3e0727df1b
vfs_offset: Simplify TrimToFit()
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We can simply use std::clamp() here, instead of using an equivalent
with std::max() and std::min().
2018-07-20 22:04:37 -04:00
894b0de0f2
vfs: Make WriteBytes() overload taking a std::vector pass the std::vector by const reference
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Given the data is intended to be directly written, there's no need to
take the std::vector by value and copy the data.
2018-07-20 21:51:30 -04:00
dd09439fee
vfs: Use variable template variants of std::is_trivially_copyable
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Provides the same behavior, but with less writing
2018-07-20 21:47:19 -04:00
05231d8b08
vfs: Amend constness on pointers in WriteBytes() and WriteArrays() member functions to be const qualified
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These functions don't modify the data being pointed to, so these can be
pointers to const data
2018-07-20 21:40:15 -04:00
ffbd51e207
Merge pull request #737 from lioncash/move
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filesys/loader: std::move VirtualFile instances in constructors where applicable
2018-07-20 09:21:15 -07:00
0e9d58e82a
vfs_offset: std::move file and name parameters of OffsetVfsFile
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Avoids potentially unnecessary atomic reference count incrementing and
decrementing, as well as string copying.
2018-07-20 00:04:54 -04:00
bbd6429ecb
partition_filesystem: Return pfs_dirs member variable within GetSubdirectories()
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This should be returned here, otherwise pfs_dirs is effectively only
ever added to, but never read.
2018-07-19 21:08:50 -04:00
f1d7486eac
Merge pull request #703 from lioncash/const
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savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
2018-07-19 08:46:15 -07:00
b0334af05b
Merge pull request #702 from lioncash/initialize
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partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
2018-07-19 08:45:54 -07:00
1bf7ae79c8
Merge pull request #701 from lioncash/moving
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content_archive: Minor changes
2018-07-19 08:41:42 -07:00
88ba94e8a2
savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
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This function doesn't alter class state.
2018-07-18 23:50:07 -04:00
9abc5763b6
partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
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Previously is_hfs and pfs_header members wouldn't be initialized in the
constructor, as they were stored in locals instead. This would result in
things like GetName() and PrintDebugInfo() behaving incorrectly.
While we're at it, initialize the members to deterministic values as
well, in case loading ever fails.
2018-07-18 23:45:22 -04:00
4790bb907d
content_archive: Make IsDirectoryExeFS() take a shared_ptr as a const reference
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There's no need to take this by value when it's possible to avoid
unnecessary copies entirely like this.
2018-07-18 23:19:28 -04:00
87a9bb392b
content_archive: Add missing standard includes
2018-07-18 23:18:59 -04:00
0b566f43a1
content_archive: std::move VirtualFile in NCA's constructor
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Gets rid of unnecessary atomic reference count incrementing and
decrementing.
2018-07-18 23:13:25 -04:00
5e626c774f
vfs: Deduplicate accumulation code in VfsDirectory's GetSize()
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We can just use a generic lambda to avoid writing the same thing twice.
2018-07-18 23:03:27 -04:00
29aff8d5ab
Virtual Filesystem 2: Electric Boogaloo ( #676 )
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* Virtual Filesystem
* Fix delete bug and documentate
* Review fixes + other stuff
* Fix puyo regression
2018-07-18 18:07:11 -07:00
69bfe075b5
General Filesystem and Save Data Fixes ( #670 )
2018-07-17 12:42:15 -07:00
7e5e4f8d7a
FileSys: Append the requested path to the filesystem base path in DeleteFile.
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We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14 10:57:22 -05:00
7230ceb584
Merge pull request #559 from Subv/mount_savedata
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Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11 20:21:52 -07:00
eb6cbfdbd8
savedata_factory: Always create a save directory for games.
2018-07-08 17:05:13 -04:00
913896cbd9
Revert "Virtual Filesystem ( #597 )"
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This reverts commit 77c684c114
.
2018-07-07 20:24:51 -07:00
77c684c114
Virtual Filesystem ( #597 )
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* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
0d46f0df12
Update clang format
2018-07-02 21:45:47 -04:00
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
63f26d5c40
Add support for decrypted NCA files ( #567 )
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* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
2018-06-21 11:16:23 -04:00
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00
5f57a70a7d
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-06-18 19:26:01 -05:00
7c9644646f
general: Make formatting of logged hex values more straightforward
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This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
3f78a61f09
file-sys: convert a StringFromFormat call into fmt::format in GetFullPath()
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Lessens the amount to read and gets rid of the PRIX64 macro, allowing us to use a single string
for the whole path, making it easier to read.
2018-04-25 12:35:37 -04:00
5aafc83cc9
file-sys: Move logging macros over to the new fmt-capable ones
2018-04-25 12:35:33 -04:00
a0179e5ca5
Service/FS: implement IFileSystem::RenameFile
2018-04-24 10:56:05 +03:00
80982748c8
disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory
2018-04-19 21:28:56 -04:00
e61a4dd485
disk_filesystem: Remove redundant initializer in Disk_Directory's constructor
2018-04-19 21:28:07 -04:00
b05f8ea5b5
disk_filesystem: Make constructors explicit where applicable
2018-04-19 21:27:43 -04:00
de580ccdd5
file_sys: Use NGLOG
2018-04-17 09:55:29 -06:00
83aa38b239
file_sys: tweaks
2018-04-16 06:51:59 -06:00
c03795300a
file_sys: Add HFS/PFS helper component
2018-04-16 04:36:25 -06:00
bddad50dd4
fsp_srv: Implement DeleteFile.
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- Used by Binding of Isaac.
2018-04-15 13:15:18 -04:00
88582b84a5
fsp_srv: Implement GetSize and SetSize.
2018-03-31 16:06:45 -04:00
4c06d55a81
FS: Move the file open mode calculation to a separate function.
2018-03-23 14:27:07 -05:00
eff3f60b73
FS: Implemented IFileSystem::CreateDirectory.
2018-03-21 09:55:59 -05:00
6d90d99d12
FS: Implement DiskFileSystem's OpenDirectory interface.
2018-03-19 23:00:37 -05:00
e1d7b9fc2c
FS: Implement DiskFileSystem::GetEntryType for existing files/directories.
2018-03-19 22:59:38 -05:00
a9ba2c2000
FS: Updated the Directory Entry structure to match the Switch.
2018-03-19 22:58:55 -05:00
fc44261dd1
FS: Support the file Append open mode.
2018-03-19 22:57:34 -05:00
c4ca802b9d
FS: Added an SDMC archive factory and registered it to the SDMC archive on startup.
2018-03-19 21:17:15 -05:00
7d6653268f
core: Move process creation out of global state.
2018-03-14 18:42:19 -04:00
84e1c0a430
FS: Use the correct error code when trying to open files that don't exist.
2018-03-04 14:34:48 -05:00
0eefe6e4d1
FS: Make EnsureSaveData create the savedata folder when called for the first time.
2018-03-04 14:30:07 -05:00