Commit Graph

381 Commits

Author SHA1 Message Date
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
6b9cc0ed23 Refactor AccelerateDMA code 2023-03-06 22:57:45 -05:00
8a3411b417 Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00
b5bcd8c71b configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
090bc588e5 texture_cache: Add async texture decoding 2023-02-22 00:26:07 -05:00
93cf2b3ca8 texture_cache: OpenGL: Implement MSAA uploads and copies 2023-02-11 15:43:07 -05:00
d5fc56db4b Move to Clang Format 15
Depends on https://github.com/yuzu-emu/build-environments/pull/69

clang-15 primary run
2023-01-29 17:49:42 -07:00
c2fb7b64ce texture_cache: Adjust image view sizes by MSAA samples 2023-01-28 00:15:29 -05:00
013b689153 video_core: Implement opengl/vulkan draw_texture 2023-01-05 12:41:33 +08:00
03ccd8bf43 Texture Cache: Implement async texture downloads. 2023-01-03 22:52:15 -05:00
3630bfaef3 RasterizerMemory: Add filtering for flushing/invalidation operations. 2023-01-01 16:43:58 -05:00
7584d36922 texture_cache: Use Common::ScratchBuffer for swizzle buffers 2022-12-25 15:47:41 -05:00
1209d428f1 texture_cache: Use pre-allocated buffer for texture downloads 2022-12-25 15:38:36 -05:00
c448b3af2f texture_cache: Use pre-allocated buffer for texture uploads 2022-12-25 15:38:36 -05:00
22aff09b33 Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
7356ab1de6 GPU: Implement additional render target formats. 2022-11-24 20:35:44 +01:00
957840be91 Fermi2D: Rework blit engine and add a software blitter. 2022-11-24 20:35:44 +01:00
9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
75596c07e0 video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
c7e079a5d4 general: Resolve -Wunused-lambda-capture and C5233 2022-10-22 15:02:04 -04:00
f16db300c6 format_lookup_table: Implement R32_B24G8 with D32_FLOAT_S8_UINT
This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT.

Used in Persona 5 Royal
2022-10-21 01:54:57 -04:00
ddf5577799 video_core: Fix spelling of "synchronize" 2022-10-16 00:50:53 -04:00
752659aef3 Update 3D regs 2022-10-07 14:13:45 +01:00
fedd983f96 general: Format licenses as per SPDX guidelines 2022-10-06 21:00:54 +02:00
ada09778d9 Vulkan Texture Cache: Limit render area to the max width/height of the targets. 2022-10-06 21:00:53 +02:00
8fd1d769fe ImageBase: Basic fixes. 2022-10-06 21:00:53 +02:00
fd7afda1e8 VideoCore: Implement formats needed for N64 emulation. 2022-10-06 21:00:53 +02:00
f5fd6b5c86 DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
e44ac8b821 Texture Cache: Fix GC and GPU Modified on Joins. 2022-10-06 21:00:52 +02:00
f350c3d74e Texture cache: Fix the remaining issues with memory mnagement and unmapping. 2022-10-06 21:00:52 +02:00
9cf4c8831d Texture cache: Fix dangling references on multichannel. 2022-10-06 21:00:52 +02:00
e462191482 Refactor VideoCore to use AS sepparate from Channel. 2022-10-06 21:00:52 +02:00
bb74973bba General: Rebase fixes. 2022-10-06 21:00:52 +02:00
6fc4012396 VideoCore: Extra Fixes. 2022-10-06 21:00:52 +02:00
3f8e7a5585 VideoCore: Fix channels with disk pipeline/shader cache. 2022-10-06 21:00:51 +02:00
139ea93512 VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
1a49991676 Texture Cache: Add ASTC 10x5 Format. 2022-10-06 16:45:40 +02:00
14e9de6678 code: dodge PAGE_SIZE #define
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable

Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`

PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix

Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive

Core::Memory   12 bits (4096)
QueryCacheBase 12 bits
ShaderCache    14 bits (16384)
TextureCache   20 bits (1048576, or 1MB)

Fixes #8779
2022-08-19 16:08:40 -07:00
aec129c1ab renderer_(gl/vk): Implement ASTC_10x6_UNORM
- Used by Monster Hunter Rise Update 10.0.2
2022-07-05 20:33:43 -04:00
084d7d6b01 common: Change semantics of UNREACHABLE to unconditionally crash 2022-06-13 20:09:00 -04:00
01cf05bc75 chore: add missing SPDX tags
Follow-up to 99ceb03a1c
2022-04-28 18:24:11 +02:00
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
f783883bf8 video_core: implement formats for N64 emulation 2022-04-14 11:06:27 -04:00
02473ea7d5 Revert "texture_cache/util: Remove unneeded ReadBlockUnsafe" 2022-04-04 16:26:53 -07:00
494c41dd5a texture_cache/util: Remove unneeded ReadBlockUnsafe
This call was reading GPU memory into the dst buffer, which is then overwritten by the SwizzleTexture call.
2022-04-04 15:57:54 -04:00
e9e671d101 GPU Garbage Collection: Fix regressions. 2022-04-01 01:36:24 +02:00
af04f8b8e9 Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory." 2022-03-26 12:38:30 -07:00
7a9d9e575b Texture Cache: Add Cached CPU system. 2022-03-25 04:24:05 +01:00
9edbbf2af4 Garbage Collection: Final tuning. 2022-03-25 01:51:52 +01:00
5e982a7812 Buffer Cache: Tune to the levels of the new GC. 2022-03-25 01:51:51 +01:00