Commit Graph

27 Commits

Author SHA1 Message Date
a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
a045e860dd ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
c9bb888adf ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2022-11-11 03:32:53 +01:00
75596c07e0 video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
38e4382f53 Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
752659aef3 Update 3D regs 2022-10-07 14:13:45 +01:00
c864cb5772 Merge branch 'master' into mipmap 2022-09-20 11:56:43 +08:00
9a95c7fa14 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
9533365486 style: General style changes to match with the rest of the codebase 2022-08-31 08:51:47 -04:00
b2a6dde438 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
084d7d6b01 common: Change semantics of UNREACHABLE to unconditionally crash 2022-06-13 20:09:00 -04:00
709d7fd92c GCC 12 fixes 2022-04-28 16:50:34 -04:00
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
1bc7d61b57 video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
41bbb31af4 video_core: Remove unnecesary maybe_unused flag 2022-01-04 21:25:47 -06:00
f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
427bf76e62 gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
e67463df24 shader_environment: Add missing <algorithm> include 2021-09-11 17:19:16 -04:00
258f35515d shader_environment: Receive cache version from outside
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22 21:51:40 -04:00
7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
395bed3a0a shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
5befc0bf87 shader_environment: Fix local memory size calculations 2021-07-22 21:51:35 -04:00
15bdd27cac shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
025b20f96a shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.

Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00