Commit Graph

2469 Commits

Author SHA1 Message Date
ef3768f323 filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00
410062031b filesystem: Add logging to registration getters 2018-08-23 11:52:44 -04:00
eccc77a8c8 Added SharedFonts loading via TTF
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
2018-08-23 14:42:06 +10:00
15cc34b93e Added missing include for pl:u
Should fix any compile errors
2018-08-22 12:39:52 +10:00
99fc32428a PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)
* Added bfttf loading

We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.

* Addressed plu fixups

* Style changes for plu

* Fixed logic error for plu and added more error checks.
2018-08-21 21:31:49 -04:00
ac68c8a605 Merge pull request #1145 from lioncash/fwd-decl
vfs: Replace mode.h include with forward declarations where applicable
2018-08-21 18:00:28 -04:00
29ac15d1b8 vfs: Replace mode.h include with forward declarations where applicable
Avoids the need to rebuild these source files if the mode header
changes.
2018-08-21 15:06:42 -04:00
8dd9cb98ce am: Utilize std::array within PopLaunchParameter()
Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions.
2018-08-21 11:03:14 -04:00
79243b6fa0 Merge pull request #1129 from lioncash/header
romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-21 01:18:04 -04:00
477eee3993 service/filesystem: Use forward declarations where applicable
Avoids the need to rebuild multiple source files if the filesystem code
headers change.

This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 -04:00
19b05c3f55 Merge pull request #1122 from lioncash/acc
acc/profile_manager: General cleanup
2018-08-20 20:54:34 -04:00
dd70ddad7e Merge pull request #1095 from DarkLordZach/sysarchives
filesystem: Add support for loading of system archives
2018-08-20 20:17:57 -04:00
609cb04f3f acc: Replace profile_manager include with a forward declaration
This is only used in a shared_ptr, so we can forward declare it.
2018-08-20 19:48:57 -04:00
eb88fedc5d acc: Simplify WriteBuffer call within LoadImage()
We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
2018-08-20 19:48:57 -04:00
f5b132676f acc: Correct IProfile's constructor initializer list order
Arranges them in the order the members would be initialized
2018-08-20 19:48:57 -04:00
0fcdf37917 acc: Remove unused DEFAULT_USER_ID
This is no longer used, so it can be removed.
2018-08-20 19:48:57 -04:00
350f6e0aa4 profile_manager: Use INVALID_UUID in the initializer of last_opened_user
Makes it a little bit more self-documenting.
2018-08-20 19:48:57 -04:00
9d8f19d7bf profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
2018-08-20 19:48:57 -04:00
38cd4e9c61 profile_manager: Use type aliases for username data, profile data, and user arrays
Avoids the need to repeatedly specify the whole array type in multiple
places.
2018-08-20 19:48:57 -04:00
f9a26d468c profile_manager: Take ProfileInfo by const reference where applicable
ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
2018-08-20 19:48:57 -04:00
1277556c69 profile_manager: Make array parameter to CreateNewUser a const reference
This doesn't modify the passed in array, so this can be a const
reference.
2018-08-20 19:48:57 -04:00
dfdf4a46fe profile_manager: Remove unnecessary static
This can just be constexpr like the others
2018-08-20 19:48:57 -04:00
69dd37d874 profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
2018-08-20 19:48:57 -04:00
f13a66b963 profile_manager: Move UUID generation function to the cpp file
This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
2018-08-20 19:48:53 -04:00
9e9a4bb3a7 profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
2018-08-20 17:18:31 -04:00
185b35bfcd Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermission
Added CheckFreeCommunicationPermission
2018-08-20 11:00:26 -04:00
943771e703 Merge pull request #1017 from ogniK5377/better-account
New account backend to allow for future extended support
2018-08-20 10:59:15 -04:00
8a88110060 Added CheckFreeCommunicationPermission
This fixes save files not loading in splatoon 2
2018-08-20 18:14:49 +10:00
27da7bc9da filesystem: Add support for loading of system archives 2018-08-18 21:28:23 -04:00
2003771789 Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)
* Used by Mario Tennis Aces
2018-08-17 00:23:08 -04:00
cef35e7c9c correct coding style 2018-08-16 23:46:06 +02:00
928e78dced Implement GetDefaultDisplayResolutionChangeEvent
Require by Toki Tori and Toki Tori 2+
2018-08-16 23:25:54 +02:00
c594ec3417 Merge pull request #1005 from DarkLordZach/registered-fmt
file_sys: Add support for registration format
2018-08-15 23:11:58 -04:00
c00b374e78 Merge pull request #1078 from lioncash/message
lm: Handle threads and modules within the logger
2018-08-15 18:53:47 -04:00
cee6a7ab55 Merge pull request #1080 from lioncash/ret
sm/controller: Correct return value of QueryPointerBufferSize
2018-08-15 18:25:05 -04:00
aac5792a2b kernel/server_session: Add IsSession() member function
Allows querying the inverse of IsDomain() to make things more readable.
This will likely also be usable in the event of implementing
ConvertDomainToSession().
2018-08-15 06:50:50 -04:00
5752454629 sm/controller: Correct return value of QueryPointerBufferSize
This should be returning a u16 according to Switch Brew.
2018-08-15 06:16:10 -04:00
b74df62959 lm: Use LOG_DEBUG for printing out trace logs
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
2018-08-15 01:07:41 -04:00
e0b0f4eece lm: Handle threads and modules within the logger
The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.

Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game).
2018-08-15 01:05:50 -04:00
409d2e07c2 Merge pull request #1056 from lioncash/mm
mm_u: Move interface class into the cpp file
2018-08-14 21:47:07 -04:00
d1520410a3 Merge pull request #1055 from lioncash/init
audout_u: Correct IAudioOut initializer list order
2018-08-14 08:03:33 -04:00
b6c47b578f mm_u: Forward all old variants of functions to the new ones
Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-13 18:59:10 -04:00
9d09d92c56 mm_u: Move implementation class into the cpp file
Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header.
2018-08-13 18:59:07 -04:00
57d007e545 audout_u: Correct IAudioOut initializer list order
Orders elements in the precise order they'll be initialized.
2018-08-13 18:23:59 -04:00
76fad8410d Registered missing channel devices 2018-08-13 14:03:50 +10:00
92492ee23b Added missing channel devices 2018-08-13 14:00:27 +10:00
cf0a7cd1c1 vfs: Make type hierarchy objects classes instead of structs
struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
2018-08-12 16:55:40 -04:00
4cafc24a4e Merge pull request #1035 from ogniK5377/audio-dev-revision-info
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
68c44ca0ee Merge pull request #1028 from ogniK5377/aoa
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
66f4f86a82 GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00