Commit Graph

897 Commits

Author SHA1 Message Date
51ddb130c5 Merge pull request #1089 from Subv/neg_bits
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
2018-08-19 17:01:48 -04:00
9b17486be6 Merge pull request #1105 from Subv/convert_neg
Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-19 17:01:20 -04:00
b0eb580931 Merge pull request #1102 from ogniK5377/mirror-clamp-edge
Added WrapMode MirrorOnceClampToEdge
2018-08-19 13:59:41 -04:00
85da529f15 Merge pull request #1101 from Subv/ssy_stack
Shaders: Implemented a stack for the SSY/SYNC instructions.
2018-08-19 13:58:45 -04:00
9baf5de90c Merge pull request #1108 from Subv/front_facing
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 13:21:14 -04:00
731701a2d2 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 2018-08-19 00:14:34 -05:00
9b1c49a9cf Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 2018-08-18 14:48:05 -05:00
8335b2f115 Shader: Implemented the predicate and mode arguments of LOP.
The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).

This is used by Super Mario Odyssey.
2018-08-18 14:36:37 -05:00
71cc482bbd Added WrapMode MirrorOnceClampToEdge
Used by splatoon 2
2018-08-19 02:26:50 +10:00
ff358d97e8 Shaders: Implemented a stack for the SSY/SYNC instructions.
The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
2018-08-18 10:48:12 -05:00
2e95ba2e9c Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
We should definitely audit our shader generator for more errors like this.
2018-08-18 10:22:42 -05:00
63dff47e22 Added predcondition GreaterThanWithNan 2018-08-18 17:49:59 +10:00
504cff2b7a Merge pull request #1096 from bunnei/supported-blits
gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17 22:41:53 -04:00
e341d868ee gl_rasterizer_cache: Remove asserts for supported blits. 2018-08-17 00:10:08 -04:00
da7226442f renderer_opengl: Treat OpenGL errors as critical. 2018-08-17 00:09:27 -04:00
727136a9c9 Merge pull request #1019 from Subv/vertex_divisor
Rasterizer: Manually implemented instanced rendering.
2018-08-17 00:07:06 -04:00
89c3d6a2a3 gl_rasterizer_cache: Treat Depth formats differently from DepthStencil. 2018-08-15 21:24:04 -04:00
91140f6c0a Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. 2018-08-15 09:27:43 -05:00
38592a3b5e Shader/I2F: Implemented the negate I2F_C instruction variant. 2018-08-15 09:25:02 -05:00
40ecdda19e Shader/F2I: Implemented the negate bit in the I2F instruction 2018-08-15 09:18:55 -05:00
5ef447cc0e Shader/F2I: Implemented the F2I_C instruction variant. 2018-08-15 09:16:35 -05:00
11c221cc62 Shader/F2I: Implemented the negate bit in the F2I instruction. 2018-08-15 09:15:55 -05:00
40f83fee6a Merge pull request #1077 from bunnei/rgba16u
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
2018-08-15 09:25:15 -04:00
b1148d269d gl_rasterizer_cache: Cleanup some PixelFormat names and logging. 2018-08-14 23:31:45 -04:00
c5284efd4f Rasterizer: Implemented instanced rendering.
We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.

Instanced vertex arrays are not yet implemented.
2018-08-14 22:25:07 -05:00
8599e1e4fc gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
- Used by Breath of the Wild.
2018-08-14 23:18:34 -04:00
3aad82b1a3 Merge pull request #1069 from bunnei/vtx-sz
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
2018-08-14 23:14:44 -04:00
2a42dea568 Merge pull request #1070 from bunnei/cbuf-sz
gl_rasterizer: Fix upload size for constant buffers.
2018-08-14 23:14:24 -04:00
c8cd1785e6 Merge pull request #1071 from bunnei/fix-ldc
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14 23:14:09 -04:00
991eb4824c Merge pull request #1068 from bunnei/g8r8s
gl_rasterizer_cache: Implement G8R8S format.
2018-08-14 23:13:43 -04:00
6eda9ebbdb Implement Z16_UNORM in PixelFormatFromTextureFormat function
Require by Zelda Breath Of The Wild
2018-08-15 04:14:15 +02:00
5e66a24423 gl_shader_decompiler: Several fixes for indirect constant buffer loads. 2018-08-14 20:47:50 -04:00
290439a6a5 gl_rasterizer: Fix upload size for constant buffers. 2018-08-14 20:44:19 -04:00
dc876fd63a maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. 2018-08-14 20:43:02 -04:00
d8fd3ef4fe gl_rasterizer_cache: Implement G8R8S format.
- Used by Super Mario Odyssey.
2018-08-14 20:41:49 -04:00
4dacb8a4b1 Merge pull request #1058 from greggameplayer/BC7U_Fix
Fix BC7U
2018-08-14 08:03:07 -04:00
6bfcf13187 Fix BC7U 2018-08-14 02:36:00 +02:00
6e52f37d5b renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
- Used by Breath of the Wild.
2018-08-13 18:20:07 -04:00
46fbf6dd92 Merge pull request #1052 from ogniK5377/xeno
Implement RG32UI and R32UI
2018-08-13 12:31:39 -04:00
45cc022ea9 Implement RG32UI and R32UI
Needed for xenoblade
2018-08-13 22:55:16 +10:00
41b77c4e0a maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
- Used by Breath of the Wild.
2018-08-13 01:34:21 -04:00
bdf17fe0cc renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
- Used by Breath of the Wild.
2018-08-13 00:06:22 -04:00
54ef9302a2 Merge pull request #1045 from bunnei/rg8-unorm
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
2018-08-13 00:05:25 -04:00
8fe118bcaa maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
- Used by Breath of the Wild.
2018-08-12 23:09:32 -04:00
c56a0e3c34 renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
- Used by Breath of the Wild.
2018-08-12 23:08:50 -04:00
534abf9d97 gl_shader_decompiler: Implement XMAD instruction. 2018-08-12 18:30:24 -04:00
0eb39922f6 gl_rasterizer: Use a shared helper to upload from CPU memory. 2018-08-12 16:10:26 +02:00
0af7e93763 gl_state: Don't track constant buffer mappings. 2018-08-12 16:10:26 +02:00
6ff7906ddc gl_rasterizer: Use the stream buffer for constant buffers. 2018-08-12 16:10:26 +02:00
ce722e317b gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00