c892359d1b
shader: Add copy constructor to instructions
2021-11-16 22:11:28 +01:00
95761cc6a7
shader: Add integer division opcodes
2021-11-16 22:11:28 +01:00
fb924ea85c
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
194579bc4f
ShaderCache: Fix Phi Nodes Type on OGL.
2021-11-01 22:26:17 +01:00
c50ad56bf5
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-10-31 19:34:15 +01:00
907dfbea71
structured_control_flow: Skip reordering nested demote branches.
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Nested demote branches add complexity with combining the condition if it has not been initialized yet. Skip them for the time being.
2021-08-30 11:46:25 -04:00
4fda7f1c82
structured_control_flow: Conditionally invoke demote reorder pass
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This is only needed on select drivers when a fragment shader discards/demotes.
2021-08-30 11:46:24 -04:00
862dc2b2b3
structured_control_flow: Add DemoteCombinationPass
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Some drivers misread data when demotes are interleaved in the program. This moves demote branches to be checked at the end of the program.
Fixes "wireframe" issue in Pokemon SwSh on some drivers
2021-08-28 11:35:25 -04:00
a98f14e9b0
Merge pull request #6722 from ReinUsesLisp/xmad-opts
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shader: Fold integer FMA from Nvidia's pattern
2021-07-29 18:45:37 -07:00
c0f99558fb
Merge pull request #6724 from lioncash/nodisc-shader
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shader_recompiler: Remove unnecessary [[nodiscard]] instances
2021-07-26 16:35:21 -03:00
06ca911621
shader_recompiler: Remove unnecessary [[nodiscard]] instances
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[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
0b67df1f7c
control_flow: Fix duplicate switch case in OpcodeToken
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This previously duplicated the case of the PBK case above it.
2021-07-26 04:16:34 -04:00
f6f0383b49
shader: Add TryInstRecursive utility to values
2021-07-26 01:31:05 -03:00
7f13104c17
shader: Support out of bound local memory reads and immediate writes
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Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).
Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
2021-07-22 21:51:41 -04:00
fc7bed21b5
shader: Implement ISETP.X
2021-07-22 21:51:40 -04:00
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
2021-07-22 21:51:40 -04:00
49946cf780
shader_recompiler, video_core: Resolve clang errors
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Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
2021-07-22 21:51:40 -04:00
2235a51b5d
shader: Manually convert from array<u32> to bitset instead of using bit_cast
2021-07-22 21:51:40 -04:00
11f04f1022
shader: Ignore global memory ops on devices lacking int64 support
2021-07-22 21:51:40 -04:00
2e5af95541
shader: GCC fmt 8.0.0 fixes
2021-07-22 21:51:40 -04:00
b9069c7891
shader: Account for 33-bit IADD3 scenario
2021-07-22 21:51:40 -04:00
b21bf79bd2
shader: Only apply shift on register mode for IADD3
2021-07-22 21:51:39 -04:00
8612b5fec5
shader: Use std::bit_cast instead of Common::BitCast for passthrough
2021-07-22 21:51:39 -04:00
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ecd6b4356b
shader: Only verify shader when graphics debugging is enabled
2021-07-22 21:51:39 -04:00
fb166b5ff4
shader: Emulate 64-bit integers when not supported
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Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
4397053d5c
shader: Remove IAbs64
2021-07-22 21:51:39 -04:00
a7536825df
shader_recompiler: Fix IADD3 input partitioning
2021-07-22 21:51:39 -04:00
808ef97a08
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
1d182fc0f5
shader: Calibrate loop safety threshold
2021-07-22 21:51:38 -04:00
1091995f8e
shader: Simplify MergeDualVertexPrograms
2021-07-22 21:51:38 -04:00
374eeda1a3
shader: Properly manage attributes not written from previous stages
2021-07-22 21:51:38 -04:00
cbbca26d18
shader: Add support for native 16-bit floats
2021-07-22 21:51:38 -04:00
376aa94819
shader: Rename maxwell/program.h to translate_program.h
2021-07-22 21:51:38 -04:00
7ac55c2a75
shader: Fix loop safety to SSA pass
2021-07-22 21:51:35 -04:00
61cd7dd301
shader: Add logging
2021-07-22 21:51:35 -04:00
373f75d944
shader: Add shader loop safety check settings
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Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
487057b8d2
shader: Comment why the array component is not read in TMML
2021-07-22 21:51:35 -04:00
3c125d4134
tmml: Remove index component from coords vec
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The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
562af30181
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
ec9a78885e
shader: Add 2D and 3D variants to SUATOM and SURED
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Used by Claybook.
2021-07-22 21:51:34 -04:00
4f8b68fb04
shader: Avoid CPU side undefined behavior on I2F
2021-07-22 21:51:34 -04:00
05d41fa9b7
shader: Add support for "negative" and unaligned offsets
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"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
5d170de0b5
shader: Implement ISCADD32I
2021-07-22 21:51:34 -04:00
329dea217d
shader: Always initialize up reference in structure control flow
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Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
d093522fac
shader: Fix ImageWrite indexing
2021-07-22 21:51:34 -04:00
b659212dbd
shader: Fix TMML queries
2021-07-22 21:51:34 -04:00
b7764c3a79
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
8f3043c3cf
Revert "glasm: Skip phi moves on undefined instructions"
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Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
586c785366
glasm: Skip phi moves on undefined instructions
2021-07-22 21:51:33 -04:00