Commit Graph

218 Commits

Author SHA1 Message Date
88d3de4e85 settings: Split enums to new file 2023-07-21 10:56:07 -04:00
4c4bc134a9 settings, uisettings: Initialize linkage counter 2023-07-21 10:56:07 -04:00
8e15146026 configure_system: Implement with for loop 2023-07-21 10:56:07 -04:00
cdb5dea269 settings: Move runtime and save to parameters
These don't need to be whole new types.
2023-07-21 10:56:07 -04:00
464aad52cd settings: Add UiGeneral class 2023-07-21 10:56:07 -04:00
d35577d3ed configuration: Implement slider 2023-07-21 10:56:07 -04:00
3a7a5edcea settings: Define base renderer runtime modifiable settings 2023-07-21 10:56:07 -04:00
a4de202cbd settings: Add anisotropy mode enum 2023-07-21 10:56:07 -04:00
cfb63c68db shared_translation: Finish using int ids 2023-07-21 10:56:07 -04:00
bafd569b47 settings,uisettings: Add IDs to settings 2023-07-21 10:56:07 -04:00
f8435d676f configure_graphics: Partial runtime implementation 2023-07-21 10:56:07 -04:00
75d7e40113 settings: Recategorize a bit
Will help with generating config UI later.
2023-07-21 10:56:07 -04:00
a007ac6b9c configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
2023-07-21 10:56:07 -04:00
60773194a0 settings: Add a registry of settings
LoadString: Sanitize input

settings: Handle empty string, remove redundant category

settings: Rename Input to Controls, FS to DataStorage

settings: Fix Controls groups information

settings: Move use_docked_mode to System (again)

settings: Document

settings: Add type identification function

settings: Move registry into values

settings: Move global_reset_registry into values

settings: Separate AdvGraphics from Renderer

settings: More document

squash

settings: Use linkage object

uisettings: Move registry into settings

Probably wont build without

uisettings: Use settings linkage object

config: Load settings with a map

Uses the new all_settings vector to load settings.

qt-config: Rename settings category

qt config: Rename to read category

config: Read/write contols category with for_each

This is extremely limited due to the complexity of the Controls group,
but this handles the the settings that use the interface.

qt-config: Use new settings registry

qt-config: Read/write advgrphics

qt-config: Use settings linkage object

yuzu_cmd: Load setting off of vector

cmd-config: Finish settings rename

config: Read controls settings group with for_each

cmd/config: Move registry into values

cmd: Read adv graphics

cmd-config: Use settings linkage object
2023-07-21 10:56:07 -04:00
4133165607 settings,core,config_sys: Remove optional type from custom_rtc, rng_seed
core: Fix MSVC errors
2023-07-21 10:56:07 -04:00
5ccfaf0517 settings: Pool SetGlobal functions 2023-07-21 10:56:07 -04:00
5cffa34288 settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
3f407417c1 input_common: Tune mouse controls 2023-06-28 21:04:33 -06:00
20111c86b6 Merge pull request #10495 from bm01/master
input_common: Redesign mouse panning
2023-06-27 11:21:28 -04:00
8d6aefdcc4 video_core: optionally skip barriers on feedback loops 2023-06-14 14:11:46 -04:00
8e3d4e3396 input_common: Redesign mouse panning 2023-06-12 00:47:52 +02:00
6c34adb1de nvnflinger: allow locking framerate during video playback 2023-06-08 01:15:51 -04:00
415c78b87c textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
bbb6b58aa4 Merge pull request #10181 from lat9nq/intel-compute-toggle
configure_graphics: Add option to enable compute pipelines for Intel proprietary
2023-05-15 12:05:24 -04:00
1968cc7b10 service: nfp: Allow to load with a different amiibo id 2023-05-09 17:51:59 -06:00
92da86290c Settings: add option to enable / disable reactive flushing 2023-05-07 23:46:12 +02:00
725aacb4bc settings: Add enable compute pipelines
For the Intel proprietary driver's deficiencies.

settings: Restore compute option global state
2023-05-07 01:06:20 -04:00
3547248ec2 Merge pull request #10125 from lat9nq/vsync-select
configuration: Expose separate swap present modes
2023-05-06 21:55:39 -07:00
ae59ffc56c settings: remove pessimistic flushing 2023-05-03 18:52:42 -04:00
627022bef9 Merge pull request #10124 from liamwhite/pebkac
settings: rename extended memory layout to unsafe, move from general to system
2023-05-03 10:52:45 -04:00
2528cf7c54 settings: Enable FIFO relaxed
Not entirely sure if we need this, but there's also no reason not to
support it.

settings: Give VSyncMode values
2023-05-02 21:51:30 -04:00
6f0929df82 configuration: Expose separate swap present modes
Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.

If a mode isn't available in Vulkan, it defaults to FIFO.
2023-05-02 21:51:29 -04:00
f403d27941 vk_present_manager: Add toggle for async presentation 2023-05-01 23:13:24 +03:00
2cd9e1ecb6 settings: rename extended memory layout to unsafe, move from general to system 2023-04-30 14:24:22 -04:00
4562f7af9a Merge pull request #9906 from german77/metroid2
input_common: Increase mouse sensitivity range
2023-03-08 10:43:38 -08:00
9a9e5844d3 input_common: Increase mouse sensitivity range 2023-03-07 19:31:52 -06:00
c161e3f433 fix typo in settings.h
Intial -> Initial
2023-03-06 20:28:47 +09:00
ff11fdb07e Revert "yuzu: config: Remove player 8 and 9 from config file" 2023-02-26 14:39:13 -06:00
26c1edf2f0 Merge pull request #9849 from ameerj/async-astc
texture_cache: Add asynchronous ASTC texture decoding
2023-02-26 09:20:12 -05:00
60688bf0d5 yuzu: config: Remove player 8 and 9 from config file 2023-02-25 22:20:32 -06:00
b5bcd8c71b configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
acba9a6b76 input_common: Reintroduce custom pro controller support 2023-02-09 20:08:54 -06:00
d5fc56db4b Move to Clang Format 15
Depends on https://github.com/yuzu-emu/build-environments/pull/69

clang-15 primary run
2023-01-29 17:49:42 -07:00
2d802893e7 input_common: Disable SDL driver with switch controllers 2023-01-19 18:05:20 -06:00
d7dbd8e774 Update settings.h 2023-01-13 04:56:25 -03:00
3ba53f2511 1.5X resolution scaler option 2023-01-13 02:34:24 -03:00
0df43e4e07 renderer_vulkan: disable turbo by default 2023-01-08 11:38:30 -05:00
020dbcdbc7 Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
f4626512ff config: Better wording for VK pipeline cache option and enable by default 2023-01-05 21:03:01 +01:00
16809c1fa7 video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00