521c4c33b5
kernel/thread: Resolve -Wswitch warnings
2020-04-15 13:48:14 -04:00
eb676c343a
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
...
- Used by Animal Crossing: New Horizons.
2020-04-14 22:28:41 -04:00
e366b4ee1f
Merge pull request #3660 from bunnei/friend-blocked-users
...
service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14 16:59:46 -04:00
fc35803f91
file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:25:55 -04:00
598740f1dd
service: friend: Stub IFriendService::GetBlockedUserListIds.
...
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00
a9f866264d
Merge pull request #3606 from ReinUsesLisp/nvflinger
...
service/vi: Partially implement BufferQueue disconnect
2020-04-12 11:44:48 -04:00
75e39f7f88
Merge pull request #3635 from FernandoS27/buffer-free
...
Buffer queue: Correct behavior of free buffer.
2020-04-11 17:58:15 -03:00
51c6688e21
Merge pull request #3594 from ReinUsesLisp/vk-instance
...
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
486a42c45a
Buffer queue: Correct behavior of free buffer.
...
This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
2020-04-10 16:44:28 -04:00
8c0ba9c6fe
service/vi: Partially implement BufferQueue disconnect
2020-04-10 01:00:50 -03:00
36f607217f
Merge pull request #3610 from FernandoS27/gpu-caches
...
Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
913f42a3a7
Memory: Address Feedback.
2020-04-08 13:40:46 -04:00
bf1d66b7c0
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
...
Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
27f122c48c
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
...
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
7fcd0fee6d
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
9c0f40a1f5
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
9d8886b1a4
Merge pull request #3563 from bunnei/fix-ldr-memstate
...
services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 -04:00
825a6e2615
Merge pull request #3552 from jroweboy/single-context
...
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
224a75d839
capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication ( #3571 )
...
* Organize capture services into individual files
* Stub GetAlbumContentsFileListForApplication
* Address feedback
2020-03-31 19:16:36 -04:00
2c9879d2eb
Merge pull request #3568 from bunnei/time-calcspan
...
services: time: Implement CalculateSpanBetween.
2020-03-29 00:03:55 -04:00
ffe1e2b5ec
Merge pull request #3562 from perillamint/vrsvc
...
am: Implement VR related APIs
2020-03-28 13:32:52 -04:00
8a6a25e4b6
services: hid: Stub InitializeSevenSixAxisSensor.
...
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27 10:48:01 -04:00
a60f34a850
services: time: Implement CalculateSpanBetween.
...
- Used by Super Smash Bros. Ultimate.
2020-03-27 10:42:13 -04:00
a429644672
am: Implement VR related APIs
...
Implement (and stub) VR related APIs in AM sysmodule.
This fixes issue #2938
2020-03-27 18:22:28 +09:00
5228bd0bb9
services: ldr: Fix MemoryState for read/write regions of NROs.
...
- Fixes #3541 , used by Final Fantasy VIII Remastered.
2020-03-26 15:52:59 -04:00
cf9c94d401
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
282adfc70b
Frontend/GPU: Refactor context management
...
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
f8382c9d9d
Merge pull request #3524 from FearlessTobi/port-5106
...
Port citra-emu/citra#5106 : "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
2020-03-24 16:50:58 -04:00
4afebf26b6
sm/controller: Increase PointerBufferSize
...
This increases the PointerBufferSize as a lager one is required by some services.
This change is still not hw-accurate, but it is proven to work in Ryujinx.
Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize .
2020-03-23 03:19:30 +01:00
e731c4b991
Merge pull request #3477 from FearlessTobi/webapplet-shit
...
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
2020-03-22 13:11:02 -04:00
977418c65b
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
...
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet.
From a user perspective, this obviously isn't great as the game just softlocks.
With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally.
This works around https://github.com/yuzu-emu/yuzu/issues/2852 .
2020-03-22 16:01:13 +01:00
06dea163fa
set: implement GetRegionCode
2020-03-19 10:37:42 +01:00
bc681dc555
Merge pull request #3527 from FearlessTobi/output-mode
...
yuzu: Save sound output mode and set it to Stereo by default
2020-03-18 23:19:22 -04:00
ac7ee21331
time_zone_content_manager: Fix out of bounds read
...
There were cases where raw_data didn't contain enough
space to hold the zero terminator.
This was caught with -fsanitize=address.
2020-03-18 19:06:16 -03:00
cdeadd448b
yuzu: Save sound output mode and set it to Stereo by default
2020-03-17 19:03:00 +01:00
eae2ed6b07
gdbstub: small logic bug fix with defer_start
2020-03-17 11:18:39 +01:00
38036eb1c8
gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization
2020-03-17 11:18:13 +01:00
ca2d228c9d
Merge pull request #3497 from FernandoS27/microprogfile-extend
...
Small corrections and features to microprofile
2020-03-12 12:14:03 -04:00
95b804ff05
NVFlinger: Do the microprofile Flip after processing a valid frame.
2020-03-12 10:52:44 -04:00
e891ff9a0c
framebuffer_layout.h: drop the use of enum for screen dimensions.
...
+clang format
2020-03-11 14:22:28 -03:00
22e825a3bc
Merge pull request #3301 from ReinUsesLisp/state-tracker
...
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
...
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
dba112e510
core: hle: Implement separate A32/A64 SVC interfaces.
2020-03-02 21:52:03 -05:00
c083ea7d78
core: Implement separate A32/A64 ARM interfaces.
2020-03-02 21:51:57 -05:00
6fc485a607
core: loader: Remove check for 32-bit.
2020-03-02 21:43:15 -05:00
64facb403e
core: dynarmic: Add CP15 from Citra.
2020-03-02 21:43:15 -05:00
08c638f249
Merge pull request #3464 from FernandoS27/jit-fix
...
ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-03-02 21:41:43 -05:00
eed789d0d1
video_core: Reintroduce dirty flags infrastructure
2020-02-28 17:56:41 -03:00
7ee6065178
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
969357af1a
Merge pull request #3430 from bunnei/split-presenter
...
Port citra-emu/citra#4940 : "Split Presentation thread from Render thread"
2020-02-27 19:51:55 -05:00