7182ef31c9
Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
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video_core/texture: Use a LUT to convert sRGB texture borders
2020-04-09 18:01:48 -04:00
36f607217f
Merge pull request #3610 from FernandoS27/gpu-caches
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Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
b96fd0bd0e
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
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video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
7cd6daf115
VkRasterizer: Eliminate Legacy code.
2020-04-08 18:59:09 -04:00
1c18dc6577
Memory: Correct GCC errors.
2020-04-08 18:09:16 -04:00
913f42a3a7
Memory: Address Feedback.
2020-04-08 13:40:46 -04:00
e00d992848
GPUMemoryManager: Improve safety of memory reads.
2020-04-08 12:08:06 -04:00
449255675d
Merge pull request #3624 from Kewlan/fix-sl-sr-position
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configuration: Fix placement of SL and SR
2020-04-08 11:22:56 -04:00
848d619aec
Place SL and SR in the right most column.
2020-04-08 11:34:16 +02:00
b128beb3a9
Merge pull request #3572 from FearlessTobi/port-5127
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Port citra-emu/citra#5127 : "common: Port some changes from dolphin"
2020-04-07 23:48:16 -04:00
a209d464f9
video_core/textures: Move GetMaxAnisotropy to cpp file
2020-04-07 20:47:31 -03:00
d7db088180
video_core/texture: Use a LUT to convert sRGB texture borders
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This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62
that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38)
Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.
This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.
While we are at it, move this logic to its own translation unit.
2020-04-07 20:38:14 -03:00
26ed65495d
Merge pull request #3621 from SilverBeamx/fullnamefix
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Log version and about section version fix
2020-04-07 17:16:23 -04:00
863f7385dc
Addressed feedback: switched to snake case and fixed clang-format errors
2020-04-07 22:59:09 +02:00
f316911248
Merge pull request #3599 from ReinUsesLisp/revert-3499
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Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
5a66ca4697
Removed leftover test code
2020-04-07 22:45:30 +02:00
6b512d78c9
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
2020-04-07 22:41:45 +02:00
487f9ba525
Merge pull request #3489 from namkazt/patch-2
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shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
22b5d5211e
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
2020-04-07 15:54:19 +02:00
935648ffa9
address nit.
2020-04-07 18:29:30 +07:00
bf1174c114
Apply suggestions from code review
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc >
2020-04-07 07:55:49 +07:00
27f122c48c
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
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* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
f9d5718c4b
Clang Format.
2020-04-06 09:23:08 -04:00
ea535d9470
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
3dd5c07454
Query Cache: Use VAddr instead of physical memory for adressing.
2020-04-06 09:23:07 -04:00
7fcd0fee6d
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
6ee316cb8f
Texture Cache: Use vAddr instead of physical memory for caching.
2020-04-06 09:23:05 -04:00
9c0f40a1f5
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
588a20be3f
Merge pull request #3513 from ReinUsesLisp/native-astc
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video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
2c98e14d13
shader_decode: SULD.D using std::pair instead of out parameter
2020-04-06 13:46:55 +07:00
9efa51311f
shader_decode: SULD.D avoid duplicate code block.
2020-04-06 13:34:06 +07:00
7f5696513f
shader_decode: SULD.D fix conversion error.
2020-04-06 13:26:58 +07:00
2906372ba1
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
2020-04-06 13:09:19 +07:00
69277de29d
Merge pull request #3592 from ReinUsesLisp/ipa
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shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
1633fbf99a
Merge pull request #3589 from ReinUsesLisp/fix-clears
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gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
730f9b55b3
silent warning (conversion error)
2020-04-05 16:02:07 +07:00
9f6ebccf06
shader_decode: SULD.D -> SINT actually same as UNORM.
2020-04-05 15:18:42 +07:00
6f2b7087c2
shader_decode: SULD.D fix decode SNORM component
2020-04-05 14:46:43 +07:00
69657ff19c
clang-format
2020-04-05 12:57:50 +07:00
24cc64c5b3
shader_decode: get sampler descriptor from registry.
2020-04-05 12:54:48 +07:00
acd3f0ab37
tweaking.
2020-04-05 10:31:32 +07:00
8370188b3c
clang-format
2020-04-05 10:31:31 +07:00
3e3afa9be6
cleanup unuse params
2020-04-05 10:31:31 +07:00
5cd5857000
cleanup debug code.
2020-04-05 10:31:30 +07:00
658112783d
reimplement get component type, uncomment mistaken code
2020-04-05 10:31:30 +07:00
3ad06e9b2b
remove disable optimize
2020-04-05 10:31:30 +07:00
f24c2e1103
[wip] reimplement SULD.D
2020-04-05 10:31:29 +07:00
58bcb86af5
add shader stage when init shader ir
2020-04-05 10:31:29 +07:00
2cefdd92bd
clang-fix
2020-04-05 10:31:28 +07:00
1f3d142875
shader: image - import PredCondition
2020-04-05 10:31:27 +07:00