Commit Graph

14194 Commits

Author SHA1 Message Date
7182ef31c9 Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
video_core/texture: Use a LUT to convert sRGB texture borders
2020-04-09 18:01:48 -04:00
36f607217f Merge pull request #3610 from FernandoS27/gpu-caches
Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
b96fd0bd0e Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
7cd6daf115 VkRasterizer: Eliminate Legacy code. 2020-04-08 18:59:09 -04:00
1c18dc6577 Memory: Correct GCC errors. 2020-04-08 18:09:16 -04:00
913f42a3a7 Memory: Address Feedback. 2020-04-08 13:40:46 -04:00
e00d992848 GPUMemoryManager: Improve safety of memory reads. 2020-04-08 12:08:06 -04:00
449255675d Merge pull request #3624 from Kewlan/fix-sl-sr-position
configuration: Fix placement of SL and SR
2020-04-08 11:22:56 -04:00
848d619aec Place SL and SR in the right most column. 2020-04-08 11:34:16 +02:00
b128beb3a9 Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127: "common: Port some changes from dolphin"
2020-04-07 23:48:16 -04:00
a209d464f9 video_core/textures: Move GetMaxAnisotropy to cpp file 2020-04-07 20:47:31 -03:00
d7db088180 video_core/texture: Use a LUT to convert sRGB texture borders
This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62

that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38)

Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.

This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.

While we are at it, move this logic to its own translation unit.
2020-04-07 20:38:14 -03:00
26ed65495d Merge pull request #3621 from SilverBeamx/fullnamefix
Log version and about section version fix
2020-04-07 17:16:23 -04:00
863f7385dc Addressed feedback: switched to snake case and fixed clang-format errors 2020-04-07 22:59:09 +02:00
f316911248 Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
5a66ca4697 Removed leftover test code 2020-04-07 22:45:30 +02:00
6b512d78c9 Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format 2020-04-07 22:41:45 +02:00
487f9ba525 Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
22b5d5211e Hack BUILD_FULLNAME into GenerateSCMRev.cmake 2020-04-07 15:54:19 +02:00
935648ffa9 address nit. 2020-04-07 18:29:30 +07:00
bf1174c114 Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07 07:55:49 +07:00
27f122c48c file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
f9d5718c4b Clang Format. 2020-04-06 09:23:08 -04:00
ea535d9470 Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
3dd5c07454 Query Cache: Use VAddr instead of physical memory for adressing. 2020-04-06 09:23:07 -04:00
7fcd0fee6d Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
6ee316cb8f Texture Cache: Use vAddr instead of physical memory for caching. 2020-04-06 09:23:05 -04:00
9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
588a20be3f Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
2c98e14d13 shader_decode: SULD.D using std::pair instead of out parameter 2020-04-06 13:46:55 +07:00
9efa51311f shader_decode: SULD.D avoid duplicate code block. 2020-04-06 13:34:06 +07:00
7f5696513f shader_decode: SULD.D fix conversion error. 2020-04-06 13:26:58 +07:00
2906372ba1 shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 2020-04-06 13:09:19 +07:00
69277de29d Merge pull request #3592 from ReinUsesLisp/ipa
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
1633fbf99a Merge pull request #3589 from ReinUsesLisp/fix-clears
gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
730f9b55b3 silent warning (conversion error) 2020-04-05 16:02:07 +07:00
9f6ebccf06 shader_decode: SULD.D -> SINT actually same as UNORM. 2020-04-05 15:18:42 +07:00
6f2b7087c2 shader_decode: SULD.D fix decode SNORM component 2020-04-05 14:46:43 +07:00
69657ff19c clang-format 2020-04-05 12:57:50 +07:00
24cc64c5b3 shader_decode: get sampler descriptor from registry. 2020-04-05 12:54:48 +07:00
acd3f0ab37 tweaking. 2020-04-05 10:31:32 +07:00
8370188b3c clang-format 2020-04-05 10:31:31 +07:00
3e3afa9be6 cleanup unuse params 2020-04-05 10:31:31 +07:00
5cd5857000 cleanup debug code. 2020-04-05 10:31:30 +07:00
658112783d reimplement get component type, uncomment mistaken code 2020-04-05 10:31:30 +07:00
3ad06e9b2b remove disable optimize 2020-04-05 10:31:30 +07:00
f24c2e1103 [wip] reimplement SULD.D 2020-04-05 10:31:29 +07:00
58bcb86af5 add shader stage when init shader ir 2020-04-05 10:31:29 +07:00
2cefdd92bd clang-fix 2020-04-05 10:31:28 +07:00
1f3d142875 shader: image - import PredCondition 2020-04-05 10:31:27 +07:00