bd81a03d9d
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
2019-05-02 21:46:25 -03:00
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
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video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
fbe8d1ceaa
video_core: Silent -Wswitch warnings
2019-04-18 15:54:39 -03:00
492040bd9c
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
2019-04-08 11:36:11 -04:00
7af82ca022
Implement Bindless Handling on SetupTexture
2019-04-08 11:23:46 -04:00
864280fabc
Merge pull request #2317 from FernandoS27/sync
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Implement SyncPoint Register in the GPU.
2019-04-05 23:50:54 -04:00
fc91e21206
Implement SyncPoint Register in the GPU.
2019-04-05 19:19:30 -04:00
22f02076c6
video_core/engines: Make memory manager members private
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These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
26223f8124
video_core/engines: Remove unnecessary inclusions where applicable
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Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
f15e2dd881
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
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maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
b9238edd0d
common/math_util: Move contents into the Common namespace
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These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
5219edd715
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-26 03:01:48 -03:00
a8fa5019b5
video_core: Remove usages of System::GetInstance() within the engines
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Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
2019-01-07 16:22:28 -03:00
179ee963db
gl_rasterizer_cache: Use dirty flags for color buffers
2019-01-07 16:20:39 -03:00
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
fdd649e2ef
Fixed uninitialized memory due to missing returns in canary
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Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
2908d30274
gl_rasterizer: Enable clip distances when set in register and in shader
2018-11-29 16:58:20 -03:00
5a9a84994a
Merge pull request #1808 from Tinob/master
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Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
3fe8ab0d99
Merge pull request #1786 from Tinob/DepthClamp
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Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
abea6fa90c
gpu: Rewrite GPU command list processing with DmaPusher class.
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- More accurate impl., fixes Undertale (among other games).
2018-11-26 23:14:01 -05:00
dfdbfa69e5
Implement depth clamp
2018-11-26 20:56:32 -03:00
8e971f5062
Add support for Clip Distance enabled register
2018-11-26 20:45:21 -03:00
1856d0ee8a
Merge pull request #1794 from Tinob/master
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Add support for viewport_transfom_enable register
2018-11-26 18:34:09 -05:00
67a154e23d
Merge pull request #1723 from degasus/dirty_flags
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gl_rasterizer: Skip VB upload if the state is clean.
2018-11-26 18:33:22 -05:00
cb8d51e37e
GPU States: Implement Polygon Offset. This is used in SMO all the time. ( #1784 )
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* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
2018-11-26 18:31:44 -05:00
924e834b8f
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-25 04:37:29 -03:00
13f6a603c2
Add support for viewport_transfom_enable register
2018-11-24 13:17:48 -03:00
54c2a4cafc
Add support for clear_flags register
2018-11-24 00:16:33 -03:00
0e6a608245
maxwell_3d: Implement alternate blend equations.
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- Used by Undertale.
2018-11-22 00:51:01 -05:00
5297495c87
small fix for alphaToOne bit location
2018-11-17 19:59:34 -03:00
e69eb3c760
fix for gcc compilation
2018-11-17 19:59:34 -03:00
53b4a1af0f
add AlphaToCoverage and AlphaToOne
2018-11-17 19:59:34 -03:00
8ed7e1af2c
add support for fragment_color_clamp
2018-11-17 19:59:33 -03:00
1881e86c43
fix viewport and scissor behavior
2018-11-17 19:59:32 -03:00
97f5c4ffd3
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-17 14:28:54 +01:00
4a6eff3b7b
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
8ea6261547
Merge pull request #1654 from degasus/dirty_flags
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gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
359db6a673
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
19038db489
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
145ae36963
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
de0ab806df
maxwell_3d: Restructure macro upload to use a single macro code memory.
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- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
0287b2be6d
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00
58444a0376
gl_rasterizer: Implement primitive restart.
2018-10-26 00:42:57 -04:00
949d9a7136
maxwell_3d: Add code for initializing register defaults.
2018-10-25 23:42:39 -04:00
aa620c14af
Implemented Alpha Testing
2018-10-22 15:07:30 -04:00
fd9e2d0073
Implement 3D Textures
2018-10-17 18:52:08 -04:00
6d82c4adf9
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
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Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
5f4ee6f0c8
Add memory Layout to Render Targets and Depth Buffers
2018-10-09 22:28:19 -04:00
af653906d0
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
2018-10-09 21:14:32 -04:00