3a6cd5b3c8
hid: Use player-defined controller type as PREFERRED_CONTROLLER
2018-11-18 23:22:36 -05:00
55ded706d6
hid/npad: Update NPad to use player controller bindings and type
2018-11-18 23:22:36 -05:00
e9145c3e16
hid/touchscreen: Update Touchscreen to use advanced parameters
...
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
3b25426bd9
hid: Add controller bindings for Mouse controller
2018-11-18 23:22:36 -05:00
0fd45e78f4
hid: Add keyboard bindings for Keyboard controller
2018-11-18 23:22:36 -05:00
06cf050c0a
hid: Add controller bindings for DebugPad controller
...
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
c77454b9d0
settings: Add settings for multiple players and controllers
...
Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-18 23:21:33 -05:00
fd5fa48674
settings: Add Native type for keyboard
2018-11-18 23:21:33 -05:00
152422bab1
settings: Add Native type for mouse buttons
2018-11-18 23:21:33 -05:00
0c3e7b7086
Added missing start/end touch attributes to touchscreen
2018-11-18 23:21:33 -05:00
f66c6fe554
Added debugpad skeleton
2018-11-18 23:21:33 -05:00
362b28d052
Added controller helper funcs
2018-11-18 23:21:33 -05:00
a69b9d73f5
Changed polling rate of hid and Right joycon rotation
2018-11-18 23:21:33 -05:00
7fbe2c83a7
Left joycon rotation button remapping
2018-11-18 23:21:33 -05:00
b9c1e4b0e7
Added automatic npad switch based on supported stylesets
2018-11-18 23:21:33 -05:00
beab38601b
Added multi-input support and controller assignment at any port
2018-11-18 23:21:33 -05:00
e34d47e6e3
Merge pull request #1620 from DarkLordZach/ldr-ro
...
ldr_ro: Complete LDR:RO implementation
2018-11-18 19:23:38 -08:00
f08b4cbbc8
Merge pull request #1718 from ogniK5377/lets-go-softlock
...
Implemented CalculateStandardUserSystemClockDifferenceByUser
2018-11-18 19:22:47 -08:00
611141e09f
Merge pull request #1671 from DarkLordZach/vi-disconnect
...
vi: Implement TransactParcel for Disconnect and DetachBuffer
2018-11-18 19:18:46 -08:00
9a1bac840e
Merge pull request #1728 from FearlessTobi/reset-signal
...
svc: ResetSignal is not stubbed
2018-11-18 15:51:32 -05:00
13f79cc5bd
svc: ResetSignal is not stubbed
...
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-18 21:49:17 +01:00
51af996854
ldr_ro: Add error check for memory allocation failure
2018-11-17 21:40:26 -05:00
c91dc417d5
vi: Implement TransactParcel for Disconnect and DetachBuffer
...
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17 17:10:19 -05:00
03f274d8c1
Stubbed am:EnableApplicationCrashReport
2018-11-17 15:05:55 +01:00
0149b4245c
Merge pull request #1711 from ogniK5377/bluetooth-lets-go
...
Added various bluetooth based cmds for palma
2018-11-16 20:08:36 -08:00
6552d75be1
Merge pull request #1719 from bunnei/hwopus-fix
...
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
2018-11-16 20:08:17 -08:00
585e6fd426
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
...
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
2018-11-16 22:54:38 -05:00
c440e8b8e1
Implemented CalculateStandardUserSystemClockDifferenceByUser
...
Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-17 14:01:16 +11:00
d21b2164e9
kernel/errors: Clean up error codes
...
Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
2018-11-16 14:32:30 -05:00
14cede1a0c
Merge pull request #1638 from FreddyFunk/SetMemoryPermission-Stubbed
...
Implement SetMemoryPermission
2018-11-16 10:35:56 -05:00
5b8f70ea2e
Merge pull request #1632 from DarkLordZach/keys-manager-optimizations
...
game_list: Optimize game list refresh
2018-11-16 07:02:37 -08:00
238bc4a077
Merge pull request #1706 from lioncash/file-err
...
file_sys/errors: Clean up error code values
2018-11-16 06:59:07 -08:00
e8899e7027
Added various bluetooth based cmds for palma
...
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
2018-11-17 01:42:17 +11:00
e658118aa9
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
...
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-17 01:40:18 +11:00
5c9c33e8ad
file_sys/errors: Remove currently unused filesystem error codes
...
Rather than keeping around unused values, we can just introduce them as
needed.
2018-11-16 00:18:22 -05:00
edd5b6f12f
file_sys/errors: Get rid of the ErrCodes namespace
...
There's no real point to keeping the separate enum around, especially
given the name of the error code itself is supposed to document what the
value actually represents.
2018-11-16 00:13:50 -05:00
b725d1fdf7
file_sys/errors: Extract FS-related error codes to file_sys/errors.h
...
Keeps filesystem-related error codes in one spot.
2018-11-16 00:13:50 -05:00
87eca5b209
Fixed priority switching edge case for handheld ( #1675 )
...
* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
2018-11-15 20:31:27 -08:00
75640c9c71
Merge pull request #1699 from DarkLordZach/deterministic-rng-3
...
csrng: Use random integer distribution instead of raw engine
2018-11-15 20:18:47 -08:00
8cb2e7d881
csrng: Use random integer distribution instead of raw engine
...
Prevents returning the same value every single call.
2018-11-15 18:44:26 -05:00
f7319b0d3c
Merge pull request #1687 from lioncash/deduplication
...
kernel/thread: Deduplicate scheduler switching code
2018-11-15 14:47:42 -08:00
97605e36f7
Merge pull request #1618 from DarkLordZach/dump-nso
...
patch_manager: Add support for dumping uncompressed NSOs
2018-11-15 14:46:10 -08:00
98060c6f7b
Merge pull request #1691 from lioncash/audren
...
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
2018-11-15 14:44:36 -08:00
c0a9abc3e1
ldr_ro: Implement UnloadNro (command 1)
...
Includes actual unmapping and address error checking.
2018-11-15 12:48:09 -05:00
056fa43dcd
ldr_ro: Fully Implement LoadNro (command 0)
...
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15 12:48:09 -05:00
5e8e7b6019
ldr_ro: Implement UnloadNrr (command 3)
...
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15 12:48:09 -05:00
6cd504feb9
ldr_ro: Fully implement LoadNrr (command 2)
...
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15 12:48:09 -05:00
0276761a1e
process: Make MirrorMemory take state to map new memory as
...
Credits to Subv
2018-11-15 12:48:09 -05:00
8aa17f0480
pl_u: Resize buffers in shared font data getter to what game requests
...
Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-15 12:47:36 -05:00
c6c74248fe
Merge pull request #1697 from lioncash/acc
...
acc/profile_manager: Minor cleanup-related changes
2018-11-14 19:02:25 -08:00