e85466c1ae
psc: stub overlay notification channel
2024-02-21 22:54:05 -05:00
352297d361
psc: rewrite IPmService
2024-02-21 22:26:32 -05:00
6c2d6cff19
psc: move IPmControl, IPmModule, IPmService
2024-02-21 22:26:12 -05:00
e540757279
olsc: rewrite IOlscServiceForSystemService
2024-02-21 20:02:00 -05:00
a8bca24292
olsc: add IRemoteStorageController
2024-02-21 19:47:54 -05:00
5f3c03d6a8
olsc: add IDaemonController
2024-02-21 19:05:19 -05:00
6b956a6951
olsc: rewrite ITransferTaskListController
2024-02-21 18:36:17 -05:00
8689370830
olsc: rewrite INativeHandleHolder
2024-02-21 18:19:48 -05:00
8ffa27b311
olsc: rewrite IOlscServiceForApplication
2024-02-21 18:19:12 -05:00
6334616b44
olsc: move INativeHandleHolder, IOlscServiceForApplication, IOlscServiceForSystemService, ITransferTaskListController
2024-02-21 16:13:01 -05:00
8bbc209950
Merge pull request #13105 from t895/connection-fix
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android: Misc controller fixes
2024-02-21 10:43:46 -05:00
9e1a67b950
fs: add missing mutex header for member ( #13106 )
2024-02-21 16:43:05 +01:00
de5422b1fd
android: Connect controllers with supported styles
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If you tried to connect a controller that was previously configured with an unsupported style for your game, when you try to connect that controller, it will immediately disconnect. This ensures that the controller that is being connected will be changed to the first supported style index before being connected.
2024-02-21 08:37:55 -05:00
45f450fca5
android: Add additional check for hasMapping
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Controls can have no mapping if they are either "[empty]" or and empty string. This was causing an issue if you reset mapping on all controllers and then tried to play a game. The check to determine whether auto mapping was required would fail and leave you will no mapped controllers. This feels a bit like user error but it smooths things out if you forget so I see it as necessary.
2024-02-21 08:17:30 -05:00
9a3fd76b25
android: Enable all controller styles on emulation shutdown
2024-02-21 08:13:54 -05:00
60fc6df407
Merge pull request #13099 from t895/default-fix
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android: Fix extra stick setting default values
2024-02-21 07:02:58 -05:00
2e4a6b7f92
audio: format
2024-02-20 22:51:39 -05:00
5f90bd88da
audio: rewrite IHardwareOpusDecoder
2024-02-20 22:15:38 -05:00
c575a85233
audio: rewrite IAudioDevice
2024-02-20 22:15:38 -05:00
ea4703cb31
audio: rewrite IHardwareOpusDecoderManager
2024-02-20 22:15:38 -05:00
0471e54e5a
audio: rewrite IAudioRenderer
2024-02-20 22:15:38 -05:00
6012c9fe3a
audio: rewrite IAudioRendererManager
2024-02-20 22:15:37 -05:00
f65539504f
audio: split IHardwarweOpusDecoder, move IHardwareOpusDecoderManager
2024-02-20 22:15:37 -05:00
62083fcafd
audio: split IAudioDevice, IAudioRenderer, move IAudioRendererManager
2024-02-20 22:15:37 -05:00
2e5a9cf119
audio: move IFinalOutputRecorderManager{,ForApplet}
2024-02-20 22:15:37 -05:00
a45b8bc9bc
audio: rewrite IAudioOutManager
2024-02-20 22:15:37 -05:00
a05bd3c47e
audio: rewrite IAudioOut
2024-02-20 22:15:37 -05:00
2a2c92f181
audio: rewrite IAudioInManager
2024-02-20 22:15:37 -05:00
f54277364c
audio: rewrite IAudioIn
2024-02-20 22:15:37 -05:00
de2d496e71
android: Fix extra stick setting default values
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The default value was accidentally hardcoded for all extra stick settings
2024-02-20 22:13:59 -05:00
7b5bdd076d
Merge pull request #13095 from liamwhite/ns-oops
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ns: fix alignment of uid type
2024-02-20 21:19:35 -05:00
e0c17a2113
Merge pull request #10529 from liamwhite/critical-spacing
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caches: make critical reclamation less eager and possible in more cases
2024-02-20 23:19:27 -03:00
b107435a3f
ns: fix alignment of uid type
2024-02-20 18:43:44 -05:00
4e1fcd4a63
Merge pull request #13091 from t895/device-renaming
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android: Expose device name setting
2024-02-20 18:30:54 -05:00
ea4a96b45e
Merge pull request #13079 from liamwhite/vi3
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vi: misc fixes
2024-02-20 18:30:47 -05:00
6a90db8c19
android: Expose device name setting
2024-02-20 08:16:38 -05:00
0e5972b0b5
android: Add StringInputSetting settings item
2024-02-20 08:06:56 -05:00
5f7608a7c6
vi: ignore shared buffer destruction failure on termination
2024-02-20 00:02:56 -05:00
668ff0db3a
vi: remove superfluous locking in shared buffer manager
2024-02-19 23:59:35 -05:00
9f159dd62c
nvnflinger/vi: don't recreate buffer queue on open/close
2024-02-19 23:59:35 -05:00
d1eaeeed8c
Import keys from filesystem. ( #13056 )
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* Import keys, re-initialize KeyManager, re-scan vfs, re-populate game list.
* <.< spelling.
* Update based on feedback on #13047 and this PR
* Based on feedback: Don't delete existing files. There's legitimate reasons that someone may want to keep their retail keys and title key handling is resilient to mismatches.
* Update src/yuzu/main.cpp
Co-authored-by: Tobias <thm.frey@gmail.com >
* Remove translation of literal filename/filter format.
* clang-format.
---------
Co-authored-by: Tobias <thm.frey@gmail.com >
2024-02-19 19:18:13 -05:00
10e27a2902
Merge pull request #13086 from t895/clear-button-fix
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android: Fix broken clear button check
2024-02-19 19:18:05 -05:00
f567a41f53
android: Have input overlay follow player 1 style index ( #13085 )
2024-02-19 22:47:21 +01:00
704c62ca01
android: Fix broken clear button check
2024-02-19 15:54:52 -05:00
8d5473e67c
Merge pull request #13031 from german77/btm-interfcae
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service: btm: Migrate service to new IPC
2024-02-19 14:49:42 -05:00
3b1b98c645
android: Fix overlay visibility reset ( #13083 )
2024-02-19 19:44:42 +01:00
daf350f5d3
android: Show done button when configuring input overlay ( #13082 )
2024-02-19 19:26:18 +01:00
ef50277124
Address review comments pt. 2
2024-02-19 19:22:51 +01:00
ba70dc4c13
Address review comments
2024-02-19 19:20:46 +01:00
934e420e36
fs: Refactor to use cmif serialization
2024-02-19 19:20:46 +01:00