:26:54 -03:00
7cc46a6faa Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 -03:00
ddafc99776 Merge pull request #3502 from namkazt/patch-3
shader_decode: Reimplement BFE instructions
2020-03-15 21:23:04 -03:00
d64edf21bb Merge pull request #3503 from makigumo/patch-2
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15 21:21:38 -03:00
5afc397d52 gl_shader_decompiler: Implement legacy varyings
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.

To implement these, this commit maps them 1:1 to OpenGL compatibility.
2020-03-15 21:03:59 -03:00
6442e02c5d shader/shader_ir: Track usage in input attribute and of legacy varyings 2020-03-15 21:01:52 -03:00
8e6e55d6f8 shader/shader_ir: Fix clip distance usage stores 2020-03-15 20:53:14 -03:00
464bd5fad7 shader/shader_ir: Change declare output attribute to a switch 2020-03-15 20:49:35 -03:00
86b1f15d9a Merge pull request #3512 from bunnei/fix-renderdoc
renderer_opengl: Keep frames synchronized when using a GPU debugger.
2020-03-15 19:28:43 -03:00
52acb7f9a0 maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats 2020-03-15 18:51:49 -03:00
71cc772988 vk_rasterizer: Implement layered clears 2020-03-15 18:37:19 -03:00
f91046bf8d vk_shader_decompiler: fix linux build 2020-03-15 18:00:14 +01:00
a7131af7d6 vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
2020-03-15 04:04:17 -03:00
8baf98e439 vk_rasterizer: Reimplement clears with vkCmdClearAttachments 2020-03-15 03:40:41 -03:00
c5afe93dcc renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
2020-03-14 17:45:01 -04:00
4373fa8042 gl_device: Add option to check GL_EXT_debug_tool. 2020-03-14 17:39:29 -04:00
4dfd5c84ea Merge pull request #3508 from FernandoS27/page-table
PageTable: move backing addresses to a children class as the CPU page table does not need them.
2020-03-14 16:50:27 -04:00