Commit Graph

53 Commits

Author SHA1 Message Date
d61df0f400 Merge pull request #12387 from liamwhite/oboe
android: add oboe audio sink
2023-12-19 16:15:07 +01:00
a7731abb72 oboe_sink: specify additional required parameters 2023-12-18 17:27:32 -05:00
797e8fdbc3 oboe_sink: set low latency performance mode 2023-12-17 21:05:00 -05:00
e01c535178 oboe_sink: implement channel count querying 2023-12-17 10:10:14 -05:00
7239547ead android: add oboe audio sink 2023-12-17 01:42:59 -05:00
6851e93296 audio: skip coefficient normalization for downmix 2023-12-16 13:05:55 -05:00
ffbba74c91 Have GetActiveChannelCount return the system channels instead of host device channels 2023-12-16 12:49:28 -05:00
ecaa038b4d audio_core: ignore renderer wait when stream is paused 2023-11-12 23:10:53 -05:00
68ea0a2b72 audio: fix shutdown deadlock in audio renderer 2023-10-13 16:34:31 -04:00
954144e22b audio: allow more latency in cubeb initialization 2023-08-27 12:46:01 -04:00
39c8ddcda2 Pre-test opening a stream for audio backends, fall back to null if not suitable. 2023-08-23 08:33:26 +01:00
04d4b6ab80 (ui,)settings: Use explicit instantiation
Reduces compile times a tad on clang.
2023-07-21 10:56:54 -04:00
d146dd9d12 settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
432f68ad29 configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

configure_audio: Implement ui generation

Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

settings: Make audio settings as enums
2023-07-21 10:56:07 -04:00
ea8d5ef5e8 sink_stream: Resolve heap buffer corruption due to out of bounds write
Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data.
2023-06-30 00:54:23 -04:00
5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
8e56a84566 core_timing: Use CNTPCT as the guest CPU tick
Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
069d7e6be4 android: audio_core: sink_stream: Remove unnecessary check. 2023-06-05 21:47:36 -07:00
cb95d7fe1b Merge pull request #10508 from yuzu-emu/lime
Project Lime - yuzu Android Port
2023-06-05 21:43:43 -07:00
e96a3a1713 audio_renderer: resolve adsp thread deadlock shutdown 2023-06-04 13:00:10 -04:00
40e938376b android: audio_core: Avoid shutdown hang. 2023-06-03 00:06:06 -07:00
9c2b211f12 Audren wait as suggested by ByLaws 2023-05-27 17:38:07 +01:00
d75bcdd077 Smooth out the DSP callback by adding a 5ms wait time limit 2023-05-18 13:03:32 +01:00
740c349820 yuzu-sdl,audio_core: Remove antiquated warning ignore
Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
2023-05-05 03:48:28 -04:00
8908663f12 Use GetGlobalTimeNs as opposed to clock ticks 2023-04-08 21:54:19 +01:00
0afb9631b5 Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-04-03 23:11:36 +01:00
530fe24768 audio_core: No longer stall when sink queue is full
Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
2023-03-27 22:01:41 +01:00
237934b736 Run clang-format 2023-03-27 22:01:41 +01:00
ea5dd02db9 audio: Wait for samples on the emulated DSP side to avoid desyncs
Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
2023-03-27 21:34:28 +01:00
d8fc3f403b audio: Interpolate system manager sample count using host sink sample info
This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
2023-03-26 22:48:57 +01:00
6d77de96da Merge pull request #9796 from liamwhite/current
general: rename CurrentProcess to ApplicationProcess
2023-02-15 17:42:45 -05:00
683019878f remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
45e13b03f3 add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
ceda2d280e general: rename CurrentProcess to ApplicationProcess 2023-02-13 19:03:12 -05:00
7c0dcea96c audio: cubeb: Fix yuzu crashing when it test for latency 2023-02-09 19:38:03 -06:00
22aff09b33 Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
8fd4e44014 audio_core: sink_stream: Hold the suspend lock when process is stalled.
- Prevents us from clashing with other callers trying to un/stall.
2022-11-29 20:32:06 -08:00
9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
4b773b15a6 sdl2_sink: Inline variable init into if condition
Co-authored-by: Mai <mathew1800@gmail.com>
2022-10-16 21:36:40 -04:00
9fe077635e sdl2_sink: Distinguish between capture and non-capture device names
The function prototype appears to care whether we are loading capture
devices or not, and SDL_GetAudioDeviceName has a parameter to use it,
but for some reason it isn't.

This puts `capture` where it goes.
2022-10-16 03:15:54 -04:00
5c7eef3756 sdl2_sink: Check for null string when loading SDL audio devices
Attempting to place a null string into a vector of strings causes an
error that closes the application.

Don't.
2022-10-16 03:14:52 -04:00
d2170075e6 audio_core: Revert sink name to sdl2 2022-10-14 10:59:33 -05:00
8c9e238a7b Choose the SDL audio backend when Cubeb reports too high of a latency 2022-10-09 13:47:59 +01:00
56b8a9ba6e Do not try to pause core timing from the audio thread when using single-core 2022-09-22 01:23:57 +01:00
d5d6322640 sink_stream: Mark GetQueueSize as const 2022-09-16 10:00:52 -04:00
e85bda5f31 Merge pull request #8878 from Kelebek1/remove_pause
Remove pause callbacks from coretiming
2022-09-15 13:50:13 -07:00
2c91fbf7f1 audio_core: Amend documentation tags
Resolves a wackload of -Wdocumentation warnings due to mismatching tags
and whatnot.
2022-09-15 09:47:23 -04:00
e93e898df5 Remove pause callbacks from coretiming 2022-09-13 13:20:35 +01:00
1deecc6f70 Remove a pragma once from a cpp file 2022-09-12 19:27:11 +01:00
2129d040a5 Don't stall with nvdec 2022-09-04 05:41:06 +01:00