6fcc7e9c36
gl_shader_decompiler: F2F_R instruction: Implement abs.
2018-05-29 23:52:54 -04:00
68937a662d
gl_shader_decompiler: Partially implement F2F_R instruction.
2018-05-29 23:10:44 -04:00
0d843eaba6
gl_rasterize_cache: Invert order of tex format RGB565.
2018-05-29 22:16:18 -04:00
d809f65827
Merge pull request #472 from bunnei/greater-equal
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gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27 12:14:30 -04:00
7f155ba713
Merge pull request #476 from Subv/a1bgr5
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GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 12:14:08 -04:00
7ddc872b52
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 09:02:05 -05:00
c23ce3365d
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-25 23:21:29 -04:00
ee53688ca7
shader_bytecode: Implement other variants of FMNMX.
2018-05-25 23:18:50 -04:00
e2cdf54177
Shader: Implemented compound predicates in fset.
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You can specify a predicate in the fset instruction:
Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24 17:39:59 -05:00
126270d963
Shader: Implemented compound predicates in fsetp.
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You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
2018-05-24 17:22:36 -05:00
898f0fa029
Merge pull request #458 from Subv/fmnmx
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Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
2dbfcd32d7
Merge pull request #451 from Subv/gl_array_size
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GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20 20:00:40 -05:00
8440cef223
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 17:53:06 -05:00
98b143c2d6
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
2018-05-19 11:36:38 -05:00
370ab5df9b
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
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The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19 11:36:09 -05:00
21959ddfef
GLRenderer: Log the shader source code when program linking fails.
2018-05-19 11:19:34 -05:00
7c9644646f
general: Make formatting of logged hex values more straightforward
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This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
225ff1130f
Merge pull request #422 from bunnei/shader-mov
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Shader instructions MOV_C, MOV_R, and several minor GPU things
2018-04-29 21:47:42 -04:00
08b8fcbe6d
gl_shader_decompiler: Implement MOV_R.
2018-04-29 16:05:18 -04:00
316327f487
maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8.
2018-04-29 16:05:17 -04:00
da32c648bf
Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions.
2018-04-29 12:49:41 -05:00
a71346cd7c
gl_shader_decompiler: Implement MOV_C.
2018-04-29 13:13:13 -04:00
0c01c34eff
gl_shader_decompiler: Partially implement I2I_R, and I2F_R.
2018-04-28 20:03:19 -04:00
e73927cfc2
gl_shader_decompiler: More cleanups, etc. with how we handle register types.
2018-04-28 20:03:19 -04:00
c691fa4074
GLSLRegister: Simplify register declarations, etc.
2018-04-28 20:03:19 -04:00
a7b5ab4d9a
gl_shader_decompiler: Implement MOV32_IMM instruction.
2018-04-28 20:03:18 -04:00
6b365f7703
Merge pull request #408 from bunnei/shader-ints-p2
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gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
2018-04-27 16:06:09 -04:00
16198f979e
renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents
2018-04-27 12:09:35 -04:00
e6242ab5e6
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
2018-04-27 11:49:26 -04:00
8475496630
general: Convert assertion macros over to be fmt-compatible
2018-04-27 10:04:02 -04:00
c9d7abe9c9
gl_shader_decompiler: Boilerplate for handling integer instructions.
2018-04-26 14:38:42 -04:00
37fa9a15cd
gl_shader_decompiler: Move color output to EXIT instruction.
2018-04-26 14:38:41 -04:00
f81b915fd8
Merge pull request #396 from Subv/shader_ops
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Shaders: Implemented the FSET instruction.
2018-04-25 22:42:54 -04:00
1740aa5444
Shaders: Implemented the FSET instruction.
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This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise.
2018-04-25 12:52:32 -05:00
b7551e457b
video-core: Move logging macros over to new fmt-capable ones
2018-04-25 09:13:57 -04:00
0369ee7248
Shaders: Added decodings for the FSET instructions.
2018-04-24 22:42:54 -05:00
c30cd898fc
renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.
2018-04-24 22:31:46 -04:00
f1a4a004fb
gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
2018-04-24 22:31:46 -04:00
0a023cfb4f
gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU.
2018-04-24 22:31:46 -04:00
9022d926eb
gl_rasterizer_cache: Use new logger.
2018-04-24 22:31:46 -04:00
fbb3cd110c
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
2018-04-24 22:31:46 -04:00
bc0f1896fc
gl_rasterizer_cache: Handle compressed texture sizes.
2018-04-24 22:31:46 -04:00
4415e00181
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
2018-04-24 22:31:45 -04:00
239ac8abe2
memory_manager: Make GpuToCpuAddress return an optional.
2018-04-24 17:49:19 -04:00
9e11a76e92
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
2018-04-24 17:40:43 -04:00
d1b23b2b51
renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()
2018-04-24 11:13:08 -04:00
07dc0bbf3e
Merge pull request #379 from Subv/multi_buffers
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GPU: Support multiple enabled vertex arrays.
2018-04-24 01:09:02 -04:00
9531a29283
GPU: Support multiple enabled vertex arrays.
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The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.
yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23 11:34:50 -05:00
010227e149
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
2018-04-23 10:50:28 -05:00
c079cf4eec
GPU: Implement the A2BGR10 texture format.
2018-04-21 17:32:25 -05:00