Commit Graph

18960 Commits

Author SHA1 Message Date
457dda69cc shader: Clang-format secondary textures 2021-07-22 21:51:34 -04:00
627161c38e shader: Fix secondary textures 2021-07-22 21:51:34 -04:00
dd39b87b0c shader: Adhere to disk shader cache setting 2021-07-22 21:51:34 -04:00
b659212dbd shader: Fix TMML queries 2021-07-22 21:51:34 -04:00
fbf5cdcba0 shader: Fix FSwizzleAdd folding when going through phi nodes 2021-07-22 21:51:34 -04:00
871c9f1ced shader/exception: Fix compilation errors on gcc 2021-07-22 21:51:34 -04:00
b6c087496b glasm: Reduce reg allocation leaks from an exception to a log 2021-07-22 21:51:34 -04:00
56d4a9ebde texture_cache: Reduce invalid image/sampler error severity 2021-07-22 21:51:34 -04:00
b7764c3a79 shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
83db7abae6 glasm: Use integer lod for TXQ 2021-07-22 21:51:33 -04:00
3b595fe8b2 glasm: Prepare XFB from state instead of global registers 2021-07-22 21:51:33 -04:00
e240a62017 glasm: Fix global memory fallbacks 2021-07-22 21:51:33 -04:00
8f3043c3cf Revert "glasm: Skip phi moves on undefined instructions"
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
2aa30353b7 glasm: Remove unintentional '\n' on Undef32 2021-07-22 21:51:33 -04:00
adb591a757 glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
f58f79c85d glasm: Implement Y direction 2021-07-22 21:51:33 -04:00
586c785366 glasm: Skip phi moves on undefined instructions 2021-07-22 21:51:33 -04:00
b9c8814ea9 glasm: Implement undef instructions 2021-07-22 21:51:33 -04:00
8763cc1ff7 glasm: Fix global memory callbacks 2021-07-22 21:51:33 -04:00
a41b2ed391 gl_shader_cache: Add disk shader cache 2021-07-22 21:51:33 -04:00
a49532c8eb video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
eacf18cce9 gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
48aafe0961 glasm: Release phi node registers after they are no longer needed 2021-07-22 21:51:33 -04:00
77ee733c3a glasm: Remove unintentionally committed fmt::prints 2021-07-22 21:51:33 -04:00
70c9281fbf glasm: Fix INeg32 on negative immediates 2021-07-22 21:51:33 -04:00
75fd0079db glasm: Remove unnecessary value types 2021-07-22 21:51:33 -04:00
379b305b4b glasm: Throw when there are register leaks 2021-07-22 21:51:33 -04:00
ca05a13c62 glasm: Catch more register leaks
Add support for null registers. These are used when an instruction has
no usages.

This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.

Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
9fbfe7d676 glasm: Fix usage counting on phi nodes 2021-07-22 21:51:33 -04:00
4017928213 gl_shader_cache: Do not flip tessellation on OpenGL 2021-07-22 21:51:33 -04:00
80884e3270 gl_graphics_program: Fix texture buffer bindings 2021-07-22 21:51:33 -04:00
c721767bcc glasm: Implement global memory fallbacks 2021-07-22 21:51:33 -04:00
0794273870 glasm: Implement int64 add and subtract 2021-07-22 21:51:33 -04:00
7fdf0d7d33 emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:33 -04:00
e30d4fa976 glasm: Implement indirect attribute loads 2021-07-22 21:51:33 -04:00
c8414e686f glasm: Implement image atomics 2021-07-22 21:51:33 -04:00
3a7ca6a7db glasm: Reorder unreachable image atomic insts
Reorder them to the bottom of the file for readability.
2021-07-22 21:51:33 -04:00
e565eb361a glasm: Implement gl_Layer stores 2021-07-22 21:51:33 -04:00
89e341d56a glasm: Implement SampleId 2021-07-22 21:51:33 -04:00
77d8c44b68 glasm: Implement IsHelperInvocation 2021-07-22 21:51:33 -04:00
ddf601919f glasm: Fix EmitVertex's optimization 2021-07-22 21:51:33 -04:00
1bccb43cbe gl_shader_cache: Conditionally use viewport mask 2021-07-22 21:51:33 -04:00
c31521512f gl_shader_cache,glasm: Conditionally use typeless image reads extension 2021-07-22 21:51:33 -04:00
df406246d9 gl_shader_cache: Improve GLASM error print logic 2021-07-22 21:51:33 -04:00
84feabac88 glasm: Implement forced early Z 2021-07-22 21:51:33 -04:00
6bc54e12a0 glasm: Set transform feedback state 2021-07-22 21:51:33 -04:00
69b910e9e7 video_core: Abstract transform feedback translation utility 2021-07-22 21:51:33 -04:00
7dadb2bef3 glasm: Simplify patch reads 2021-07-22 21:51:33 -04:00
b382f57b28 glasm: Fix output patch reads
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
c07cc9d6a5 gl_shader_cache: Pass shader runtime information 2021-07-22 21:51:33 -04:00