3c125d4134
tmml: Remove index component from coords vec
...
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ec9a78885e
shader: Add 2D and 3D variants to SUATOM and SURED
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Used by Claybook.
2021-07-22 21:51:34 -04:00
4f8b68fb04
shader: Avoid CPU side undefined behavior on I2F
2021-07-22 21:51:34 -04:00
05d41fa9b7
shader: Add support for "negative" and unaligned offsets
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"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
5d170de0b5
shader: Implement ISCADD32I
2021-07-22 21:51:34 -04:00
d093522fac
shader: Fix ImageWrite indexing
2021-07-22 21:51:34 -04:00
b659212dbd
shader: Fix TMML queries
2021-07-22 21:51:34 -04:00
b7764c3a79
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
ec6fc5fe78
glasm: Implement TEX and TEXS instructions
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Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
d54d7de40e
glasm: Rework control flow introducing a syntax list
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
3b6a632237
shader: Add floating-point rounding to I2F
2021-07-22 21:51:31 -04:00
09dc23f971
shader: ISET.X implementation
2021-07-22 21:51:30 -04:00
153a77efee
shader: Stub SR_AFFINITY
2021-07-22 21:51:30 -04:00
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
d621e96d0d
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
fb14820c86
shader: Fix IADD3.CC
2021-07-22 21:51:29 -04:00
d2b54c6e42
shader: Fix VMNMX selector B
2021-07-22 21:51:29 -04:00
7a9dc78398
shader: Refactor atomic_operations_global_memory
2021-07-22 21:51:28 -04:00
427951d6fe
shader: add missing include guard in half_floating_point_helper.h
2021-07-22 21:51:28 -04:00
469f8bb857
shader: Simplify code for local memory
2021-07-22 21:51:28 -04:00
2999028976
shader: Address feedback
2021-07-22 21:51:28 -04:00
881b33da3b
shader: Implement F2F (Imm)
2021-07-22 21:51:28 -04:00
21a878237b
shader: Implement IADD3.CC/.X
2021-07-22 21:51:28 -04:00
f18a6dd1bd
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
0a0818c025
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
be431f5ed0
shader: Implement BFE and BFI CC
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Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
80940b1706
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
95815a3883
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
09165ae189
shader: Document and relax cache control on surface instructions
2021-07-22 21:51:27 -04:00
f263760c5a
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
a6cef71cc0
shader: Implement OUT
2021-07-22 21:51:27 -04:00
dd3432d357
internal_stage_buffer_entry_read: Remove pragma optimize off
2021-07-22 21:51:27 -04:00
4b0172f6de
shader: Stub SR_INVOCATION_INFO
2021-07-22 21:51:27 -04:00
f712084147
shader: Stub ISBERD
2021-07-22 21:51:27 -04:00
2516829e4c
shader: Fix CC in I2I
2021-07-22 21:51:27 -04:00
415c7e46ed
shader: Simplify FLO and throw on CC
2021-07-22 21:51:27 -04:00
2ed80f6b1e
shader: Implement LOP CC
2021-07-22 21:51:27 -04:00
5c61e860e4
shader: Implement SR_THREAD_KILL
2021-07-22 21:51:27 -04:00
c9337a4ae4
shader: Apply sign bit in FCMP (imm)
2021-07-22 21:51:27 -04:00
3db2b3effa
shader: Implement ATOM/S and RED
2021-07-22 21:51:27 -04:00
1be6705408
shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
...
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
8cea39b5a6
shader: Remove outdated comment in F2I
2021-07-22 21:51:27 -04:00
7cb2ab3585
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
094da34456
shader: Fix Windows build issues
2021-07-22 21:51:26 -04:00
5bfcafa0a2
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
...
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc >
2021-07-22 21:51:26 -04:00
5cd3d00167
shader: Fix FCMP immediate variant
2021-07-22 21:51:26 -04:00
56b92bd89c
shader: Fix F2I
2021-07-22 21:51:26 -04:00
dcaf0e9150
shader: Address feedback
2021-07-22 21:51:26 -04:00